Links

Many SPOILERS are contained throughout these posts. You have been warned!

Monday, July 10, 2017

Metroid Prime high replay session 1

First, I'll read through some of the lore in the Trilogy Collector's Edition artbook. and in the instruction book.

Phaaze lore... a planet with sentience spreads its seeds out to other planets every 100 years... these seeds turn into Leviathans. These Leviathan creatures have the ability to create wormholes... Leviathans travel across the galaxy and spread their Phazon to many planets... eventually when the phazon takes over a planet, it becomes a clone of Phaaze.

Samus lore... she grew up on planet K-2L... her planet was attacked by the space pirates, commanded by their leader Ridley... she was the only one to survive the attack. Samus was then taken by the Chozo (giant bird people) and raised as a super warrior on the planet Zebes, then she went on to become a bounty hunter.

I didn't even know about this Metroid 1 backstory lore... a Galactic Federation exploratory vessel was attacked by the Space Pirates, and they stole the Metroid from them that was captured on SR388, and taken to their stronghold on planet Zebes... After the events of Metroid 1, some space pirates managed to escape the explosion of Zebes. Some of them went back to Zebes to start rebuilding their base (Super Metroid), and the rest went looking for a power source and found Tallon IV, a planet struck by a Leviathan 50 years ago. They started experimenting on Phazon... A few years later, the Galactic Federation hires Samus to go and investigate the strange activity detected on Tallon IV, and as she goes near the planet she receives a distress signal from a nearby Space Pirate ship... The pirates also found evidence of Chozo civilization on this planet, and while using the wildlife on the planet as guinea pigs for their experiments, they also tried to get to the Phazon core beneath the temple, but they couldn't solve the riddle in the inner sanctum...

Starting a new file on Veteran mode... I've played through all the Metroid Prime games before on normal and hard, but never played the Trilogy version. I heard that both difficulty modes in the Trilogy version are a bit easier than the normal and hard modes in the original. Hint system off, I don't care if I get 100% or not, I'm just gonna get as much as I can during this high playthrough.

I dunno about these controls, gonna take a bit to get used to... Pause button is on 2... minus and plus are both used to switch visors/beams... I think Advanced sensitivity mode is probably the best way to go... the camera follows your aim much more closely, so you can turn around a lot faster and don't have to worry about the edge of the screen at all. hmm, I don't know whether I want Lock-on Free Aim enabled or not... having it disabled would certainly make it more like the GC games... I'll try it disabled.

Oh yeah, a thing they added to the trilogy version is credits and friend vouchers... friend vouchers idk about I think it's obsolete now, but credits of different colors can be obtained in the 3 different games by completing certain condition, so it's like an achievement system... so there's a whole other layer to getting true 100% in this now.

Orpheon Frigate

I love this atmosphere... there's like dead space pirates on the ground, and computer monitors telling you what happened on this ship and stuff...
Got to the map console... holy hell this level design is a bit confusing already. I'm sure it'll be more straightforward when I go there, but just looking at this map wow it looks confusing.

lol... it teases you with some screens that look scannable in the morph ball tunnel, but you never actually get to scan it... like it's getting you to believe there's info there that you're not getting, even though there probably isn't.

Biohazard Containment... the scan lore here is too good... an on screen hint tells you this is another place where you NEED to use the scan visor to progress. A lot of dead life forms (Space Pirates and Tallon IV natives) you can scan, but don't get any log entries for because they are not in their normal living condition... At first I was only encountering dead and injured Space Pirates that were easy to take care of... but this room has the first nearly full condition Space Pirate that is actually a threat on Veteran mode...

"Insert metallic sphere to open door"

Parasite Queen is still super easy...

Holy fuck, that escape sequence... I forgot how epic this part of the game is... the path is still linear, there's only one way you can go, but you gotta keep scan visor on to find red targets that are needed to open the emergency hatches and stuff... Samus loses most of her power suit's functions, encounters Meta Ridley... some monitors have optional lore about him that I picked up even though the time was running out... I made it outside with like less than a minute left... Samus saw Meta Ridley escape the ship too, and chased him towards Tallon IV...

Target lost. Ground recon required, landing...

Tallon Overworld 1

Now you can switch the map to hexagon view, where you can see where each named world is in relation to each other, and which hexagon you are in.
I'm still walking around with the scan visor on constantly, scanning everything I can... I kinda prefer playing this way... it's like you're exploring an unknown planet, scanning around for hazardous stuff before proceeding forward...

Found a missile expansion and a lower path I can get to as soon as I regain morph ball power. Also found an upper path, behind a waterfall, and to a door leading to the bridge to Impact Crater... Temple Security Station... a cutscene shows off the area when you are in the glass bridge... holy fuck, this atmosphere is INSANELY good... a blast shield blocks the door at the other end of this bridge. From what I can tell looking out the bridge windows, and the encrypted lore just laying around, I guess that must be the temple the pirates are trying to get through... it's ontop of like a giant isolated ground tower in the middle of a giant crater... this is where the phazon core that was left here 50 years ago is located... I think I see like giant tree roots on the sides of it too?

Besides that, nowhere you can go for now except Tallon Canyon... scanning lets you know about the explosive bioforms so that you know to avoid getting close and getting hurt by them... found a path of unnatural carved stone... this is chozo civilization stuff I bet... just like in Metroid ZM, there are special chozo-prepared areas meant to help Samus regain her power suit functions...

Zeemer, the pre-evolved form of geemers, the wall/platform climbers...

The Chozo path leads to the elevator to Chozo Ruins left... where does that upper path lead? An explosive toxic fume-spitting flower... a blast sheild door...


Chozo Ruins 1

Elevator riding cutscene up into Chozo Ruins... it's amazing how you can't see any sign of these ruins from the scenery within the bottom of Tallon Canyon... it feels a lot like finding the Forgotten Temple in BotW... like it's such a neat place to hide a temple...
heiroglyphs on the walls, nearly broken building structures with overgrowth around them, birds flying way up in the sky and shit... this game's atmosphere just keeps 1uping itself...
this chozo lore... omg i love this
these bird people forgot where there ancestors came from... but they have really advanced technology wherever they settle...

oh yeah... Orpheon had room names on almost every door, but on the planet most of the doors don't have room names, only for the major rooms they do... and the chozo temple has the room names posted beside some of their doors...
walking around with scan visor on... a scannable item, turned to normal visor to see the etching of a bird on the wall... wow the walls around here are all so interesting...

scanned a tree coming up out of the ruins floor, and detected poison water beneath...
North Atrium... more unique stuff on the walls... you can see poison bubbles seeping up from the ground...
Ruined Gallery... still the walls and environment keeps changing... this game is astonishingly good so far...

oh cool I have a danger detector on the left... the meter goes up when I get close to hazardous material...
Hive Totem... first missile expansion... you have to go up on an ominous platform that I'm sure there's a boss battle on...
there's strange heiroglyphs in a circle on the floor of it...

got to Hive Totem in the Chozo ruins right at 4:20... wow, 3 hours in I get my morphball back...
this game is so good...

Hive Mecha... the Chozo's boss battle test to earn back my missile ability... This was actually kinda hard... I think this battle was improved a lot with motion controls... advanced mode is definitely what I'm sticking with... like wow, the ability to turn easily and keep spinning along with the wasps REALLY helped a lot here. This might've taken a few tries otherwise on the standard GC controls on hard mode...

Right after getting missiles, you find an easy energy tank, the Chozo Ruins map, another missile exp, and with the map you know that other blast door leads to a short non-through path so that's obviously where to go next.

Ruined Shrine... that miniboss against a bunch of beetles and then the Plated Beetle, was incredibly easy.
Ruined Fountain... this room turns dark when you destroy the fireflies. These things aren't agressive at all though (I bet they are when you're charging your plasma beam)
The chozo were wiped out by the poison... they tried to contain it, but couldn't stop it from spreading everywhere... Meditation Fountain... mushrooms chilling in a fountain of poison water...
Magma Pool... oh shit I probably shouldn't go here yet

Arboretum... 4 ruinic signals to scan... one of them I tried to scan on the floor from a distance, but it doesn't count because you can't see the floor from that angle.
woah... the heiroglyphs on the platforms around this tree are glowing...
k, I don't think I can get any farther on this rune hunt without power bombs...
misty tunnel... few, found a save station at Gathering Hall
A thing I scanned on the wall reads "The path of corruption leads ever higher"
Watery path... "That which fouls the waters seeks the sun"
It's coming back to me now, I think I remember this being the path to the boss that unpoisons the water once you defeat him.
"The great poison comes from Tallon's core"
maybe not...
Watery Hall... a big Chozo open mouth head statue in the wall...
okay I see... this gate is what the 4 runic symbols from that earlier room unlock...
well that was just one of the paths I had available to try...

The path of corruption leads ever higher

I noticed just now you can hop up platforms to get to this upper path that leads to Energy Core...
This room design feels like part of a doom map... have to explore the walls to find unmarked tunnels within the room...
Scanned the Stone Toad... It probably eats you when you're a morphball, and you can probably kill it with morphball bombs
Incinerator Drone, another easy Chozo boss test to earn the bomb ability...

Drained the water in the Energy Core room, and got to the West Furnace... dead end with an energy tank... need spider ball to go further...

wow... there's SO many places I can return to now with power bombs... Watery Hall is the closest one
lol the bat enemies.. they are extremely nothing to take care of when you see them hanging under a platform below you...

Dynamo Room, gotta remember to come back here with the spider ball. No indication on the map that I'm missing anything there but I totally am.

Next closest path to check out is the top of Arboretum...

wow there's like... really complex abstract art on the walls up here... I never noticed this stuff before because of only having played this on an SD CRT before... The Wii U's Wii mode upscales it pretty well.

Found the 4 Arboretum runes, got to Sunchamber... defeated Flaahgrah and unpoisoned all the water in Chozo Ruins.
wow that boss was extremely fun... I didn't come close to dying since I remembered exactly what to do (plus it's intuitive enough that I probably would've figured it out right away anyway)

Varia suit acquired

encountered the Pulse Bomb enemy... can't kill it yet, but I can walk past a single one in a hallway easily.

Found the elevator that leads to Magmoor Caverns...
hmm... well there's still a few blue areas I could check out in Chozo Ruins, there's no save point near here, so who knows if that's wise... or I could just go down to Magmoor Caverns now...

I'll check out West Magmoor Caverns really quick for a save point...

The elevator path leading to Chozo Ruins from Magmoor Caverns is all adorned with Chozo Ruins aesthetics...
yep like I thought... there's a save point in a misty tunnel right near the Chozo Ruins elevator... now I'll return and do a little cleanup of the Ruins + get that missile exp in Tallon Overworld too cuz why not.

Chozo/Tallon Cleanup 1

Got the missile in the vault... went passed this one tunnel that has a big shiny ore deposit... got the energy tank on the high ledge after exiting back out to the main plaza... from there I went back to Tallon Overworld...

Went through a blast door and got to the East Magmoor Caverns elevator from Tallon, at the bottom of the Root Cave... I explored a bit of East Magmoor, and got a couple missiles but other than that all the paths here need abilities I haven't regained yet.

Back in Tallon... went passed that one blast door and got to the Artifact Temple... the Chozo lore around here talks about how they built this temple around the center of the Impact Crater to seal the great poison underneath this temple to contain it, and to unlock it you need the 12 artifacts that were hidden throughout the planet... A prophecy foretold them of a woman who would come down to this planet and destroy the source of the great poison before it completely engulfs the planet.

omg... these chozo statues with glowing blue lines... the atmosphere in this game has 1uped itself again...
Got the first Chozo Artifact... The Artifact of Truth.
scanning the statues gives you clues about the remain artifact locations...

[quote]The heat of Magmoor was a test for many warriors. A Shrine in their honor holds the Artifact of Strength.

Invaders have claimed Phendrana as their own. A Tower sits atop their fortress. Collapse it to reveal the chamber where the Artifact of Elder is held.

A Sunchamber high atop our ruined home became the nest of a great beast, and a source of corruption. Many Chozo spirits have been drawn to this tainted place. Release their bond to the world to claim the Artifact of Wild.

There is a tower within the Ruins where Light always shines. Move through the waters there to find the Artifact of Lifegiver.

In one of Tallon's far corners, a Grove of life lies. Reveal the pillar beneath the waves to find the Artifact of Chozo.

Within the ruins of our home, we honor our fallen Elders in a great Hall. A chamber beneath the statue holds the Artifact of World.

A tall cave stands at Phendrana's Edge. Seek the unseen entrance at its top to find the Artifact of Spirit.[/quote]

and that's all the artifact hints I get for now.
lol the window overlooking the artifact temple looks kinda like Samus's visor a little bit.

Frigate Crash site... a small lake.. some Space Pirates were standing near a box of leaking Phazon goop, and flew away when they saw me... you can see a frigate crash landed in the distance... can't do anything here now.

Went back to Chozo... found a couple more missile expansions there... oh and both paths to the Sunchamber are now blocked off... the only way to get back to the East Magmoor elevator is through the Nursery path, where I found the first missile...

Now I'm like 99% sure I've gotten all the items and scans I can possibly get before progressing passed the first Magmoor Caverns save point.
3 energy tanks
60 missiles
20% item collection
34% log book entries

No comments:

Post a Comment