This game is amazing... the visuals, the music... it's like the perfect thing to play while high...
And the gameplay... it takes the 3d/2d blending aspect of VB Wario Land
and Super Paper Mario, and improves on it... this is just the PERFECT
kirby game for the system it's on.
Intro: Kirby's home ends up in a giant beanstalk... Dedede's castle is also on it, and some bad guy comes and kidnaps Dedede...
Lv1 Fine Fields... extremely easy, almost impossible to die. missed like
one sun star. the boss was a whispy wood iteration with stars for
leaves... it hops into the background and attacks you with its vines...
maybe would've been harder without a powerup. beetle power is the best
btw.
Lv2 Lollipop Land... okay now this is getting really good. there was a
circus maze stage where I only found one sun star on the first
playthrough... the boss was a female painter, she was actually kinda
hard once I lost my powerup. just barely won on first try.
Next is Lv3 Old Odyssey
I'm definitely gonna be doing 100% of the story mode during peak high sessions.
12/18/2014
That was... amazing... used the bulk of today's high session to finish
the last 3.5 worlds of the story mode. This game has every bit the same
amount of style and charm as the old kirby games had when they first
came out... the controls are really tight and the abilities give the
game tons of variety/replay value.
My fav world was probably world 6... despite the fact that it's mostly
boss refights (and all the bosses in this game are super fun anyway), it
also has the best level which is 100% hypernova gameplay, and a cute
2nd-last level where you save all the fairies who are the ones who
planted the giant beanstalk... in order to get the hero of dream land to
save their sky land. the villain mistook Dedede for the hero of
dreamland and captured him instead of kirby.
The last boss had more phases than I anticipated... it ended with an
epic hypernova battle where Kirby just ends up sucking up the last boss
whole.
1/01/2015
Got high and started gathering up all the missing sun stones, then played through all the Extra levels...
The last few ex levels are actually legit hard to get all the secret
stuff on... even beating them can take a few lives at first...
Ended the session by replaying that hypernova miniboss rematch level... that level kicks ass.
11/02/2015
so far I've beaten Kirby fighters on hard with sword and cutter. I can definitely beat the whole thing on hard eventually.
Then I tried Dedede Drum Dash again for the first time since I first
played the game... It's actually really fun, but requires a TON of
concentration and precise timing. Getting the gold medals mostly just
involves collecting every coin and not getting hit. There's also a bonus
for not missing any backbeats that I never managed to get, but was able
to get gold without that anyway.
Actually, looking at the guide on gamefaqs, there's also platinum medals
that are very hard and most likely DO require getting perfect backbeats
ontop of perfect everything else. The FAQ even says the platinum medal
on the extra stage is just too insane and you should just give up on it.
I did get gold on drum dash level 4 a bit later after taking a break.
12/03/2015
Finally managed to beat Kirby Fighters on hard with every power. Ninja
was definitely the hardest to use. Others like the whip and parasol I
got used to and managed to figure out a good strategy, but with Ninja I
just had to mainly rely on getting lucky with items.
1/04/2016
Dedede Tour high session... that was alright... so far it doesn't seem changed up much aside from hidden portals that let you skip some big sections of levels... I guess because those sections require Kirby's copy powers? I'm still doing some exploring and getting tons of new keychains... I'm just not going for full exploration and still making an honest attempt at a good time.
It actually gets a bit tough, especially the bosses near the end. The last world took me nearly an hour to beat, while all the other worlds only took around 20 minutes...
overall time: 2:16:06
20.5 hours logged on this game so far.
5/19/2017
Tried the arena mode for the first time ever... almost beat it, got KO'd on the 2nd last match, against Sectonia.
5/22/2017
I figured out that Hammer is OP against bosses. It takes most of them
out before they can even go through all of the attacks in their cycle.
Now I'm on True Arena, where all the bosses are much faster and there
are less health pickups... and I can do everything nearly flawlessly up
until the last 3 fights. Dark Dedede, Dark Metaknight, and Soul of
Sectonia kick my ass. I can get up to the final fight but I haven't
gotten enough practice on Soul of Sectonia yet to get very far on her...
Now I'm resorting to youtube... I see someone get through it with the
beetle power. It seems very useful, especially its dash attack that can
avoid a lot of Metaknight's attacks and get behind him... but it's also
much weaker than the hammer, and Soul of Sectonia's 2nd form with the
beetle looks very challenging, having to whittle it down very slowly...
I see a commenter say that stone form makes the True Arena very easy,
but it also takes a while... not quite sure if that'd really be easy or
not though.
Then I saw someone do a no damage run with the hammer.. wow this makes me want to keep trying using it.
hell yeah! after watching that no damage run, I was able to beat it on
the next try. I still did terribly against dark metaknight, but I used
the maximum tomato after that to have full health for the Soul of
Sectonia fight... I kept the hammer through the entire first phase which
made that phase much easier, and then the 2nd phase once you realize
it's best to just take it safe and only use vanilla kirby, it's pretty
easy. although I did come close to dying because of that part where she
spawns a bunch of tough enemies.
beat True Arena in 19:04
Then I tried the normal Arena again and beat it in under 9 minutes...
lol I'm still missing a lot of keychains... I'm never gonna 100% this game unless I just casually replay through the story mode again every once in a while.
I like to play video games and write lots of words about them... Sometimes while high on weed. On this site I'm archiving all of my video game logs, including any initial impressions, progress updates, retrospective opinions, and other notes that I feel are worth sharing.
Many SPOILERS are contained throughout these posts. You have been warned!
Friday, November 28, 2014
Sunday, November 2, 2014
Disney's Chip 'n Dale: Rescue Rangers - no continues attempt
I was SO close to 1cc-ing this game... most of it was very easy, but then it ramped up in the last couple levels, with fans blowing wind at you, and conveyor belts and nearly-undodgable enemies that take 2 hits... I got to the last boss on one life, and died right away because his pattern requires a very precise rhythm that you have to just know going into it.
Up until that last boss, the game is very fair.. too easy even. As long as you don't skip out on collectables it gives you plenty of 1ups... all the bosses involve throwing a red ball at an enemy that has one slow-moving projectile attack, well except for the last boss who has a really fast attack that you need to know about in advance.
The last boss took me about 4 tries. beat him on my last continue. at least getting to him again wasn't a problem. Probably not worth trying this again...
Up until that last boss, the game is very fair.. too easy even. As long as you don't skip out on collectables it gives you plenty of 1ups... all the bosses involve throwing a red ball at an enemy that has one slow-moving projectile attack, well except for the last boss who has a really fast attack that you need to know about in advance.
The last boss took me about 4 tries. beat him on my last continue. at least getting to him again wasn't a problem. Probably not worth trying this again...
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