Many SPOILERS are contained throughout these posts. You have been warned!

Sonic 3 & Knuckles high playthrough 2

After my first high playthrough a month ago, I played through Sonic 3 Complete again with Tails only, then again with Knuckles only... and then I started a Sonic-only file and used the special stage rings found in the first 2 acts of the game to clear all the special stages and unlock Super Sonic... now on that save file with Super Sonic unlocked, I'll play through the game again while high...

This is basically an easy mode playthrough at this point, because of how Super Sonic makes you invincible as long as you keep collecting rings... it'll be interesting to go through the whole game like this and see how different it feels from my earlier high playthrough.

Lava Reef Zone... overall I think this is my favorite zone in the game... even with Hyper Sonic, gotta be careful not to get crushed in Act 1 or fall off in Act 2... Act 2 also leads into that weird Master Emerald shrine bathed in darkness, in a cave...

Oh, this place is actually Angel Island Zone, which got burned in the first level of Sonic 3... and now has the Death Egg ontop of it, making it feel like Knuckles is the last boss... until you get to the Hidden Palace...

lol this Lava Reef boss is a joke when you have the flame shield... until I needlessly squandered it on getting hit... but then it was still easy anyway.

Hidden Palace feels more like an adventure field area, like in SA1, than an actual level...

Eggman took the restored Master Emerald, so Sonic took the restored chaos emeralds and went after him.

Death Egg Zone... that springy part can get annoying...
Act 2... barely made it with all my rings in tact... enough for the energy ball minigame... stocked way up on rings... for a boss that actually there's not much benefit to using Super Sonic on...

Doomsday Zone... the true last level...  Egg robo running away... rings getting progressively harder to find... this last boss is so awesome. Only chance is to go hyper...

That playthrough took exactly an hour... It wasn't that much easier than the first non-Super Sonic+Tails playthrough, it was just more cool, and going through all the levels again for like the 2nd or 4th time made everything seem like practically automatic. The Knuckles playthrough was the easiest, and the Tails playthrough was easy too but I spent a lot of extra time combing the levels looking for 1ups (as you can tell by my file select screenshot). I guess I've mastered this game now...

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Sonic 3 & Knuckles high playthrough 1

Started a playthrough of this while vaping weed... Using the "Sonic 3 Complete" patch which makes it feel more like a single cohesive game and gets rid of the continuity errors and fixes some other stuff. It also adds the Sonic 3 final boss back into the game, which would've been cut out in the vanilla version of S3&K.

Got my first game over at Ice Cap act 2.

Holy hell I forgot how annoying AI Tails is in these games... so many times where he hits the boss right before you're about to and you get caught in the boss's invulnerability frames and screw up...

Launch Base Zone... this music epic...Sonic stole Eggman's ride at the end, found Knuckles, he fell off, the then the base launched and took off and Sonic went back on it to get to go after Eggman...

Got another game over at the Launch Base Eggman boss (the 2nd phase, the 1st phase was pathetically easy)... Also Tails isn't with me anymore on this boss so I can't blame that.

The 3rd phase is pretty hard too, mostly because you get 3 rings at the beginning and that's all you get for all 3 phases of the boss.

Found the Master Emerald shrine... at this point I've only collected 3 of the chaos emeralds because those special stages started getting a lot harder and really easy to screw up on...

I'm not trying to go for all the emeralds in this playthrough though. Next I'll do a Tails-only run, then a Knuckles-only run, and by then I should have gotten enough practice to do all the special stages and I'll get high again and do a 14 emeralds Sonic-only run to finish off the game.

Flying Battery Zone... lol this capsule boss... then jungle gym Eggman... the bosses have suddenly gotten a lot easier now compared to that Launch Base boss I just go through... getting my lives back up too.

Sandopolis Act 2 is so tedious... it's filled with timed switches like in SA2's pyramid level... and when the lights go out and all those annoying ghosts appear... gah!

Flooded the place with sand... Knuckles probably doesn't need to do this part... finally, barely beat Sandopolis Act 2 before the 10 minute time limit. That Sandopolis boss is really tedious too just like the level.

Lava Reef Zone... back to normal sensible gameplay... a lot of death traps here.

Knuckles pushes an ice boulder towards us... it landed underneath the Death Egg landing ground...

These boss fights are getting really interesting... Fought Knuckles at Hidden Palace Zone. Eggman then tries to take the Master Emerald while Knuckles isn't looking... Knuckles finally realizes his mistake...

The 3 of us all chase him to Sky Sanctuary... Knuckles helps us through the level by flying over to hit switches...

Metal Sonic boss fight... he mimics a bunch of old Eggman bosses from previous games... Then there's Death Egg Zone... having an electric shield here helps a lot...

Destroyed the Death Egg (with no rings left)... Angel Island is still in the ocean though... Bad ending...

That felt longer than I was expecting, but the whole playthrough only took about an hour... It really felt like I played through a single Sonic game that outdid everything its predecessors did... I didn't get many emeralds, but I definitely found more than enough special stage rings to get all 14 emeralds if I had beaten them.


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Sonic Adventure 2 hi res dolphin playthrough while high

Decided to get high and replay this game, after doing the same with Sonic Adventure DX. I remember liking this game a lot, especially doing all the missions, A-ranking everything... it was quite a fun challenge.

Sonic's levels varied from annoying (Crazy Gadget) to really fun (Final Rush)... overall they were worse than the SA1 Sonic levels.

Tails' levels were... meh... I think I liked Gamma's shooting levels a lot more, and the Tails flying platforming levels in SA1 more than that.

Knuckles' and Rouge's levels were fun all around... way better designed than the SA1 Knuckles levels, and also way more confusing.

The Chao garden in this is way more addicting... probably in part because you can get to it very easily and quickly compared to the one in SADX.

Eggman's levels just felt like alternate paths to the Tails levels, with more of the same shit. Actually these can be kinda fun sometimes... the little extra platforming challenges to get to 1ups and stuff are fun.

I managed to A-rank a few of the Sonic and Shadow levels on the first try, like Radical Highway, White Jungle... as some of the Knuckles/Rouge levels, and a few of the Tails/Eggman levels I got A-rank on mostly from comboing so many things... but mostly got C-D on everything else...

The level where Rouge breaks into Eggman's base... it's like Death Chamber but with patrol robots and E-series bots...

Security Hall is the hardest treasure hunting level in the game for sure...

There's some really lazy stuff in this game though... That Golem turning against Eggman, just an excuse to reuse the same boss fight...

Mad Spaaaace... this is probably my favorite treasure hunting level.

Eggman's last level is pretty fun... A-ranked it on the first try.

C-ranked the Last Story mission...

"The controller is the one who unifies the chaos" = "Chaos Control"
mind blown...

I underestimated how short this game was... Beat all of it in one sitting while high... I guess when you're not going for emblems and stuff it's much shorter than Sonic Adventure 1.


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