Many SPOILERS are contained throughout these posts. You have been warned!

Oracle of Ages (Linked game) high playthrough log 1/4

After the bad ending of Oracle of Seasons, Twinrova now has the Flame of Destruction. Now they only need the flames of Sorrow and Despair to complete their dark rites...

The password from the end of OoS creates a Linked game in Oracle of Ages. All of the rings and other stuff Link had at the end of that game are carried over.

The Triforce sends Link to Labrynna next to save the Oracle of Ages, Nayru. Impa is already there and is being attacked by Octoroks, and the Octoroks immediately run away as Link shows up.

A bunch of animals are standing around, completely absorbed in Nayru's song...

I could listen to this forever.

It turns out Impa was possessed by the villain... Veran, Sorceress of Shadows... Veran comes out and then possesses Nayru. Nayru's friend Ralph tries to save her but he's too late. Veran can now freely travel through time, and create the age of darkness... she starts changing history, and a bunch of people get turned to stone.

Link already has a sword when you start the game, so there's no need to go to Nayru's house in the Forest of Time in the east.

This game has much more interesting story than OoS... Also a family from Holodrum moved here to Lynna City and their story continues where it left off in OoS. Also the Maku tree in this game is a girl, with very obvious girly facial features.

There's a Hero's Cave here too, just like in the beginning of OoS. Except this Hero's Cave is a really tough end-game dungeon meant for after you get all the dungeon items.

Ralph showed Link how to go through time portals to get back to the past. The past world and the present world are similar, but different in a lot of ways. Certain paths are open in one era and closed in another era, waterway structures are different, etc...

Ever since Nayru came to this era, the sun never sets. The postman complains "how can I deliver the mail on time if I don't know the time"

The people of Lynna City in the past are being forced to work on building Ambi's Tower 24/7... They say this tower is being made to guide Queen Ambi's lover back to her, but now everyone's starting to hate this tower, and they've started calling it the Black Tower.

The path to the Maku Tree in the past is a little minidungeon... actually the Maku Tree is just a Maku Sprout in this era. She's being attacked by some moblins... Link saves her and she says she'll repay Link when she grows up... and says she'll become his bride??

But the Adult Maku Tree back in the present has lost most of her memory... She only knows that you need the 8 Essences of Time... The Essences of Time hold the truth of the past, and might help the Maku Tree regain her memory... Again this story is way cooler than OoS with its Essences of Nature stuff.

She recalls where the 1st essence is... a grave beneath a tree... in the Yoll Graveyard...

Level 1 - Spirit's Grave
this dungeon is shaped like a tear, I think?
Very easy compared to everything you've been through in OoS... the enemies here are barely even a threat at all. The puzzles are nothing... this dungeon is basically just a leisurely stroll. Got the power bracelet here...

The bosses in this game are much more original than in OoS... Although this first dungeon's miniboss (some ghost that spawns mini ghosts) and boss (a pumpkin head ghost) are very trivial.

Got the first essence, the Eternal Spirit.

There's already a lot of optional collectables and sidequest things you can spend time on doing after the first dungeon... Exploring around eventually leads you to the Fairies' Woods, where you have to play hide n' seek with the fairies in a little forest maze minigame to reveal the location of the 2nd dungeon.

But you can't enter the 2nd dungeon yet... the Maku Tree talks to you and says Nayru might know something about how to enter it. Back at Nayru's house, Link finds the Harp of Ages, and then Nayru's spirit shows up to explain that this is the instrument she used to control her power of time... She teaches Link the Tune of Echoes, which can be used to unlock more of the portals to the past...

Back in the past, Link has to find Mystery Seeds for Queen Ambi in exchange for bombs... those bombs are what you needed to access the 2nd dungeon back in the Fairy Woods. There's a big cutscene showing how Nayru (Veran) is manipulating Queen Ambi.

The true shadow will fall when the Black Tower reaches the heavens and I climb to its highest turret! Then it will come...

Level 2 - Wing Dungeon
a dungeon shaped like a couple of wings...
oh man the puzzles in this dungeon are cool... The miniboss here is a flying enemy that swoops down at you, and you can only hit it when it does that...

Got the Roc's Feather already, and this dungeon makes very good use of it, including a few sidescrolling platformer sections. The tile puzzles really fun too... This is such a good dungeon.

The boss is a Thwomp, from the Mario series, and it's also in sidescrolling perspective...

Got the second essence, the Ancient Wood.
It whispers only truth to closed ears from out of the stillness.
This next between-dungeons segment is very long... The Maku Tree says the next essence is on Crescent Island to the south. First I did a bit of progress on the big trade sequence... Then I explored the south shore and found the Zora Flippers...

But you can't swim across the ocean with that... I had to had to visit some raft builder in both the past and present in order to find out that he needs something to finish building his raft. To get that I had to go north of the town to find Moosh, the bear, and use him to go further north to find the thing the raft builder needs... then I can finally go back to the shore and get the raft...

But wait, you also need a sea chart before you can go rafting across the ocean. Ralph comes and tells you where you can find that... A bunch more running around, and you then find Tingle, the map maker. Then you can go back to the shore and finally travel to Crescent Island. You have full control on the raft, and can go anywhere along the ocean, but for now Crescent Island is the only place where you can do anything.

There now I'm at the 3rd dungeon right? Nope. Next the residents of this island, the Tokay people, steal all of Link's items after he gets shipwrecked, and you have to go and fully explore every part of this island to get all your stuff back. It's actually harder than you think, there are time portals all over the island and you need to hop back and forth between the two eras in order to find all the Tokay people that have taken your items...

The last thing that you get back is the Harp of Ages, and with that you are able to activate another time portal and get to where you can make the dungeon appear... That was a LOT of running around between the 2nd and 3rd dungeons... like it felt like you could've almost done 1 or 2 other entire dungeons in that time... well it was still fun for the most part anyway.

Level 3 - Moonlit Grotto
Shaped like a crescent moon, of course... similar to a dungeon from Zelda 1. This dungeon has the seed shooter item... There's a mole miniboss that you have to use the shovel on, and the boss is Shadow Hag, a shadowy thing that you can only hit by facing away from it and ricocheting a seed off the wall with the seed shooter.

Got the third essence, Echoing Howl
It echoes far across the plains to speak to insolent hearts.


Oracle of Seasons high playthrough log 3/3

The overworld treasure map that I got recently, shows the location of the 4 jewels needed to enter the Tarm Ruins. This place kinda reminds me of the LttP's eastern ruins combined with the northern region of Zelda 1.

A lot of the hidden secrets you find in this game are passwords, that you're supposed to use in the OoA linked game to get the actual reward.

To the left of there is the entrance to the Lost Woods... this place is cool, it's kinda like the Zelda 1 Lost Woods, except the 4 seasons are part of the puzzle. You have to go west, south, east, north, with each step leading to a warmer tempurature...

There was a cutscene showing that there's another evil lurking in the shadows behind the game's main villain, Onox. It seems like something bigger is going on here...

If you save Din, the world will be filled with destruction, sorrow, and despair, a great sacrifice will be offered, and the Evil King will be revived!
I think I know what this implies...
  • If you're playing a non-linked game: Link saves Din, but Zelda gets sacrificed and Ganon is fully revived, which leads to the Zelda 1/AoL story.
  • If you're playing a linked game: Link travels through time to save both Din and Nayru, and Ganon's resurrection fails and is easily defeated, which leads to a different scenario.
Got the Noble Sword... and the Lost Woods also lead to another section of the Tarm Ruins, which lead to...

Level 6 - Ancient Ruins... kinda shaped like a pyramid I guess.. each floor up gets smaller and smaller.

That compass was hard to get to... damn beamos...
Most of the dungeons in this game seem like more action oriented than anything. Most of the challenge is from the puzzles. Actually figuring out where to go is easy. Kinda a lot like Zelda 1. The boss of this level is Manhandla.  Hardest boss yet... Got the 6th essence, Blowing Wind.
Sweet fruit is born when pollen is carried by the Blowing Wind!
Finished Subrosia's big trading quest and got the L-2 armor... that would've made the 6th dungeon way easier if I had done that earlier lol

4 Golden Beasts sidequest... How were you supposed to do this without a guide? If you dry up the lake near the 1st dungeon, you find a staircase leading to an old man who tells you about these 4 rare gold enemies that are found somewhere in Holodrum. If you find and kill these 4 enemies and go back to him, he gives you a ring. The gold beasts are hidden randomly in certain locations during a certain season where you'd never think of looking.

The Subrosia pirate ship contains the password you need to get into Samsara Desert. This place is really annoying... sand enemies spawning right ontop of you all the time...

Woah, the pirate ship in the sand... half of it is in Subrosia and half of it is in Holodrum... that's a really nice touch.

Got the damn bell for the skeleton pirate captain... Now they're finally able to move their ship out of the sand, and it moves to the western coast of Holodrum. There you get access to the graveyard.

Level 7 - Explorer's Crypt... The 3 floors are shaped like various graves.
The source of the curse is hidden in darkness.
Lots of dark areas where you need to light torches to defeat the ghosts... this is pretty tough. Got the Roc's Cape here, an awesome item that upgrades the Roc's Feather into an item that lets you glide a short distance.
 Below me, red. My right, red. Only I shall shine blue.
This level has some really cool puzzles... sometimes you need to jump up through the floors via trampolines and holes in the floor.
Another Zelda 1 boss, Gleeok... would've been much harder if I hadn't gotten the Red Ring + Noble Sword by now. It was a bit too easy.

Got the 7th essence, the Seed of Life.
 Life begins anew when birds carry this, the Seed of Life, to new lands!
The Maku tree doesn't have any idea where the last essence is, it's entirely up to the player now to find out where to go.

... I haven't explored the ruins where the Temple of Seasons was into very much yet. This place has a lot of tough late-game enemies, and it's even more confusing to navigate than the Tarm Ruins... another Subrosia portal, leading to a place where you can make the volcano erupt and affect the world up above...

It kinda feels like the Temple Ruins in Holodrum is starting to merge with Subrosia... That opens up a new path, which leads to another portal into the Subrosia volcano, and that's where the 8th dungeon is.

Level 8 - Sword & Shield Maze
2 floors shaped like a sword and shield. The shield part is all ice and the sword part is all lava/fire obstacles. The miniboss is Frypolar, an enemy made of both ice and fire.

This dungeon is awesome... some of the floors are like bomberman levels. There's some really tricky puzzles here, and a big puzzle involving moving ice crystals from room to room.

The boss is Medelock, some floating head enemy. Again really easy with the Red Ring and the L-2 Noble Sword. Finally got the final Essence of Nature, Changing Seasons.
Scattered seeds sprout in spring, grow in summer, bear fruit in fall and sleep through winter. It is an endless cycle of life... the Changing Seasons!
Using the 8 essences in the middle of the Temple ruins sends you to Onox's Castle...

The old man I kept seeing in this game... was that actually Twinrova?
Soon, the flame of destruction will burn, and no one can keep us from holding our rites!
This last part of the game is just a series of rooms with tough enemies you need to clear out to advance to the next room... Then the final boss.

Onox, General of Darkness
My orders were to capture Din and deliver the destructive power of a seasonless land to Twinrova. The Flame of Destruction is set to devour this land!
This boss battle is really hard. It's in a sidescrolling format, and it's more like a platformer boss. The ring buffs and all the other upgrades I got seem like they're actually meant for this fight. I can't imagine how much harder it would be if I didn't go out of my way for all that stuff.

After defeating Onox, Twinrova is like "The damage Onox has done still lives on in the flame..."
Sequel hook for the Oracle of Ages linked game...


Oracle of Seasons high playthrough log 2/3

I like how the Subrosia portals kind of act as shortcuts to get you around Holodrum faster. Although you have to know your way around really well to make use of this.

There seems to be a good amount of sidequest content that you can do in both Holodrum and Subrosia in between each dungeon. There's also the big trading quest that spans the entire game... you can either do each little bit of it as soon as you can (which I did), or save all of it for later. Just like the trading quest in Link's Awakening though, you do need to complete it eventually to progress...

Wow this is cool, there's an overworld treasure map... I think this is like the first time a Zelda game has had a map that helps you find where the overworld treasure is.

Sunken City... found Gale seeds, a very useful item that lets you teleport to other gale seed trees... got a bit lost in this area... got to a fairy fountain just when I was about to die.... found the Zora Flippers that let you swim and dive underwater.

Another Subrosia portal... some Subrosian kids took my feather, and had to do a stealth minigame to get it back...

Found the skeleton pirates' ship stuck in the sand... and another way into the Temple of Seasons, gained access to the Tower of Spring...

Also explored a bit of the north side of Holodrum where the Temple of Seasons used to be... this place looks really cool.

Found Bananas for Moosh at Mt. Cucco... this place is a bit puzzley to navigate...

Level 4 - Dancing Dragon Dungeon... the middle floor is kinda similar to the nazi symbol dungeon in Zelda 1.

This level was pretty tough, but mostly just because of the enemies and obstacles. Those Stalfos and Wizzrobes are tough... Also, Agahnim from LttP is a miniboss here... what? And the main boss is Gohma. It's weak to ember seed slingshot attacks instead of the bow + arrow.

Got the 4th essence, Soothing Rain.

Bathed in drops of Soothing Rain, shoots grow into saplings!
Found another way into the Temple of Seasons in Subrosia, and got the power of Autumn... then I was able to get to the next dungeon very easily... Wow, this "Eyeglass Lake" area, I'm pretty sure this is literally the same location as Level 1 in LoZ... the similarities are way too much... At this point I'm convinced this game was originally meant to be a remake of the first Zelda.

Level 5 - Unicorn's Cave... it's sort of shaped like a unicorn's head I guess...
The magnet glove... this was in Four Swords as well. I guess it originated from this game. The boss of this level is Digdogger, but he's a lot different than in Zelda 1... pretty tough too. I beat him on like the 3rd try, and that was still very close I was on like the last heart.

Got the 5th essence, Nurturing Warmth.
Balmy days build strong saplings with their Nurturing Warmth!


Oracle of Seasons high playthrough log 1/3

Link gets summoned by the Triforce to the land of Holodrum, where he meets a dancer named Din. Zelda foretold a curtain of shadow drawing around Din, and she instructed the nurse Impa to take Din to Hyrule.

Standard Zelda plot...
"You have a triangle on your hand, that means you have to help us."
Suddenly the bad guy Onox appears and kidnaps Din, who is actually the Oracle of Seasons, and the Temple of Seasons sinks into the ground.

Impa directs Link to go meet the guardian of Holodrum, the Maku tree... discount Deku tree.

The Hero's Sword is said to be hidden in the Hero's Cave
Got the Ring Box, not sure how to use it at this point... that's where the Know-it-all birds come in. Zelda always has these kind of characters, they're like an in-game NPC version of the instruction manual.

The Ring box holds rings, a special collectible that you can equip a few of to get some bonus buffs or other effects. A lot of the optional hidden treasures you can find in this game end up being rings.. or sometimes just restockable stuff such as seeds.

Found the Hero's Cave, a little minidungeon that contains the sword.

The Maku tree senses evil up at the Northern Peak, where the Temple of Seasons sank into the ground. To restore the power of the seasons, Link needs to collect the 8 essences of nature in Holodrum.

Level 1 - Gnarled Root Dungeon
Shaped like a spinning top or something...
The dungeons in this game feel very Zelda 1 styled. The cryptic old man hints, the diamond block pattern surround a staircase, the underground sidescrolling sections... it literally feels like a remake of a LoZ dungeon.

It even has Aquamentus as the dungeon boss!

Also the Twin Minotaurs miniboss is cool, kinda reminds me of an LttP boss..
Got the first essence, the Fertile Soil...
Seeds scattered across a bountiful lands are nourished in this Fertile Soil!
Found a portal that leads to this weird underworld area called Subrosia. All of the NPCs here are wearing mage cloaks.

Found some shipwrecked pirate skeleton in the desert...
I want to get back to all me mates and dig the ship free, but Cap'n said "Don't come back till ya find me bell"
I guess this is a sidequest for later...
A temple, like, fell into Subrosia! um... what's a temple? Subrosia is a secret place. I must return in secret without being seen.
This NPC dialog is great. And navigating this world is kind of challenging, like navigating a maze. The map doesn't help much.

Subrosia is a land beneath Holodrum, where the Temple of Seasons sank into... instead of water, this place mostly has rivers of lava...

Got the Rod of Seasons and the power to change the season to Winter... this opens up a new path. The Mako tree also spells out where you need to go.

Met the randomly appearing Witch NPC, Maple... if you bump into her when she appears, she drops a bunch of random collectables, sometimes including rare rings or heart pieces, but she'll try to pick her stuff back up before you get to it, and it's kind of a little minigame that depends a lot on the location where she spawns.

Level 2 - Snake's Remains... a dungeon shaped like a snake.
This is pretty tough for a 2nd dungeon, especially all the snakes and spike traps...

More classic bosses, Facade and Dodongo... got the 2nd essence, the Gift of Time.
Seeds sprout as seasons change with the Gift of Time!
Went back to the Maku tree and found Farore, the Oracle of Secrets... she's in charge of the password system that lets you unlock secrets that you pass from one of the Oracle games to the other via passwords.

Found the animal friend Ricky... this game kind of has a dumb annoying feature where you have to choose between one of the 3 animal friends to keep with you throughout the game, and Ricky is just the default one if you don't know about this ahead of time and don't get Moosh's or Dmitri's item before this point. Ricky the kangaroo lets you jump small gaps and punch stuff, Moosh the bear lets you fly across large gaps, and Dmitri the dodongo lets you swim through water and up waterfalls, and you can carry and throw him around with the power bracelet... Certain parts of the game are traversed differently depending on which animal buddy you have.

The Ricky path leads to the Spool Swamp, which leads to another Subrosia portal. Then there's some more Subrosia fetch-questy stuff, and then you get to the Summer part of the Temple of Seasons and gain the power of Summer...

Level 3 - Poison Moth's Lair... its first floor is shaped like a moth... its 2nd floor is shaped like a little hole or something.

Wow, the difficulty is getting pretty good now.
In water, it is invincible.
I had some trouble finding my way around, and remembering where all the staircases are and what they lead to.. the map/compass only tells you where the treasures/boss are, no other information.

The miniboss Calamareye is really fun, easy once you figure it out though... and the Mothula boss is just like in LttP.. I'm really enjoying how a lot of these bosses don't do the usual Zelda thing of being weak to their dungeon item.

Got the 3rd essence, the Bright Sun.
Young shoots grow quickly under the warm rays of the Bright Sun!