Many SPOILERS are contained throughout these posts. You have been warned!

Sunday, August 20, 2017

Mother 3 high playthrough part 7: we aRE fulGRatE

Chapter 7 - The Seven Needles continued

Okay, so to recap what's going on... so far 3 of the seven Magypsie needles have been pulled out... one in Osohe Castle pulled out by the Pigmask commander, and one in Murasaki Forest pulled out by Lucas... and 1 in Snowcap Mountain that the commander got to before Lucas could. Each time a needle is pulled out, the Magypsie who is gaurding that needle fades out of existence... The Magypsies have lived for a long time guarding these needles, waiting for the prophecized one to come and pull them out in order to save the world... they have lived for a long time guarding these needles, and they've long since accepted the fact that they will disappear when their needle is pulled... But there's also another part of the prophecy that says if one with evil intentions pulls out the needles, the world will fall to evil. At the 3rd needle in Snowcap Mountain, at that point I got stuck at a really hard boss that I might need to grind a bit for...

I forgot I had this "Enemy Wimperizer" item... maybe you're meant to start using this on bosses if you don't want to grind.

...or not. It doesn't even work on this Steel Mechorilla. oh and it's one-use then it's gone, regardless of whether it worked or not... wow what a great item.
Could it be maybe Kumatora's lightning attacks that are making him "short circuit" and go berserk? I'll try not using that anymore.
Like, I don't think you're meant to be able to survive for more than a few turns when he goes berserk... that's just insane. Even after a few Defense Up buffs on the whole team and Offense Down on it, it still isn't enough to survive a few turns without everybody being on healing duty every turn... I have no good "heal all" powers yet, and only PSI Shield alpha that only works one at a time and doesn't last long...
I can beat this thing easily if it never short circuits though... so just in case attacking is what triggers that, I'll do all the buffs/debuffs I can while guarding with Boney before I start attacking...

Ha! I was right... no short-circuit + going buff/debuff crazy at the start = ridiculously impossible boss battle turns pathetically easy

Oh yeah, Right before the boss battle, Lucas and the commander had an epic staredown...

Tuesday, August 15, 2017

Zelda Breath of the Wild first playthrough summary

I just got around to installing the DLC... Here's the full Hero's Path of my first playthrough, after nearly 180 hours of playing, with all shrines completed, all shrine quests completed, all 76 non-DLC sidequests completed, and 368 korok seeds collected.

The Legend of Zelda: Breath of the Wild screenshot The Legend of Zelda: Breath of the Wild screenshot

I had tons of deaths... lost track of how many...

And the Korok/Map completion was at exactly 55% when I stopped playing.

The Legend of Zelda: Breath of the Wild screenshot


Here's the order I got all the key items in. I never re-sorted them.

The Legend of Zelda: Breath of the Wild screenshot


At some point I'll start a new file on Master Mode, and experience all the DLC stuff, and I'll probably play through the game in a more pre-planned, efficient, structured route now that I know where everything is.

Here's the full detailed log of my first playthrough:

Part 1 - Plateau Tower, Dueling Peaks Tower, Kakariko Village
Part 2 - Lanayru Tower, North Forest Tower, and stealth exploration of Hyrule Castle
Part 3 - Eastern/Central Hyrule, and Hateno Village
Part 4 - Shiekah Slate upgrade, Memories quest, and Faron Tower
Part 5 - Faron Woods, Spring of Courage, and Akalla
Part 6 - Akalla Tower, Akalla Tech Lab, more Eastern/Central Hyrule, and Zora dungeon
Part 7 - Korok Forest, and south shoreline
Part 8 - Wasteland Tower, and Gerudo Tower
Part 9 - Gerudo Town, Gerudo Highlands, Tabantha Tower, Rito Tower, and Rito Village
Part 10 - Ridgeland Tower, Yiga Hideout, and Gerudo Labyrinth
Part 11 - Hebra Tower, Hebra Labyrinth, Death Mountain outskirts, and Akalla Labyrinth
Part 12 - Spring of Power, Tarrey Town, Eldin Tower, and Goron City
Part 13 - Forgotten Temple, Gerudo dungeon, and Rito Dungeon
Part 14 - More Southern Hyrule, Mount Lanayru, Spring of Wisdom, more Zora quests, and Tarrey Town completion
Part 15 - Castle Town Ruins, and full exploration of Hyrule Castle
Part 16 - Ganon quest completed, more Central/Western Hyrule, and Memories quest completion
Part 17 - More Gerudo quests, Goron quests, Goron dungeon, Horse God, and more Central Hyrule
Part 18 - Typhlo Ruins, Rito quests, Gerudo Canyon rescue quest, Floria lightning rod quest, and Eventide Island
Part 19 - Zora Lore quest, Kakariko Thief quest, Cursed Statue quest, and final thoughts

Wednesday, August 2, 2017

Metroid Prime comprehensive playthrough part 2.5

Phendrana Drifts - After Space Jump


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A red scan item, a Cordite Statue, that apparently has some sort of power switch behind it. Can't seem to access it right now. But can now access the upper west path.

More bombu enemies... that means I'm getting close to ANOTHER powerup item the Chozo left here for Samus.

Chozo Ice Temple... this music right now omg

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An easy space jump platforming segment... Up at the top is a bunch of Chozo statues with red scan marks, and a statue with a frozen water fountain coming out of its mouth... probably an item here later to get with the Plasma beam.

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The door leading further west is blocked off by chozo statue technology.

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A statue depicting the bust of a Chozo shaman adorns this door. A symbol is carved into its forehead. The translation reads, "To pass my gaze, seek my twin within this room."
This is a really easy puzzle.

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Metroid Prime comprehensive playthrough part 2

Magmoor Caverns - First Visit

Went down through the Chozo Ruins elevator. Burning Trail, where the save station room is, is the farthest I explored here last time.

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Lake Tunnel

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Lava Lake

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This is where the Magmoor Caverns music actually starts.

Metroid Prime screenshot

This Magmoor enemy is pathetically easy when you are a safe distance away from them.
Magmoors prefer extreme heat zones, and are susceptible to frigid attack forms. Sightless, they navigate the lava currents using their sonar receptors. Magmoors have a keen sense of smell, enabling them to pinpoint targets with startling accuracy.