On my 2nd playthrough of this GBA port, I played through every level with Luigi, and getting the "white mushroom
house" secret in each world. The GBA version actually puts a coin
counter on the level with the mushroom house secret (only after you beat
the game), so you can see how close you are to getting it.
wow... I actually found a secret passage in 5-1 that I never knew about
before... you have to use a star to kill the chain chomps, then fly up
with the tail at the beginning to get to a pipe... after that point I
explored more found a bunch more bonus rooms in this level that I either never knew
about or forgot...
Then I started playing through all the e-Reader levels, called "World e", using
a save that had all of them unlocked. This save even included the
Japan-only e-reader levels... 36 levels in total.
These levels are surprisingly good...
I like to play video games and write lots of words about them... Sometimes while high on weed. On this site I'm archiving all of my video game logs, including any initial impressions, progress updates, retrospective opinions, and other notes that I feel are worth sharing.
Many SPOILERS are contained throughout these posts. You have been warned!
Showing posts with label Super Mario Series. Show all posts
Showing posts with label Super Mario Series. Show all posts
Wednesday, August 27, 2014
Friday, August 22, 2014
Super Mario Advance 100% playthrough comments
Got high and went through every single level with
Mario and used no warps...
lol I used to be so bad at this game when I was a kid, and thought it was way too hard to beat without cheating... I actually find this game easy now. Only got game over twice at 5-3. I think I got about 65% of the "A" coins along the way...
lol I used to be so bad at this game when I was a kid, and thought it was way too hard to beat without cheating... I actually find this game easy now. Only got game over twice at 5-3. I think I got about 65% of the "A" coins along the way...
Thursday, July 17, 2014
Super Mario Bros. DX 100% playthrough comments
I just 100% completed Super Mario Bros. Deluxe for the first time.
I'm now convinced that DX is definitively the best version of this game. It has so many different varieties of goals to complete besides just "beating the game", making you see this game in a whole different light than what you are normally used to when you just focus on surviving till the end or getting to the end as fast as possible with warp points.
The Challenge Mode is all of the individual levels of the main game with extra goals added, including finding the hidden Yoshi Egg and 5 red coins that were added to each level. There's also the individual level high score goals. These target scores aren't insanely unreasonable or anything, but they really require you to practice the level and gain a much more in-depth understanding of the level's construction than you would normally get from just beating the level normally. You need to figure out all the ways you can combo enemies and collect the coins and hidden 1ups/powerups for extra points while still beating the level quickly for the timer bonus. It makes you think "hmm, would it be better to take this vine/pipe to a shortcut area with coins, or would it be better to take the normal route and kill all the enemies along the way?"... stuff that you would never think of when playing the game normally on the NES version...
I'm now convinced that DX is definitively the best version of this game. It has so many different varieties of goals to complete besides just "beating the game", making you see this game in a whole different light than what you are normally used to when you just focus on surviving till the end or getting to the end as fast as possible with warp points.
The Challenge Mode is all of the individual levels of the main game with extra goals added, including finding the hidden Yoshi Egg and 5 red coins that were added to each level. There's also the individual level high score goals. These target scores aren't insanely unreasonable or anything, but they really require you to practice the level and gain a much more in-depth understanding of the level's construction than you would normally get from just beating the level normally. You need to figure out all the ways you can combo enemies and collect the coins and hidden 1ups/powerups for extra points while still beating the level quickly for the timer bonus. It makes you think "hmm, would it be better to take this vine/pipe to a shortcut area with coins, or would it be better to take the normal route and kill all the enemies along the way?"... stuff that you would never think of when playing the game normally on the NES version...
Saturday, October 5, 2013
Super Mario 3D World is everything great about Mario games bundled into one
If there's one series that has consistently gotten better and better with each new sequel, it's the main console Mario 3D platformer series. The last one we got was Super Mario Galaxy 2, which did every thing Galaxy 1 did but way better. Galaxy 1 was better than Sunshine, and Sunshine improved upon what made Super Mario 64 great.
Wednesday, August 10, 2011
Super Mario 3D Land info/predictions
Nintendo's newest Mario title coming out for the 3DS seems like it'll be quite interesting... Currently the 3DS is lacking in original titles, but Nintendo's newest Mario title will definitely be one of those things that warrants buying a new system. Mario games have a proven track record of getting better and better with each new evolution of the series. What we know about Super Mario 3D Land so far:
- It combines elements from 3D Mario and 2D Mario games to make a completely new game engine. The game's being built ground-up for the 3DS, and it will make use of the gyroscope to put a unique spin on the gameplay.
- As always the case with Mario games, the level designs are unique and interesting. Director Yoshiaki Koizumi also designed and directed Super Mario Galaxy, his influence on this title will undoubtedly make it great.
- It's likely to make use of the 3D effects in some cool ways that we haven't seen yet...
- Shigeru Miyamoto describes this particular game as "completely original" and a cross between Super Mario Galaxy and Super Mario 64.
- The tanooki suit from SMB3 returns, as well as some other old powerups along with new ones.
11 minute gameplay video:
Release date is November 2011. If you have a 3DS, this is not a game you'll want to miss out on. Super Mario 3D Land is the type of game that defines what gaming is all about. It's going to be amazing and will certainly be one of the iconic Mario games to be remembered for generations to come.
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