Many SPOILERS are contained throughout these posts. You have been warned!
Showing posts with label Kirby Super Star. Show all posts
Showing posts with label Kirby Super Star. Show all posts

Wednesday, November 8, 2017

Kirby Super Star Ultra - high playthrough part 2

World 6: Revenge of the King
King Dedede demands revenge! Will he finally reign victorious over his age-old nemesis?!
"I'ma get revenge on dat der kirbeh"

This first level is like a purple jelly colored version of Green Greens... There's some really cool/whimsical looking stuff in the background... I could stare at and admire the graphics of the kirby games for a while they're just so good.

omg what... this purple forest area is too good, and before I even get the time to fully admire it, there's this insanely cute elephant miniboss.

wtf how can a game be this cute and good.

One thing I didn't realize up until now, but the cpu partner thing makes it REALLY easy to juggle between wanting to always keep your mainstay fav ability while still being able to try out other abilities once in a while... The elephant gives me suplex kirby, and now I can try that ability out while still keeping the sword in reserve as a cpu partner until I want to go back to it.

omg, the suplex movelist in this game is... surprisingly complex... as much as some of the Return to Dreamland moves. but they're mostly all just for style and don't affect your actual offensive ability at all.

That level ends with Purple Jelly Wispy.

Illusion Islands... it's a purple Ice Cream Island.

Kirby jumps in the boiling purple drink and swims around like it's nothing.

I think there's split paths here that may or may not be one-way only... took that path that requires a stone or hammer... kept the sword cuz I was enjoying how sword kirby looks in this game so much...

I don't care if I miss stuff at this point, like I'll take any excuse I can to replay this game through again because it's that fun.

This fire lion miniboss... it looks so cool in this game. I think this mode has been nearly all about new/returning minibosses that weren't in the original KSS.

I hit a warpstar before I was able to take fireball power...

Lolo and Lala... These single-room, mario bros arcade style minibosses are always great to see return in some form... it's such a well designed boss fight, that again I'll take any reason to replay that exact same boss fight again once in a while.

Third stage, Crash Clouds... the rainbow jellybean versions Grape Gardens?

Thursday, November 2, 2017

Kirby Super Star Ultra - high playthrough part 1

Kirby Super Star Ultra box cover art


I've never played the DS version of this before, and it's been like over 10 years since I played the original Kirby's Super Star, so this is like, practically a blind playthrough. I only remember the basics.

What I do remember is that this game is not really "6 games in one". In fact, it's pretty much the size of a normal Kirby game, with each "game" in the menu screen being about the size of a single world. Like in most Kirby games, the first world is always the shortest and pathetically easy, and then the worlds get progressively longer.

Spring Breeze is the first world, it's only 4 stages long. These stages are extremely simple, much like Dream Land 1. There weren't even any secrets to find, except for the one time I went into the moon and got to a bonus room where you collect a bunch of food and 1ups while falling, then land in an optional miniboss. Also there might've been some extra stuff beyond the door that lead to the Dedede fight, I dunno, that last stage was weird how it basically let you start the final boss right away.

This is the first game where every Kirby power has a Smash Bros like moveset. This is expanded further in the newer Kirby games.

Beating Spring Breeze unlocks the next 3 worlds; Dyna Blade, Gourmet Race, and The Great Cave Offensive.

Dyna Blade is basically like world 2. Gourmet Race should really be counted as another bonus minigame (there's 3 others unlocked from the start, labeled as "Sub games". So the Great Cave Offensive would be world 3, Revenge of Meta Knight is world 4, and then finally Milky Way Wishes is I think might be long enough to be considered both worlds 5 and 6. And then there's some other modes added in the DS version that I've never played before.

I guess I'll do the first of the 3 Sub Games next.

This card minigame is quite hard... You play against 3 cpus, and it shows a bunch of face up cards on the touch screen, then when a card shows up on the top screen, the first one to touch the matching card on the touch screen wins... but it gets easier as you go into more rounds, as the number of cards to choose from goes down... er, actually maybe it's just random. The 3rd level is insanely hard, the only way to win is by just keeping the bottom screen in focus, and hope that the one that comes up in the top screen is instantly recognizable and your stylus is already near it.

I won all 3 levels after about like 15 minutes... damn that apparently doesn't count towards completion. The file is currently 9% completed.

Next I'll do world 2: Dyna Blade. Looks like this is 5 stages long.

I like these CG cutscenes that were added in.. kinda showing the transition period between the 2D Kirby art style and Return to Dreamland.

This is where a lot more stage elements are introduced that weren't in Spring Breeze... like ladders, bomb blocks, puzzles with missable rewards... all things that are useful to learn about before starting Great Cave. And also the stages have become a lot longer and more complex. Like already in the first stage it's not always clear which way is progress and which way is optional rewards... sometimes I think both ways lead to progress.