I've played through this once before, but I was kinda just rushing through it back then, and a lot of the details never stuck with me. Now that I've done a playthrough of Mother 1 while high and I'm a lot more into the story of this series, I'm gonna do a full high replay of this game.
First of all, to get fully immersed in the game, first I gotta read through the intro part of the player's guide.
http://earthbound.nintendo.com/playersguide
lol this guide is great... even the description of the controls have a lot of charm and flavor to it...
the R button's only function in the entire game is ringing the bell when you're on your bicycle. the only use of the Start button is to start the game... the only use of Select/B is to cancel out of menus (also it shows your HP/PP/money when you're out of the menu)... L is the shortcut button for talking and checking... A is the open menu/confirm button... L also works as the confirm button, and since R is unnecessary and Select can be used instead of B, that means you can basically play this game with one hand... although you do need the A button if you want to access items/PSI powers outside of battle.
The 4 playable characters:
Ness, the balanced one with mysterious psychic abilities.
Paula, the famous psychic whose mother is a preschool teacher.
Jeff, the son of a famous scientist, a mechanical genius who can repair/use items that nobody else can use.
Poo, the prince from the east, very mentally, physically, and spiritually strong and has his own unique psychic powers and unknown weapon/equipment preferences.
oh cool, there's a chart showing all of the default name/fav entries for when you pick "I don't care"
Your "Guts" level is like "Luck" in other RPGs, it affects the frequency of critical hits
"Vitality" and "IQ" are kind of like Pokemon EVs... affect how much your HP/PP increase with each level
"Luck" is your accuracy. the rest of the stats are self explanatory...
Evil people can be distinguished because their faces will be blue... and the people/animals you defeat don't actually die, they become "normal" again and leave.
It also explains how the battle command menu is different for each character...
Paula has the unique "Pray" command, it has mysterious unknown effects.
Jeff has a "Spy" command that tells you what PSI powers enemies are vulnerable to, if any... Jeff is not very strong and has no PSI command, but he's the best person to use items with and there are some battle items that only he can use.
Poo has a "Mirror" command that is like Ditto's transform...
Phones, ATM, Colds and medicine.. these all work just like in Mother 1.. although there are now pay phones that charge money.
Also in addition to just calling Dad to save the game, now you can also call Mom or Ness's sister Tracy... Tracy works for a delivery company, and you can get items delivered or picked up from wherever you are, instead of having to going all the way back home...
Doctors and Healers are the only way to recover from certain status conditions... Nurses are the only way to revive unconscious characters...
Hint Stands are like fortune teller shops in Zelda games...
Sometimes you can find butterflies out in a field or cave, that restores 20 of everyone's PP.. they're basically like the equivalent of healing houses that you'd randomly find out in the fields in Mother 1...
omg I love this player's guide