The mermaid suit found in the previous dungeon lets you swim through the ocean... and the only part of the map left to go to is the ocean part in the southwest... I also explored around Crescent Island again and found the Mirror Shield out of nowhere!
Exploring the ocean is easier than you might think... you can dive in almost anywhere and all of the rock/coral walls are mostly the same underwater as they are above water... Also you can't play the harp unless you are on dry land. I found an island that someone says was located further to the east a long time ago... interesting.
Found Zora Village... this part is interesting, because the Zora people have very long lifespans, so they remember the past era a lot more clearly than the other characters do.
The Zora here say the previous king got sick and died, and they lost the key to the Eyeglass Isle Library. Since then they haven't had a king. Back in the past, the king is sick and all the Zora are worried about him. This part is kinda hard if you haven't been exploring thoroughly and paying attention... but I happened to find the house of the witch Syrup (Maple's grandmother) near Yoll Graveyard before even coming here. She has the magic potion I need to cure the Zora King. The potion heals the king, and Link asks him about the "big fish" that is supposed to hold the next essence... He directs Link to the shrine of Jabu-Jabu... but he's not that big yet in the past era.
Found a fairy that was turned into an octorok... She says that Veran has dirtied the sea and that's what's making people sick. Need to get the Fairy Powder to turn her back so that she can clean the water... Back in the present, King Zora is still alive. In fact these Zora have such long lives that they all still remember Link from way back then. Jabu Jabu has grown, but now he's gotten sick from the dirty water, and King Zora says if I can find a way to clean the water then he'll let me in to see Jabu Jabu.
Got to the library... need the Book of Seals to get to where the Fairy Powder is. Went to the library again in the past to find the Book of Seals... then followed a sequence of
I like to play video games and write lots of words about them... Sometimes while high on weed. On this site I'm archiving all of my video game logs, including any initial impressions, progress updates, retrospective opinions, and other notes that I feel are worth sharing.
Many SPOILERS are contained throughout these posts. You have been warned!
Showing posts with label The Legend of Zelda: Oracle of Ages. Show all posts
Showing posts with label The Legend of Zelda: Oracle of Ages. Show all posts
Sunday, February 12, 2012
Friday, February 10, 2012
Oracle of Ages (Linked game) high playthrough log 3/4
The Maku Tree says the next essence is also in Rolling Ridge... the same place as the essence I just got. There's now a whole new section of this already confusing mountain/cave system opened up... plus there's both ages of this area to consider... exploring this place takes a while.
There's a bunch of minigames to do here, they're pretty fun... but all this running around back and forth to fetch random items for random gorons... ugh, this is the worst part of the game easily... My least favorite part out of all the Zelda games really... There's still a bunch of other stuff to get from the minigames and other side content after you obtain the Mermaid's Key... including the boomerang... the boomerang is just an optional item in this game, just like it was in Zelda 1.
The 6th dungeon is hidden behind a waterfall, the mermaid's key gets you into it.
Level 6 - Mermaid's Cave
The map is shaped like a pixel mermaid... This dungeon is actually accessible in both ages, and it's required to explore both versions of it to complete it. The present time version doesn't have the waterfall in front of it, and all the water in the dungeon is gone and some of it is replaced by pitfalls... there's wall masters and floor masters and wizzrobes here.
The present version of this dungeon has the miniboss Vire, the same one who kidnapped Zelda earlier in the game. This guy is like Veran and Onox's 2nd in command or something.
After you get the mermaid suit, allowing you to explore underwater, this dungeon becomes a lot more complicated.. when you're underwater you mostly control the same, except you move in little bursts of speed, and you swim across pitfalls and spikes, and you can't use certain items.
The past version of this dungeon has the dungeon boss Octogon. Basically just a big octorok, the main difficulty is you have to follow him underwater and deal with the weird movement speed.
Got the 6th essence, Bereft Peak.
Veran seems impossible to fight when she's in Nayru's body...
There's a bunch of minigames to do here, they're pretty fun... but all this running around back and forth to fetch random items for random gorons... ugh, this is the worst part of the game easily... My least favorite part out of all the Zelda games really... There's still a bunch of other stuff to get from the minigames and other side content after you obtain the Mermaid's Key... including the boomerang... the boomerang is just an optional item in this game, just like it was in Zelda 1.
The 6th dungeon is hidden behind a waterfall, the mermaid's key gets you into it.
Level 6 - Mermaid's Cave
The map is shaped like a pixel mermaid... This dungeon is actually accessible in both ages, and it's required to explore both versions of it to complete it. The present time version doesn't have the waterfall in front of it, and all the water in the dungeon is gone and some of it is replaced by pitfalls... there's wall masters and floor masters and wizzrobes here.
The present version of this dungeon has the miniboss Vire, the same one who kidnapped Zelda earlier in the game. This guy is like Veran and Onox's 2nd in command or something.
After you get the mermaid suit, allowing you to explore underwater, this dungeon becomes a lot more complicated.. when you're underwater you mostly control the same, except you move in little bursts of speed, and you swim across pitfalls and spikes, and you can't use certain items.
The past version of this dungeon has the dungeon boss Octogon. Basically just a big octorok, the main difficulty is you have to follow him underwater and deal with the weird movement speed.
Got the 6th essence, Bereft Peak.
It is a proud, lonely spirit that remains stalwart, even in trying times.The Maku Sprout contacts Link to tell him that Queen Ambi just left the palace, so now you can go there and take out Veran and save Nayru... This is a sneak past the guards section, like in OoT, except it's like a decently sized minidungeon.
Veran seems impossible to fight when she's in Nayru's body...
Sunday, February 5, 2012
Oracle of Ages (Linked game) high playthrough log 2/4
Found a bunch of Oracle of Seasons secret passwords around Crescent Island...
Dmitri gave Link a ride back across the ocean... At Lynna City there's an that only happens in a Linked game, where Princess Zelda showed up and got captured and taken to the Black Tower. She was kidnapped by a red flying monster that remembers Link from Holodrum... It's just a quick little sidescrolling Donkey Kong knockoff section. She gives you a special ring in exchange for saving her. She says she came here because she saw a vision of this land being consumed by sorrow and despair... Impa and Zelda go to hide out in Nayru's house for the rest of the game.
More trading sequence progress... the people in past Lynna City are getting more and more suspicious of Queen Ambi now... oh, a "very sub-rosan fellow" washed up on the south shore... more Linked game shenanigans. The sword baseball game is fun... got 430 points.
I heard this next part of the game changes depending on whether you get Dmitri's flute, Ricky's flute, or Moosh's flute, and it even changes some of the terrain to accomodate for whichever animal you went with... that's cool... but since this is a linked game I'm stuck with Ricky who I chose in OoS.
Got to a part where you need to gather all the carpenters so that they can fix the bridge... saw a fairy randomly fly by... followed it to the Fairy Woods where Moosh got lost... unlocked the OoS Great Fairy secret.
Symmetry Village Ruins... a village on a volcano this place is all ruined by fire monsters and abandoned in the present time. In the past, the characters on each side of the town are twin images of each other. You have to restore the Tuni Nut in the past to save the village's future... I wonder if this catastrophe was part of the shadow of sorrow that Veran is trying to cast over Labrynna... The Black Tower is now very close to being finished in the past, so its effects are already having more drastic consequences on Labrynna in the present.
Found a character who teaches Link the Tune of Currents... it's just like the mirror in LttP. With this, you can now go back to the present time at any moment when you're in the past. Exploring the Talus Peaks to find all the optional goodies and the right way
Dmitri gave Link a ride back across the ocean... At Lynna City there's an that only happens in a Linked game, where Princess Zelda showed up and got captured and taken to the Black Tower. She was kidnapped by a red flying monster that remembers Link from Holodrum... It's just a quick little sidescrolling Donkey Kong knockoff section. She gives you a special ring in exchange for saving her. She says she came here because she saw a vision of this land being consumed by sorrow and despair... Impa and Zelda go to hide out in Nayru's house for the rest of the game.
More trading sequence progress... the people in past Lynna City are getting more and more suspicious of Queen Ambi now... oh, a "very sub-rosan fellow" washed up on the south shore... more Linked game shenanigans. The sword baseball game is fun... got 430 points.
I heard this next part of the game changes depending on whether you get Dmitri's flute, Ricky's flute, or Moosh's flute, and it even changes some of the terrain to accomodate for whichever animal you went with... that's cool... but since this is a linked game I'm stuck with Ricky who I chose in OoS.
Got to a part where you need to gather all the carpenters so that they can fix the bridge... saw a fairy randomly fly by... followed it to the Fairy Woods where Moosh got lost... unlocked the OoS Great Fairy secret.
Symmetry Village Ruins... a village on a volcano this place is all ruined by fire monsters and abandoned in the present time. In the past, the characters on each side of the town are twin images of each other. You have to restore the Tuni Nut in the past to save the village's future... I wonder if this catastrophe was part of the shadow of sorrow that Veran is trying to cast over Labrynna... The Black Tower is now very close to being finished in the past, so its effects are already having more drastic consequences on Labrynna in the present.
Found a character who teaches Link the Tune of Currents... it's just like the mirror in LttP. With this, you can now go back to the present time at any moment when you're in the past. Exploring the Talus Peaks to find all the optional goodies and the right way
Saturday, January 28, 2012
Oracle of Ages (Linked game) high playthrough log 1/4
After the bad ending of Oracle of Seasons, Twinrova now has the Flame of Destruction. Now they only need the flames of Sorrow and Despair to complete their dark rites...
The password from the end of OoS creates a Linked game in Oracle of Ages. All of the rings and other stuff Link had at the end of that game are carried over.
The Triforce sends Link to Labrynna next to save the Oracle of Ages, Nayru. Impa is already there and is being attacked by Octoroks, and the Octoroks immediately run away as Link shows up.
A bunch of animals are standing around, completely absorbed in Nayru's song...
https://www.youtube.com/watch?v=BQK8P0lsA58
I could listen to this forever.
It turns out Impa was possessed by the villain... Veran, Sorceress of Shadows... Veran comes out and then possesses Nayru. Nayru's friend Ralph tries to save her but he's too late. Veran can now freely travel through time, and create the age of darkness... she starts changing history, and a bunch of people get turned to stone.
Link already has a sword when you start the game, so there's no need to go to Nayru's house in the Forest of Time in the east.
This game has much more interesting story than OoS... Also a family from Holodrum moved here to Lynna City and their story continues where it left off in OoS. Also the Maku tree in this game is a girl, with very obvious girly facial features.
There's a Hero's Cave here too, just like in the beginning of OoS. Except this Hero's Cave is a really tough end-game dungeon
meant for after you get all the dungeon items.
Ralph showed Link how to go through time portals to get back to the past. The past world and the present world are similar, but different in a lot of ways. Certain paths are open in one era and closed in another era, waterway structures are different, etc...
Ever since Nayru came to this era, the sun never sets. The postman complains
The path to the Maku Tree in the past is a little
The password from the end of OoS creates a Linked game in Oracle of Ages. All of the rings and other stuff Link had at the end of that game are carried over.
The Triforce sends Link to Labrynna next to save the Oracle of Ages, Nayru. Impa is already there and is being attacked by Octoroks, and the Octoroks immediately run away as Link shows up.
A bunch of animals are standing around, completely absorbed in Nayru's song...
https://www.youtube.com/watch?v=BQK8P0lsA58
I could listen to this forever.
It turns out Impa was possessed by the villain... Veran, Sorceress of Shadows... Veran comes out and then possesses Nayru. Nayru's friend Ralph tries to save her but he's too late. Veran can now freely travel through time, and create the age of darkness... she starts changing history, and a bunch of people get turned to stone.
Link already has a sword when you start the game, so there's no need to go to Nayru's house in the Forest of Time in the east.
This game has much more interesting story than OoS... Also a family from Holodrum moved here to Lynna City and their story continues where it left off in OoS. Also the Maku tree in this game is a girl, with very obvious girly facial features.
There's a Hero's Cave here too, just like in the beginning of OoS. Except this Hero's Cave is a really tough end-game dungeon
meant for after you get all the dungeon items.
Ralph showed Link how to go through time portals to get back to the past. The past world and the present world are similar, but different in a lot of ways. Certain paths are open in one era and closed in another era, waterway structures are different, etc...
Ever since Nayru came to this era, the sun never sets. The postman complains
How can I deliver the mail on time if I don't know the timeThe people of Lynna City in the past are being forced to work on building Ambi's Tower 24/7... They say this tower is being made to guide Queen Ambi's lover back to her, but now everyone's starting to hate this tower, and they've started calling it the Black Tower.
The path to the Maku Tree in the past is a little
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