Many SPOILERS are contained throughout these posts. You have been warned!
Showing posts with label EarthBound Beginnings. Show all posts
Showing posts with label EarthBound Beginnings. Show all posts

Friday, October 16, 2015

Mother 1 high playthrough part 5 (finale)

After going back to magicant to get Teddy fully equipped... used a guide to find out I had to "check" the dragon in order to wake him up and fight him... For some reason I only tried using telepathy before and it did nothing... Got the 6th melody from the dragon...

- Holy Loly Mountain -

I know this place is called "Mt. Itoi" in the original translation...

Got everyone's best weapons in this first maze section. enemies are kinda tough here but not bad with lots of PSI... Franklin Badge blocks some Starman attacks...

Levels are now at: 41, 31, 28...

Now on Itoi Cliffs / Holy Loly Mountain outside F1/F2... A tree trunk is blocking the way... Telepathy does nothing... Check... Danger Seems to be lurking nearby... Oh of course, I can just walk around it.

Got defeated by a couple of confusing/stoning scorpions...
Your friend Teddy was just brought in, and is still unconscious... Oh, you don't want to pay? Your friend could die you know.
Damn stingy health care system...

Okay this time I'm not messing around with these scorpions... either escape with Dimens. Warp or PK Beam Omega them with Ana to end the fight quickly. Found a doctor's house way up here... Teddy lets Ninten and Ana be alone in the room together...
Ninten... please stay with me. It's so quiet here. Would you like to dance?
*queue dancing scene, emotional music, more dialog with Yes/No flavor text options*
Ninten... Do you like me?
Teddy comes in to say it's time to go... suddenly a giant robot attacks.
Def Up Beta, PK Beam Gamma... nope its still futile even with our best moves...
Lloyd comes in on a tank to save us... Teddy still unconsious... you don't have any options except try to talk to Teddy...
Welp... Lloyd's still a wimp... but Ninten and Ana can pretty much carry the party at this point anyway...

Ugh this Brainger enemy is so much harder now
Brainshock... no effect on Brainger
Brainger danger...

Few... made it to the doctor checkpoint...
Really really tough alien enemies here... Lloyd is so useless... PSI Shield Beta and PK Beam Omega is really the best way to get through them...
Levels are now at: 43 34 36...

Found a boat at the lake dock, Holy Loly Mountain outside F2... Lloyd managed to get it running. Went straight into a whirlpool...
Is... this...
Oh nooooooooo!
It's the same sort of area as duncan factory... took a looong elevator down... this looks HUGE!!
Used Check. "No problem here"
oh,

Sunday, September 20, 2015

Mother 1 high playthrough log part 4

To start with, I had to rely on a guide to know that the next area is the Desert, east of Santa Claus Station... I bet there was some NPC hint that would've lead me here, but I don't remember and didn't write it down...

- Yucca Desert part 1 -

This place is very big... I don't wanna get lost in this clusterfuck overworld again, so I'm just gonna go straight toward the dot. Found an oasis, someone camping out there with a little plane, says he can't find the last land mine he planted in this desert a long time ago...

So uh... do I wanna ride in the plane or do I wanna look for this land mine? hmmm... oh and I get to ride in the tank if I buy enough plane tickets.. okay sure.
Course A: it just flies around over the desert and lands back at the tent... this shows that there's there's a ruins area a bit farther to the east.
Course B: It flies west to the factory and past some houses I'm not sure if I've been to or not...
Can't carry all 10 stubs... sigh, gotta warp back to Magicant and deposit items...

Ugh, apparenly one of the melodies is hidden near some random cactuses in the desert that you pass by in the plane course A... may as well take this time to explore the perimeter of this giant area and try and see what's available... Oh wow, I can get all the way to Easter station. Which would've been the next stop after Santa Claus Station if the bridge tracks weren't broken. I guess I'll explore here for now before finishing the desert stuff.

- Easter -

Some creepy Lavender Town-esque music here...

Seems a lot of people have gone missing.
Bring my mommy and daddy back, please.
A big flying ship took all the grown ups away.
At the left side of this town is the house of a brother and sister and a strange baby.
Mommy told me this baby has a special power.
Oh hello there. My name is Tom Garrickson. Introducing myself is my hobby.
lmao

Used telepathy on the baby.
I am this baby's consciousness. I have psychic powers, just as you do. I possess the ability to teleport. With it, you can return to anywhere you've been before.
Learned teleportation PSI... sweet, now I can warp to anywhere, not just Magicant. in fact I probably don't even need to carry around the

Saturday, August 29, 2015

Mother 1 high playthrough log part 3

Re-explored the Thanksgiving area to make sure I'm not missing anything... there's another dot just a bit north of the Duncan Factory, but I can't get there...

Also it seems like I can walk through the whole train track tunnel to the next town if I wanted to? Unless maybe the enemies in that tunnel are way too tough or something. There's a skeleton inside the tunnel:
You'll end up like me if you don't take the train.
Yeah.. that's not worth it after all.. the enemies aren't impossible, but they are hard, and the tunnel is VERY long...

- Snowman -

That pretty much covers everything I'm able to do here. Now off to Santa Claus Station, on the tracks north of Thanksgiving... If you go a bit beyond that, there's a weird maze of terrain that eventually leads to the area behind Duncan Factory, and you can see a cave but I can't see any way to get to it... oh wait, yeah, that was the first Magicant cave... And you can also explore a giant mess of trees and random terrain, that just seems to stretch out across the whole empty parts of the map where there are no towns or dots. and ultimately leads you nowhere... The bridge to the east is broken, so the train can only go to Reindeer, Halloween, and Snowman. all these seasonal themed areas...

I'll go to Reindeer first...
An old woman asks me to return a hat to a girl in Snowman. It has the name "Ana" on it. I don't really see any reason not to go there right now, so that I can get a new party member and start having some more inventory space... Reindeer exploration can be a bit later I guess.

Snowman is a very small self contained area... Here there's a couple that wants to go to Easter to look for their son, but the tracks are broken..
I heard the people of Easter were spirited away.
People telling me about Ana who lives in the church, and hasn't been to school.. also coughing at me and making my party sick...

Talked to the phone, and instead of asking me to save, Ninten's dad asked for my own name (as in me the player).

Ana says she saw Ninten in her dream.. and joins me to help find her mom in Easter.. she's very weak, so I just warped back to Magicant to train her... Oh wow..

Saturday, August 1, 2015

Mother 1 high playthrough log part 2

- Magicant -

The bridge east of the zoo is the next place I went to check out. There's a strange rock in a mountain cave past here. You can use telepathy to talk to the rock, it just asks you about the god's tail.. I think you're supposed to bring the diary here with you?
That which was left behind by the ship that soars the heavens.
Suddenly I teleport to this strange magical candy land... the characters here have really strange dialog.
I'm a swimming cat. Have you heard of a candy that gives courage and strength weaklings? You're a strong boy, so I doubt you need any.
Also most of the villagers are witches?
I had a dream that Magicant vanished into thin air. My heart's still pounding, even now.
Heard about a fountain that turns items into magical items..

There's a guy in this one house (houses are seashells here) who imitates talking to your dad on the phone.
If you need to see a helpful old man, go to Mary's Fountain. He'll come if he hears a cry from the heart.
Deep in the forest there's a guitar player who likes solitude.
Outside? What is this "outside" you speak of?
Happiness won't just walk into your life on its own. But neither will unhappiness. So if you don't want trouble in your life... then you'd best stay still and never move a muscle.
This is so weird... some NPC asks you if you've seen the NPC who talks about happiness, and then says:
You can't part if you've never met.
...then another NPC asks if you've seen the "can't part if you've never met" guy....

I fixed a kid's spoon by unbending it, and he let me stay the night.. there's actually a bunch of places where you can heal.
This whole village is just surreal...

Exploring outside the town now...
I'm an unsinging monkey. But monkeys don't normally sing anyway. Any questions? You look kind of like Queen Mary, I wonder why that is.
I've heard about a man who was forgotten, but I forget what his story was.
I'm a cat that swims in the ground. Can you guess what I'm holding in my paw?
... uh... dirt?

Top of far left area.. found the guitar playing guy.
I was just in the middle of pondering philosophical questions. It's hard for me to focus with all this guitar music, though. Oh! Whoops! I didn't realize I was the one playing the guitar! How careless of me! ... This is a secret between you and me: come back here when you're stronger.
hmm... okay

Monday, July 13, 2015

Mother 1 high playthrough log part 1

EarthBound Beginnings box cover artEarthBound Beginnings box cover art


Here's my unorganized thoughts and notes I wrote down while getting high and playing through the fan-translated version of Mother 1 for GBA. The town names and some other stuff are different from the official Nintendo translation. I'm mostly playing this version because it's a lot less grindy than the original NES version.

- Backstory -
In the early 1900's, a dark shadow appeared, and the married couple George and Maria disappeared. Only George eventually returned and started some weird research...

- Mother's Day -
In 1988, in the town of Mother's Day, Ninten's house started shaking and household items attacked. Inside his sister's doll was a broken melody...
The sister gives me unlimited orange juice...

Ninten's dad on the phone:
It sounds like a poltergeist of some sort. Your great-grandfather did study PSI at some point.
Some creepy horror movie stuff going on... Ninten's dad tells me about the checking ability, and gives me the key to the basement.

An NPC describes the people/animals attacking as zombies and animals gone mad.

GGF's diary:
The password... Where is the god's tail, that which was left behind by the ship that soars the heavens?
Pippi is missing, tell the mayor...

First enemy I encountered was a hippie and this was just hilarious...
Hippie is praying
Hippie used bullhorn and shouted "Your mother is calling you!" Ninten was not convinced. Ninten became angry. Ninten's offense increased by 12!
A smoking crow in high heels... I love the enemies in this game. It's even more humorous than the later games in the serious in some ways.