Many SPOILERS are contained throughout these posts. You have been warned!
Showing posts with label The Legend of Zelda: Skyward Sword. Show all posts
Showing posts with label The Legend of Zelda: Skyward Sword. Show all posts

Friday, February 3, 2012

How to make Skyward Sword 10 times less annoying

I've just recently stumbled onto a hack that removes the most hated and annoying aspect of Skyward Sword.

Remove Fi+Clothes Modifier [Anarion]
285FC88A 00000200
00955D4D 0000000F
CC000000 00000000
00955D5D 000000FF
E0000000 80008000

Press 2 to switch on & off.
If skyloft clothes is used, you will not have Fi, which means you can complete temples without ever being annoyed by her if you activate code before you enter the temple. If used on Skyloft, Skyloft current day will be set to the day of the Goddess Ceremony, which means you can do the sky race again. Switch to Knight Tunic by turning code off, enter a house to have Skyloft reset to its current day.

Sunday, December 18, 2011

Official Zelda timeline artbook in the works

You thought Nintendo was finished with the Zelda 25th anniversary stuff? Not quite...

http://www.nintendo.co.jp/zelda25th/guidebook/index.html

The book is called Hyrule Historia.
It's 274 pages long.

Based on the table of contents, it contains:

Detailed Skyward Sword stuff broken into various sections: 67 pages
The World of Hyrule detailed in several sections including a timeline: 70 pages
Artwork for the individual games:
Legend of Zelda – 4 pages
Link’s Adventure & Link to the Past – 2 pages
Link’s Awakening – 1 page
Ocarina of Time – 6 pages
Majora’s Mask – 3 pages
Wind Waker – 10 pages
Oracle series – 6 pages
Twilight Princess – 32 pages
Phantom Hourglass – 4 pages
Spirit Tracks – 22 pages
The rest of the book contains an evolution of Link’s character designs over the years, a catalog of Zelda games, and some other extra stuff.


Wednesday, November 2, 2011

Iwata Asks: The Legend of Zelda: Skyward Sword

November 20th can't arrive quickly enough. In the meantime, here's an interview with the development team behind Skyward Sword that reveals some interesting info about how the game was made, without getting too spoiler-ish.

Friday, August 12, 2011

Skyward Sword story predictions

While most of us Zelda fans are looking forward to the exciting gameplay of Skyward Sword and the unique Wii Motion Plus control scheme, there's also quite a lot to look forward to in the story and overall timeline references. Looking at what we know about Skyward Sword so far, it seems to be consistent with a lot of the story elements from the last console Zelda title, Twilight Princess. Here's an article that details the parallel themes between the two games.

Skyward Sword as an Expansion of Twilight Princess’ Themes

First of all, the director of the Zelda games, Eiji Aunuma, has expressed great interest in fixing up the Zelda timeline with future games. He wrote the bulk of the story for Twilight Princess as an attempt to tie in to older games and provide some foresight into the stories of future games. Although it was given major changes by Mitsuhiro Takano and Aya Kyogoku which removed some of the connections, Twilight Princess still did its job of establishing the basis for a new story arc.

Since 1998, Ocarina of Time has been considered the major focal point of the story, from which all future Zelda games are based on. Skyward Sword will be the next major focal point in the Zelda timeline. When Aunuma wrote the story for Twilight Princess, he already had his ideas for Skyward Sword in mind, and TP began to shift the focus away from OoT and instead used the ideas for Skyward Sword as its main backstory.

Friday, July 29, 2011

More reasons to be excited about Skyward Sword


Skyward Sword is just 4-5 months away from release, and the game just seems to be getting better and better the more info we get on it. These 3 video interviews with Nintendo of America reveal some interesting info about Skyward Sword, and the Zelda series in general.

The Legend of Zelda:Skyward Sword - Timeline, Series Future, Forging Hyrule - GoNintendo


Let's break down what was talked about...

Majora's Mask was done in Japan before localization in the states started. Ocarina of Time and Twilight Princess both used simultaneous localization.

In most cases, the localization of Zelda games happen simultaneously with the game development, but in MM's case, it was such a unique game, with many Japanese culture references, it would've been incredibly hard to localize for English audiences. Instead, they waited until the game was finished to start the localization, so they could focus on properly translating and interpreting all the foreign stuff. For this reason, there was a 6 month wait between the Japanese release and the North American release. The differences between the Japanese and US versions of MM are minimal, because they put a lot of effort into localizing the game while keeping true to the original meanings.

I think with other Zelda games, they actually take longer to release because the localization is happening simultaneously with the development, and so the developers have to take the localization into account when developing the game. Majora's Mask is an example of what can happen with the Zelda series when the Japanese have no regard for localization... a weird, creepy, deep and emotional game that departs from the usual Zelda stories. Link's Awakening was like this too, as the developers of that game treated it as a side project, and basically just did whatever they wanted with it...

With Skyward Sword, they've been doing the localization simultaneously with the development. Given the amount of time they've spent SS so far (apparently they've been working on SS since 2009), I'm very interested in seeing how it turned out.

Skyward Sword ties into Ocarina of Time

This was already known, but hearing it again from the horses mouth, specifically saying it "ties in" to Ocarina of Time, doesn't it sound exciting? You know there's going to be a lot of cool connections and references to OoT.

Nintendo fears that if they put out an official timeline, they'll be limited with future Zelda ideas. There is a a master document for the Zelda timeline which contains overall plans for the series, but it's kept under wraps.

Miyamoto often likes to "tip the tea table" on Zelda development, making the developers change or remove story elements to make the game easier to understand for non-Zelda fans. It is a long-running tradition in the Zelda series to make the stories as simple and self-contained as possible, while only loosely connecting to other games through references and hidden meanings. They do this not to remove the notion of a timeline, but to keep the timeline open ended enough so they can add games in between other games in the timeline wherever they want. They have an official timeline, including ideas for future games and their timeline placements, but they keep it secret for the purpose of being able to change and add to it along the way.

Skyward Sword will be 'tremendously expansive'

Imagine soaring through the wide open sky world, discovering dozens of floating islands hiding within them many secrets and treasures, and in certain areas you find connections to the Earth world below. Then you go down to Hyrule, where you are overwhelmed by a vast landscape with dungeons, forests, mountains, and fields. The combination of the Sky World and Hyrule makes an amazing potential for an expansive and atmospheric world...

Thursday, June 9, 2011

Why Skyward Sword is doing everything right

Just like the Dark World/Light World system in The Legend of Zelda: A Link to the Past, Skyward Sword also takes place in 2 separate worlds.

The Sky

The sky world is just like the sea in Wind Waker, in that it's a huge free roaming area with many islands. Instead of a boat or a horse, you travel by bird. The sky world is a heavenly realm that some speculate to be the Sacred Realm, the resting place of the Triforce. That could be the case...