jeez... the secret item in 6-2... I have NO idea how to get that... that level forces you to get ice... and the only other things you can get after that are Rock and Rick... none of those can open the weird blocks with a line in them...
also this game has a really strange difficulty curve... really depends on what abilities you have at each section..
just found out you need to bring Kine the fish into 6-2 to swim against the current at that part where you have to blind jump to find a door in the water, to get spark from a miniboss... then go in that door again and go with the current to get Rick and Spark... fucking hell... I keep thinking I've got it all but then realize i've missed yet ANOTHER step... after you get Rick, then use the beam to free Coo, then swap for Coo so you can fly against the wind in the next section and get the cutter... jeez
anything else?...
Kracko was terribly easy with Coo + cutter... would've been easy with Coo + lightning too (just noticed that is literally the same as Kracko's main attack...
I like to play video games and write lots of words about them... Sometimes while high on weed. On this site I'm archiving all of my video game logs, including any initial impressions, progress updates, retrospective opinions, and other notes that I feel are worth sharing.
Many SPOILERS are contained throughout these posts. You have been warned!
Showing posts with label Kirby's Dream Land 2. Show all posts
Showing posts with label Kirby's Dream Land 2. Show all posts
Saturday, October 1, 2016
Monday, September 26, 2016
Kirby's Dream Land 2 high playthrough part 1
New characters that help Kirby in this game: Rick the Hamster, Coo the Owl, Kine the fish...
hamster is okay, just for the silly different versions of the transformation powers he does but nothing else... you can't float with him but the levels never really require floating...
owl is totally broken, but the levels that you're supposed to use him in at least have a lot of moving flying enemies and gordos to deal with...
fish has mostly less useful versions of each power, but they are actually more useful when you are underwater... and the levels you're supposed to use him in have a mixture of underwater and above water platforming...
I think of the little stars as 100% collectables, even though they don't do anything except give you a 1up for every 7, it's fun to try and collect all of them anyway... and there's also a hidden collectable in each world that looks like some kind of cosmic star item...
hamster is okay, just for the silly different versions of the transformation powers he does but nothing else... you can't float with him but the levels never really require floating...
owl is totally broken, but the levels that you're supposed to use him in at least have a lot of moving flying enemies and gordos to deal with...
fish has mostly less useful versions of each power, but they are actually more useful when you are underwater... and the levels you're supposed to use him in have a mixture of underwater and above water platforming...
I think of the little stars as 100% collectables, even though they don't do anything except give you a 1up for every 7, it's fun to try and collect all of them anyway... and there's also a hidden collectable in each world that looks like some kind of cosmic star item...
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