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Many SPOILERS are contained throughout these posts. You have been warned!

Monday, July 10, 2017

Metroid Prime high replay session 1

First, I'll read through some of the lore in the Trilogy Collector's Edition artbook. and in the instruction book.

Phaaze lore... a planet with sentience spreads its seeds out to other planets every 100 years... these seeds turn into Leviathans. These Leviathan creatures have the ability to create wormholes... Leviathans travel across the galaxy and spread their Phazon to many planets... eventually when the phazon takes over a planet, it becomes a clone of Phaaze.

Samus lore... she grew up on planet K-2L... her planet was attacked by the space pirates, commanded by their leader Ridley... she was the only one to survive the attack. Samus was then taken by the Chozo (giant bird people) and raised as a super warrior on the planet Zebes, then she went on to become a bounty hunter.

I didn't even know about this Metroid 1 backstory lore... a Galactic Federation exploratory vessel was attacked by the Space Pirates, and they stole the Metroid from them that was captured on SR388, and taken to their stronghold on planet Zebes... After the events of Metroid 1, some space pirates managed to escape the explosion of Zebes. Some of them went back to Zebes to start rebuilding their base (Super Metroid), and the rest went looking for a power source and found Tallon IV, a planet struck by a Leviathan 50 years ago. They started experimenting on Phazon... A few years later, the Galactic Federation hires Samus to go and investigate the strange activity detected on Tallon IV, and as she goes near the planet she receives a distress signal from a nearby Space Pirate ship... The pirates also found evidence of Chozo civilization on this planet, and while using the wildlife on the planet as guinea pigs for their experiments, they also tried to get to the Phazon core beneath the temple, but they couldn't solve the riddle in the inner sanctum...

Starting a new file on Veteran mode... I've played through all the Metroid Prime games before on normal and hard, but never played the Trilogy version. I heard that both difficulty modes in the Trilogy version are a bit easier than the normal and hard modes in the original. Hint system off, I don't care if I get 100% or not, I'm just gonna get as much as I can during this high playthrough.

Friday, June 30, 2017

Yoshi's Island high playthrough log part 4

5-6
a frantic but slow paced autoscrolling level with a lot of baseball bandits and lakitus, it's easy to fall off but I made literally no mistakes and got through this part of the level with 30 stars and I think all things collected so far.
the 2nd part is a non-autoscroll bridge section with fast running goonies everywhere. the zoomed out flock of goonies in the background looks really cool...
then it opens up a bit... you can keep going right along the bottom path or you can take the balloons up into the clouds and keep going right on the upper path, and there are certain pipes you can go in...
the top path sure has a lot of those condom looking ghost enemies... and insta death spikes... AND baseball bandits holy fuck what...
oh wait, so the bottom path is just a dead end with another way leading up to the clouds... dunno one that one pipe I could go into was about, but I found all the things...

5-7
first part has a bunch of wavy rail platforms, and raven enemies that walk around on tiny planetoids...
a fun bonus area with a falling platform run to a flower and a timed coin run on the fallen platforms
then a carousel platform area with goonies everywhere... more swirving moving platforms and ravens...
then there's a really tricky section where you navigate a big open falling platform maze...

Tuesday, June 27, 2017

10 gaming video content creators I recommend

This is a list of my 10 most regularly watched youtube/twitch gaming channels, and my recommendations for anyone who happens to enjoy my blog and wants to see some of the other stuff that I'm into.

Friday, June 16, 2017

Mother 3 high playthrough part 3: Wan Sum Dung

Chapter 3: The Suspicious Peddler

The pig ship has landed.

Mother 3 screenshot

Oh no they're bullying those monkeys...

Fassad:
Alright monkey! Listen up! If you don't do your job... then this girlie monkey is as good as dead.


Mother 3 screenshot

No... stop...

The monkey gets zapped whenever he disobeys his commands... He makes the monkey, dance, laugh, and backflip... and when the monkey starts crying...

Mother 3 screenshot

Hey, you stupid monkey! You only get to cry when I tell you to!
No... stop this.

You wound up being taken with Fassad.

Death Desert

I'm playing as the monkey right now... I'm in control, well not really... If I go anywhere besides where Fassad wants me to go I get zapped.
The monkey, Salsa, has monkey skills...
- Apologize to an enemy to stop it in its tracks.
- Perform various tricks to stop an enemy somwhat.
- Perform various dances for different results.
- Counter an enemy with its own attack.

Saturday, June 3, 2017

Affordable Space Adventures playthrough log

This game starts off really boring, but then it picks up as you gain more and more abilities. At first you're just exploring a barren, linear path using your flash light to see where to go.. and then you gain stuff like a Mass Generator that lets you sink into water, and a stabilizer that lets you fly with more precision.

Then it starts to get good when there are actual obstacles you have to avoid. Getting hit usually just makes you restart right before where you died, so it's just trial and error. the game keeps a log of all the stuff that has happened to your ship, including your deaths, so it kind of challenges you to get through without dying once.

Affordable Space Adventures screenshot Affordable Space Adventures screenshot Affordable Space Adventures screenshot


Later you get the electric engine, which makes way less heat and noise than the fuel engine, and it's needed for sneaking passed certain objects that attack you if they sense too much heat or sound.. there's also objects that sense electricity levels, and those I think the only way to get through them is with going really slowly with minimum thrusters.

Level 13 is where it starts to get really hard. there's an enemy with homing missiles that shoots if it senses you, and you actually NEED it to sense and shoot at you in order to unlock certain doors...

Friday, June 2, 2017

Mother 3 high playthrough part 2: Froggy Intelligence

The enemies in this forest seem harder than before.. now that Flint is on his own these snakes and mice make me constantly need to heal.
lol what's with this walking bush enemy... It follows you around but doesn't actually engage you unless you try and talk to it. then in battle it just uses Lifeup on Flint and does non-hostile things. weird...

Mother 3 screenshot

Walking Bushie greeted everyone politely and left.
These boar enemies are kinda tough, but then I learned the rhythm to get combo hits on them...

Back to Alec's house

Mother 3 screenshot Mother 3 screenshot

Alec says he knows where Clause went...
According to my froggy intelligence, he's at my friend's house.
My friend is able to talk with frogs, lizards, and what have you.
His friend is a Magypsie... The Magypsies have lived isolated from civilization for a long time...
In addition to the save frogs, there's also these weird red "arrow lizards" that point to the direction you need to go...
The magypsies are neither human nor beast, neither man nor woman.
Eventually these arrow lizards lead me to...
Wrong. I am the wrong frog.
Right. Right! Right!! Frog!! The right frog!!


Mother 3 screenshot Mother 3 screenshot

Frog bridge...

Monday, May 29, 2017

Metroid Zero Mission high playthrough log part 3 (post-game)

- Chozodia 2 -

Going backwards through Chozodia now.. so far I'm having no luck finding any stuff I've missed. No idea how to get to that one little gray area near the top.

Metroid Zero Mission screenshot Metroid Zero Mission screenshot


II re-explored the entire pirate ship section, and back at the outside of the pirate ship, at the bottom right green area where I first started this section suitless.
Maybe I'll have better luck finding the way to those gray areas from the west green area (the "Chozo Ruins part of Chozodia, he blue part I guess is the inside of the pirate ship)
... yep, as soon as I went to that western green area, I realized I just had to use power bomb on that tube to get outside, and from there I could easily get back to Crateria.
Metroid Zero Mission screenshot


I had a lot of trouble trying to figure out how to get through that one speed booster wall in the upper right shaft of Chozo Ruins.. then I realized you can jump while in a shinespark charge if you do a running jump. It's still really hard though.. like the hardest shine spark puzzle yet so far.

Thursday, May 25, 2017

Metroid Zero Mission high playthrough log part 2

Lower Norfair has some weird plant-like tentacles I gotta blast through with missiles... usually seeing this kind of thing means... yep miniboss time
Metroid Zero Mission screenshot Metroid Zero Mission screenshot

this thing is so easy wtf... it only has one attack, doesn't shoot nearly fast enough that you can't just dodge all its shots easily. plus you can destroy its shots with a single uncharged wave beam and get health/ammo. there's almost like no point to this boss. I wonder if he is much harder on hard mode.

Ridley's ship has landed...
Metroid Zero Mission screenshot



- Ridley's Lair -

Metroid Zero Mission screenshot

Can't destroy this thing with my wave beam, need super missiles to get passed the first door... damn I guess I missed something.

Wednesday, May 24, 2017

Fantasy Zone playthrough log

Fantasy Zone screenshot Fantasy Zone screenshot Fantasy Zone screenshot Fantasy Zone screenshot

There's a lot of different ports of this game... from the comments in https://www.youtube.com/watch?v=1n8JtWOixwE I gathered that the 3DS version is the definitive port. it's exactly like the original arcade version, but with stereoscopic 3d.

Damn this is hard... the enemies get really numerous very quickly... I can't even figure out how to kill the first boss before he crushes me.

Tuesday, May 23, 2017

Yooka Laylee playthrough log part 7 (99.3% completed)

- Capital Cashino 2 -
Nothing special about any of these expanded sections, just busywork... found all the remaining pagies and ghosts easily... wow, these were all easy to find and took no time at all...
At least, that's what I thought... After going through all of the obvious expanded sections and then exchanging my tokens for pagies, I found there's still 6 pagies worth of tokes left in this level that I haven't found yet, somehow... and there's still that health extender I haven't found yet...
oh, there is that one area I still couldn't figure out how to get into. I need to find a bomb plant somewhere to destroy the blocks in the way, but I haven't seen one...
this is crazy. I'm already resorting to a guide for the last 6 pagies... found out you need to use the helicopter to break those blocks, and also use it to break all of the "out of order" slot machines to steal the tokens inside them... and also the health extender is hidden way up above the central fountain, below the chandelier.

breaking into the bank using invisibility, and deflecting the lasers to open doors, this part is pretty cool...
while flying around destroying all the slot machines, I managed to find the last 6 tokens I needed.

Yooka-Laylee screenshot

but getting into here is kind of tricky. it's another one of those laser switch puzzles.. at first I was running out of energy before being able to hit all the switches in time, but then I learned how to do it quickly by facing away from the switch when turning invisible, and then come out of invisibility until the next switch to preserve energy.
wait, what... oh no! that was only 5 tokens. I'm still missing exactly 1 token. nooooooo!

luckily, the only 1 that I missed was this