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Many SPOILERS are contained throughout these posts. You have been warned!

Saturday, September 23, 2017

Metroid Samus Returns - Screenshots and commentary part 1

Here's the screenshots I took during my first playthrough session of the new Metroid game, as well as some additional comments/thoughts on the game after looking through these again. This earlier post details the thoughts/comments I had WHILE I was playing through this part of game. Intro

The file screen shows the inside of Samus's gunship... this looks really cool.

Metroid: Samus Returns screenshot Metroid: Samus Returns screenshot Metroid: Samus Returns screenshot

Opening cutscene... This is all pretty much 100% accurate to the Metroid II instruction manual's story. It doesn't take long at all for the gameplay to start.

Metroid: Samus Returns screenshot Metroid: Samus Returns screenshot Metroid: Samus Returns screenshot Metroid: Samus Returns screenshot Metroid: Samus Returns screenshot Metroid: Samus Returns screenshot Metroid: Samus Returns screenshot Metroid: Samus Returns screenshot Metroid: Samus Returns screenshot Metroid: Samus Returns screenshot Metroid: Samus Returns screenshot Metroid: Samus Returns screenshot Metroid: Samus Returns screenshot Metroid: Samus Returns screenshot Metroid: Samus Returns screenshot Metroid: Samus Returns screenshot

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Surface

The atmosphere here on the Surface of SR388, gave me a really good first impression. It's not technically impressive by any means, even for a 3DS game, but the aesthetic just works SO well.
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Metroid: Samus Returns screenshot Metroid: Samus Returns screenshot Metroid: Samus Returns screenshot Metroid: Samus Returns screenshot Metroid: Samus Returns screenshot Metroid: Samus Returns screenshot Metroid: Samus Returns screenshot Metroid: Samus Returns screenshot Metroid: Samus Returns screenshot Metroid: Samus Returns screenshot Metroid: Samus Returns screenshot

So far it's very linear, just place to learn the controls (which are also very good)

The first time seeing this Metroid sacrifice gate that lowers the poison water... I didn't

Metroid Samus Returns - First playthrough log part 1

Metroid: Samus Returns box cover art


Right away, I'm loving how snappy and easy these aiming controls are.

I was worried you weren't gonna be able to aim diagonally while running around, but you can do that easily, as well as aim straight up while running (which you couldn't do in any other Metroid game besides 2). And the free-aim-while standing thing is just an optional additional control feature, it doesn't take away from any of the usual controls.

oh, I have missiles right from the start.

And... yep, you have a wall jump right from the start. it feels exactly like it did in SM.

Surface

There's a high up ledge right at the beginning, that ALMOST seems like it'd be possible to get up there without high-jump or spider ball... but nope not quite.

This atmosphere is amazing... like it's basically the Metroid Prime graphical style but in 240p.

Woah... that 3d pan over to that ominous looking gate... one of the things on it lit up. Dunno what this is about right now.
I like how the cutscenes and gameplay all transition seemlessly... as well as the transitions between areas. It feels like this game properly keeps the same "1 loading zone for the entire game" structure that the original Metroid 2 had.

hmm... I guess these are the grey doors... they're like the yellow doors, and flash yellow when you shoot them, but don't stay yellow enough for you to open them.

I guess the Scan Pulse replaces the usual map feature in this game... and you can easily just not only get to see places you've been to if you want it to be harder to 100%.

lol I didn't need scan pulse to find this breakable wall that's required to find to progress.

That first time seeing a metroid evolve to its 2nd form... that animation was just perfect.

Oh wow... there's Map Pins just like in BotW... I'm just now checking out all the pause menu features.

The Charge Beam lets you open those grey doors and make them stay yellow... and that opens up a shortcut back to the poison water statue area... activating it with the one dead Metroid makes the poison water go down... I like how it's still the exact same sort of level structure as the original Metroid 2, right down to the "backtrack to where the poison water was after killing all the Metroids in the area" thing... These gate things are a very non-obtrusive way to add

Wednesday, September 20, 2017

Mother 3 high playthrough part 10: The climb of all climbs (Final)

Chapter 8 - All Things... continued

Just as I was about to get back out of the sewers, Fassad shows up out of nowhere, literally just flies out of the gross purple water. The interpreter robot comes flying in as well.

Mother 3 screenshot

This character really does remind me of Fawful.

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Boney can't smell any weaknesses... I just tried buffing/debuffing and using PK Starstorm. He does a lot of damage if you don't use Def/Shield buffs on everyone right away, also he gives everyone crying status so I can't hit with any physical attacks, plus he often uses shield on himself.

Tried using the Trivia Card items, since they're supposed to be effective against human enemies, but nope it does nothing.

Shield Snatcher, plus using up some of my Pencil Rockets and bombs, and doing some physical damage after healing the crying status... seems to be working.

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Fassad's heart is filled with hatred! Fassad is serious now!
Now he's using all kinds of buffs/debuffs and scarfing down Luxury Bananas every turn, and he also started using PK Starstorm... but I managed to defeat him through sheer brute force.

Monday, September 11, 2017

Mother 3 high playthrough part 9: dat Lorebomb

Chapter 7: The Seven Needles continued

I didn't want to grind at all... but man, I really want that Lifeup Omega. Okay there, after walking all the way back through Argilla Pass, and back through the Seafloor and Tanetane Island again, and then turning around and walking back to Ionia's house, my levels are now 51 / 50 / 49 / 50, and I now have Lifeup Omega. This made the commander fight WAY easier.

The commander starts short-circuiting... then he flies away with his mechanical bat wings. The Waters of Time made the vines in front of the temple instantly age and move out of the way.

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Ionia:
It was our Magypsy ancestors who sealed away the Dark Dragon. Magypsies have guarded the seven Needles for many generations since. But the Needles will be pulled when "the time" comes. And that time is now... The heart of the person who pulls the Needles will be passed on to the Dark Dragon. And then something big will happen... Something big enough to recreate the entire world.
Before Lucas pulls out the needle, Ionia says she wants to teach Princess Kumatora a very strong power... a lightning bolt strikes her, and she realized the power of PK Starstorm!

Her last words before the Needle is pulled out:
Thanks for the pickles earlier. The dog drool was a bit disconcerting, though. *giggle*
The Earthquakes are getting way more intense now... Lucas learned PK weed Omega.

Oh yeah, of course Ionia has to have another big long speech as she's disappearing.
As I start to disappear, my heart senses an intense disturbance. Locria, the final, missing Magypsy, is rapidly nearing the seventh Needle! That's what I'm sensing. It's coming from... that direction. From a lively, filthy place... Oh! Just when I'm about to tell where it is...! Aaah!
Got Ionia's razor and lipstick... I guess it would be useful to for the party to carry all 7 of these mementos with them going into the final chapter.
Oh wait, noooo! Lucas's inventory is full, so she doesn't give him it... oh well, I probably don't need it.

Tuesday, September 5, 2017

Mother 3 high playthrough part 8: Truths are lies, and lies are truths

Chapter 7 - The Seven Needles continued

I'm actually not sure where to go next. I recall there were 1 or 2 paths that were blocked by ants earlier, but I forget where those are.
Then to make things even worse, a pig UFO comes down and drops a bomb on the entrance to Saturn Valley, making us trapped here... Duster suggests asking the Saturns if they know another way out of the village.
mantiS l@@kS tHiS waY. S@aRY.
R@aStED BaRlEY P@wDER. taStY.
SKY iS SamE. HUH?
These aren't very helpful...

The one Saturn in the house talks about building a flying machine with lots of birds... you gotta wait patiently to catch them.

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I caught a bird easily, by waiting for it to walk into me... then the Saturn tells me to wait in the hot spring while he makes the flying machine... another Saturn inside the hot spring offers me a coffee..

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Ahh... I guess I was wrong about the Rope Snake becoming irrelevant.

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He comes and helps us ride on the bird cage... then he loses his grip again and we fall off into the ocean right by Tazmily.

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Friday, September 1, 2017

Sonic Mania 1st playthrough log

Sonic Mania box cover artSonic Mania box cover art


Green Hill Zone
Stayed on the top path as much as possible... Found 1 special stage ring in each of the 2 acts and got the first 2 chaos emeralds easily... I suck at the Blue Spheres stages though. I suppose collecting the silver medals from beating all the different randomized Blue Sphere stages will unlock stuff in the extras, probably.

Chemical Plant Zone
I have no idea where any of the special stage rings are in these 2 acts... especially in the 2nd act, that whole time I had no idea where I was going, so many paths... and the paths twist around so much, like you never know if going down and left will lead you towards up and right, or what...

lol I suck at this block matching puzzle... but Eggman sucks even more. The bosses in this game are all a joke so far.

Studiopolis Zone
The first completely new zone.

Well, I at least found another special stage ring in act 1, but I screwed up too much on the 3rd special stage and didn't win the emerald.

This level isn't as confusing as Chemical Plant, but it is still very sprawling, probably tons of secret 1ups and stuff that I'm missing... I really like the aesthetics in this zone... in Act 2 it started to look like a fancy TV set or something.

Sonic Mania screenshot Sonic Mania screenshot Sonic Mania screenshot Sonic Mania screenshot

Act 2 is really easy... the stage pretty much just plays itself for the most part... I found a couple of special stage rings here, and still failed to get the 3rd emerald... also there seems to be a lot of alternate paths even on the easy stages like this.

At this point I'm doing better at the Blue Sphere stages than I am at the emerald stages lol

Flying Battery Zone
By now I figured out the pattern that Act 1 of every old zone is similar to a classic stage, but still different in a lot of ways, while Act 2 is always a completely different stage that does a ton of new things. Act 1 has you walk upside down on the electrified ceiling when you have electric shield.