Many SPOILERS are contained throughout these posts. You have been warned!

Saturday, September 23, 2017

Metroid Samus Returns - First playthrough log part 1

Metroid: Samus Returns box cover art


This is a re-imagining of Metroid II: Return of Samus, the 2nd game in the series. That game was good, but it was very limited by the Game Boy's technical limitations. It was also very linear compared to all the other 2D Metroids, and had more of a creepy atmospheric vibe.

Right away, I'm loving how snappy and easy these aiming controls are. This is feels like the perfect modernization of Samus's moveset.

I was worried you weren't gonna be able to aim diagonally while running around, but you can do that easily, as well as aim straight up while running (which you couldn't do in any other Metroid game besides 2). And the free-aim-while standing thing is just an optional additional control feature, it doesn't take away from any of the usual controls.

oh, I have missiles right from the start.

And... yep, you have a wall jump right from the start. it feels exactly like it did in SM.

Surface

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Area 1

View Spoiler » Surface backtracking post-Spider Ball

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Area 1 continued

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Area 2

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This game is better than I was expecting... It's very refreshing to actually get STUCK on the earliest parts of a Metroid game.

Update: added some of the screenshots from my Screenshots dump post to elaborate on my log notes here.

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