Many SPOILERS are contained throughout these posts. You have been warned!

Wednesday, September 11, 2013

Flower (PS3) high playthrough log

Played this while vaping some dank flower... I really liked playing Journey while high, hoping for a similar experience with this.

wow that 3rd level... riding the fast wind through a valley of flower...
4th level... nighttime... flowers can only be seen in light, so now when I get to a set of flowers, a firefly comes, and I make it light up all the other fireflies in the grase, then that makes street lights turn on... oh wait, now the lights are getting dimmer...
gah... it's dark and scary now... this is a lot like that part in Journey where you are dropped into a pit of darkness and despair... now I'm looking for the faintest glimmer of light to head towards...
5th level... gotta sneak around the hard to see electrified metal... getting the flowers lights up the metal and guides you to the next set of flowers...
with more and more towers lit up, it becomes easier to collect the flowers scattered on the hills...
now in another windy cavern/trench, with split path choices... failing to dodge all the metal... wait how can wind get electrified anyway?
6th level... pedal power is so huge now... can't even collect all the flowers, there's too many...
so, I'm like a magical flower virus, going around rampaging through all the mechanical city structures and other non-flower things, and turning it all into flower fields... I even turned a big electrical tower into a giant cherry tree...
7th level is the credits sequence...

This game was so fun... felt awesome covering the whole city in flowers.

No comments:

Post a Comment