Many SPOILERS are contained throughout these posts. You have been warned!

Saturday, October 31, 2015

Undertale blind playthrough log

I first heard a bit about this game on a retsutalk video... it has a really cool battle system where you can either reason with/manipulate your enemies into quitting the battle, or do a sort of danmaku fight against them.. and you can do a "genocide run" where you fight/kill everything and the music/atmosphere and characterization of your character becomes entirely different.

It starts off a bit slow... that dumb goat woman (named "Toriel", heh get it) keeps mothering you and tries to keep you from heading into danger, and literally holds your hand through the whole thing... it seems like there's a lot of variations in dialog options but I'm not sure what it all means. In order to proceed past this tutorial area, you have to fight the goat woman and defeat her.. so far all the battles could be won without killing, but this battle I couldn't figure out what to do so I ended up killing her... the scene was kind of sad...

The next section of the game was really fun. These two retarded skeleton brothers keep trying and failing badly at capturing me... there's some really funny and cute dialog here... I made it all the way through the snow forest section and into the first town before stopping there.

I did the date thing with Papyrus, then I ran away from Undyne and went through the waterfall area... that section was kinda creepy, especially when the flowers started talking and shit... then I ran away from Undyne again, and managed to spare her and run away to Hotlands... it got kinda hard here but I still had no trouble mostly...

The atmosphere got really heavy as soon as that lizard girl told me that in order to cross the border, I'd have to kill the king and take his soul... Sans met me at the hallway leading to the throne room, and gave me some speech about the whole "EXP = Execution points" stuff... I was only at lvl 7 by now, so I guess that's why he let me go without too much trouble.

King Asgore was just a male version of Toriel from the beginning... their houses were even exactly the same... except for the fact that Asgore's house had golden flowers everywhere, instead of those sausage plants.

As I was walking around, a bunch of monsters that I

Friday, October 16, 2015

Mother 1 high playthrough part 5 (finale)

After going back to magicant to get Teddy fully equipped... used a guide to find out I had to "check" the dragon in order to wake him up and fight him... For some reason I only tried using telepathy before and it did nothing... Got the 6th melody from the dragon...

- Holy Loly Mountain -

I know this place is called "Mt. Itoi" in the original translation...

Got everyone's best weapons in this first maze section. enemies are kinda tough here but not bad with lots of PSI... Franklin Badge blocks some Starman attacks...

Levels are now at: 41, 31, 28...

Now on Itoi Cliffs / Holy Loly Mountain outside F1/F2... A tree trunk is blocking the way... Telepathy does nothing... Check... Danger Seems to be lurking nearby... Oh of course, I can just walk around it.

Got defeated by a couple of confusing/stoning scorpions...
Your friend Teddy was just brought in, and is still unconscious... Oh, you don't want to pay? Your friend could die you know.
Damn stingy health care system...

Okay this time I'm not messing around with these scorpions... either escape with Dimens. Warp or PK Beam Omega them with Ana to end the fight quickly. Found a doctor's house way up here... Teddy lets Ninten and Ana be alone in the room together...
Ninten... please stay with me. It's so quiet here. Would you like to dance?
*queue dancing scene, emotional music, more dialog with Yes/No flavor text options*
Ninten... Do you like me?
Teddy comes in to say it's time to go... suddenly a giant robot attacks.
Def Up Beta, PK Beam Gamma... nope its still futile even with our best moves...
Lloyd comes in on a tank to save us... Teddy still unconsious... you don't have any options except try to talk to Teddy...
Welp... Lloyd's still a wimp... but Ninten and Ana can pretty much carry the party at this point anyway...

Ugh this Brainger enemy is so much harder now
Brainshock... no effect on Brainger
Brainger danger...

Few... made it to the doctor checkpoint...
Really really tough alien enemies here... Lloyd is so useless... PSI Shield Beta and PK Beam Omega is really the best way to get through them...
Levels are now at: 43 34 36...

Found a boat at the lake dock, Holy Loly Mountain outside F2... Lloyd managed to get it running. Went straight into a whirlpool...
Is... this...
Oh nooooooooo!
It's the same sort of area as duncan factory... took a looong elevator down... this looks HUGE!!
Used Check. "No problem here"
oh,

Friday, October 9, 2015

Castlevania: Legacy of Darkness - Cornell - high playthrough log

Castlevania screenshot Castlevania screenshot Castlevania screenshot Castlevania screenshot

Legacy of Darkness is actually an expanded remake of the first N64 Castlevania game. It starts with a new werewolf character who has a different story that takes place before Reinhart and Carrie's stories. And then after you beat Cornell's story you unlock Reinhart and Carrie and their story modes are the same as they were on the original version. Also there's some overlap in the levels between the 3 character stories, but each character has at least 1 or 2 of their own unique levels that no other character goes through...

Oh yeah also there's a 4th character, Henry, that you also unlock after you complete it with Cornell. Henry's story mode is just a pointless little fetch quest where you have a limited time to save all the children, and he doesn't have any unique levels.

First I'm gonna play through all of Cornell's story while high.

high session 1: 10/09/2015

This was a GREAT first high session with this game omg...
I've played and beaten this game before, like about 7 years ago, and I'm really glad I decided to replay this while high.