I like to play video games and write lots of words about them... Sometimes while high on weed. On this site I'm archiving all of my video game logs, including any initial impressions, progress updates, retrospective opinions, and other notes that I feel are worth sharing.
Many SPOILERS are contained throughout these posts. You have been warned!
Friday, October 9, 2015
Castlevania: Legacy of Darkness - Cornell - high playthrough log
Legacy of Darkness is actually an expanded remake of the first N64 Castlevania game. It starts with a new werewolf character who has a different story that takes place before Reinhart and Carrie's stories. And then after you beat Cornell's story you unlock Reinhart and Carrie and their story modes are the same as they were on the original version. Also there's some overlap in the levels between the 3 character stories, but each character has at least 1 or 2 of their own unique levels that no other character goes through...
Oh yeah also there's a 4th character, Henry, that you also unlock after you complete it with Cornell. Henry's story mode is just a pointless little fetch quest where you have a limited time to save all the children, and he doesn't have any unique levels.
First I'm gonna play through all of Cornell's story while high.
high session 1: 10/09/2015
This was a GREAT first high session with this game omg...
I've played and beaten this game before, like about 7 years ago, and I'm really glad I decided to replay this while high.
level 1, the introductory boat level... still sober, eating half a pot brownie... trying to get the hang of these unwieldy as fuck platformer controls...
level 2, the silent forest... 2 boss fights with the giant skeleton that seems even easier than I remember it being... maybe cuz of the lack of emulation issues now... platforming getting actually kind of demanding already... it's like I'm playing a team ico game, except it also feels like a decent semi-nonlinear castlevania... despite the bad controls...
level 3, the castle wall... this is where I started to really like the game's level and boss design... went up both sides at least twice... that was a really fun boss at the top of the sun tower (which I went up first by mistake, should've just used that moon card I found as a hint to switch sides)
level 4, the villa... I remembered how much I liked this area in comparison to C64's awful version (a hedge maze with timed puzzles and really annoying enemies)... this game seems much more balanced overall...
I stopped shortly before the Garden Maze section where I was supposed to find Henry and then take him to the east exit... I used the big hint in the Archives to solve the grave puzzle in the front yard area... then stopped there because I wasn't sure if I was still missing anything at that first floor courtyard area where the locked gated in garden was...
there was that thing about shining the morning sun on the red rose, which I seem to have done already because the red rose had disappeared after I did that... but I don't know exactly what that did...
high session 2: 11/16/2015
Okay so I finally found the Crest Half A... went to where Henry and the chainsaw monster is... not sure where to go now... I know where a locked copper door is, but pretty sure I've been everywhere else there is to go...
That Henry part was actually much easier than anticipated... the exit is just on the other side of the hedgemaze/courtyard... the 2 sides were separated by locked doors until I opened them from the other side... basically just look behind you and stun the chainsaw monster whenever you hear him start moving...
then an easy battle against Gilles de Rais... the Axe is a really good weapon in this... Actrise comes and taunts Cornell before they both vanish away... I jump into the coffin and end up in
level 5, the outer wall... this is another pure linear platforming level like 3... pretty easy
level 6, art tower... even more like 3, with a bunch more sun/moon doors (can get infinite cards from the easy enemies though)... and some really tough minecart platforming rooms, but again really short compared to levels 2 and 4.
high session 3: 1/15/2016
level 7, tower of ruins... holy fuck that last switch took me a while to find...
this is basically a classic Zelda dungeon...
didn't know there was a seperate basement section under one of the trap floor rooms...
suddenly, platforming!
that pillar puzzle... still staying Zelda-style... even at this intense platforming part
level 8, tower of science...
got here right around 4:20
a mostly auto-view platforming level... rather than the manual view of level 7's platforming which is weird... this is much more comfortable..
then there's this corridor danmaku section...
then an insanely hard platforming section with invincible (but slow enough to jump/duck over) auto turrets
then an awesome Contra-style boss...
this is my favorite LoD-only level
level 9, Duel Tower
some light platforming in between bosses...
these bosses are actually getting hard now...
level 10, Tower of Execution
platforming over lava now... forget about the concept of being able to come back up like in level 7...
the platforming is kind of intense, though not as much as that one part in level 8... and there's a save point in each room seems like so it's not that bad...
holy shit that airbending style wall-saw-trap dodging...
this 3 fps podobo section I keep dying on right at the end...
level 11, Tower of Sorcery
omg... that FF aesthetic... that music...
...
more mostly auto-camera platforming... these windy paths are really easy to fall off of...
...
level 12, Room of Clocks...
just an ominous spiral corridor to the tower roof, where Ortaga challenges Cornell to a fight... since Dracula broke his beast seal, he can transform into a cerberus monster... he condemns Cornell for being the only one able to control the seal, and defy Dracula for Ada's sake...
that fight was much easier than it seemed at first... mostly just gotta back of until after it tries to claw you, then turn around and can get at least one safe hit in.
then level 13, Clock Tower...
Final level, Castle Keep...
fought Renon midway through the Dracula staircase... his battle is taken care of easily with wolf form.. but will I need wolf for Dracula?
it's happening... Dracula fight phase one... I managed to beat it... it's just predictable and easy as the belmont/2D Dracula phase one fights... but then the 2nd phase wallops me so fast I didn't even get the chance to heal...
eventually... 10/29/2016
finally completed Cornell's story... that ultimate dracula fight was nuts... first of all I had to switch the game setting to Low resolution just so the framerate is good enough that I can tell what is happening... and I had to watch a youtube no damage video to learn how to dodge some of his attacks..
Dracula mocked Cornell for being of the same species that killed Ada's village... Cornell still feels bad even though he sacrificed his wolf powers to save Ada... Henry shows up after that and the 3 of them walk toward the sunlight together...
then it shows a prologue for the next part of the story... Death and all the other Dracula minions use Cornell's wolf spirit in a ritual to revive Dracula... Henry story unlocked...
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