Captain Syrup's henchmen broke into Wario's castle, stole some of his money, then flooded the place.
- instead of dying/shrinking from getting hit or dying from falling in
pits, you can't die at all in this. getting hit only makes you lose
coins, and falling in a pit always leads you to another area that you
can return from.
- instead of powerups that you keep until you get hit or find a different powerup... you have stuff like
"being on fire until you touch water"
"being flattened and gliding through the air like paper, until a bat unflattens you"
"being a fatass that crushes certain blocks and makes certain platforms fall, until you walk off the extra fat"
"being a zombie and can't jump until you walk into light"
- instead of collecting treasures as a main goal, and coins as
secondary... you're just collecting as many coins as possible while
finding the one indistinguishable door that leads to a minigame (that
costs coins) to win the treasure of that level... as well as post-level
minigames to win pieces of a map...
- there's no level select... and there doesn't seem to be a way back
into a previous level if to get a treasure/map piece that you missed...
- the enemies respawn, so it's always possible to grind for coins to meet the requirement for the next treasure/map...
Chapter 1: One Noisy Morning
I like to play video games and write lots of words about them... Sometimes while high on weed. On this site I'm archiving all of my video game logs, including any initial impressions, progress updates, retrospective opinions, and other notes that I feel are worth sharing.
Many SPOILERS are contained throughout these posts. You have been warned!
Thursday, September 18, 2014
Sunday, September 14, 2014
Wario Land: Super Mario Land 3 - high replay log
Instruction manual summary:
Wario can turn 10 coins into a weapon to throw... I forgot all about that. Some doors need a 10-coin weapon to open them.
- Small Wario: same as when Mario defeated derp Wario at the end of SML2.
Jet Pot: Jet Wario - Peach's glide combined with body slam
Bull Pot: Bull Wario - stronger body slam, can stick to ceilings
Dragon Pot: Dragon Wario - destroy things with fire instead of body slam
- any pot or garlic changes Small Wario to normal Wario, then to Jet, then Bull, then Dragon
- hearts are now like coins, 1up for every 100 of them, contrasting SML's heart=1up and 100coin=1up... now coins are for the game's ending cutscenes
- keys, skull doors leading to treasure rooms. treasure also goes toward the ending cutscenes
- all the world names of Pirate Island are named after food...
- there are harmless enemies that are basically like coin bags for Wario
high playthrough summary:
Rice Lake... stage 3 is the only one with treasure somewhere.. stage 5, enemies already getting harder now. this boss is probably a good/easy way to grind coins
Mt. Teapot
course 8 has a secret exit leading to Sherbet Land
Wario can turn 10 coins into a weapon to throw... I forgot all about that. Some doors need a 10-coin weapon to open them.
- Small Wario: same as when Mario defeated derp Wario at the end of SML2.
Jet Pot: Jet Wario - Peach's glide combined with body slam
Bull Pot: Bull Wario - stronger body slam, can stick to ceilings
Dragon Pot: Dragon Wario - destroy things with fire instead of body slam
- any pot or garlic changes Small Wario to normal Wario, then to Jet, then Bull, then Dragon
- hearts are now like coins, 1up for every 100 of them, contrasting SML's heart=1up and 100coin=1up... now coins are for the game's ending cutscenes
- keys, skull doors leading to treasure rooms. treasure also goes toward the ending cutscenes
- all the world names of Pirate Island are named after food...
- there are harmless enemies that are basically like coin bags for Wario
high playthrough summary:
Rice Lake... stage 3 is the only one with treasure somewhere.. stage 5, enemies already getting harder now. this boss is probably a good/easy way to grind coins
Mt. Teapot
course 8 has a secret exit leading to Sherbet Land
Saturday, September 13, 2014
Virtual Boy Wario Land - high playthrough log
Starting this playthrough during high session. I've never played this before.
14 levels... apparently there's a hidden treasure to find in each, except for the boss levels...
Intro cutscene... Wario notices some masked monsters taking treasure into a cave behind a waterfall... the door closes... 10 paintings in the wall pop out and scatter...
I'm missing the treasure from stage 3... I was sure I used fire on every wall and bumped every ceiling I could... this might be harder to 100% than I thought.
wow... I can't figure out the timing to hit this first boss... sometimes got lucky, but not lucky enough to hit him 3 times. actually, couldn't I go back to an earlier level, grab a dragon powerup, backtrack to the elevator, then kill this boss easily? of he's vulnerable to fire, that is... Wario Land bosses usually only have one way to hit them.
at a game over... a bat takes one of your treasures away so you have to go back and get it again.
14 levels... apparently there's a hidden treasure to find in each, except for the boss levels...
Intro cutscene... Wario notices some masked monsters taking treasure into a cave behind a waterfall... the door closes... 10 paintings in the wall pop out and scatter...
I'm missing the treasure from stage 3... I was sure I used fire on every wall and bumped every ceiling I could... this might be harder to 100% than I thought.
wow... I can't figure out the timing to hit this first boss... sometimes got lucky, but not lucky enough to hit him 3 times. actually, couldn't I go back to an earlier level, grab a dragon powerup, backtrack to the elevator, then kill this boss easily? of he's vulnerable to fire, that is... Wario Land bosses usually only have one way to hit them.
at a game over... a bat takes one of your treasures away so you have to go back and get it again.
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