Many SPOILERS are contained throughout these posts. You have been warned!

Wednesday, November 1, 2017

Ori and the Blind Forest hard mode playthrough log part 5

I can't think of much new stuff that the glide ability gives me access to... all I know is that the next destination, for the Veil of Warmth, is further northwest of the Valley of the Wind.

I found out that the Black Root Burrows is actually an extra optional area that was added in to the Definitive Edition of this game, and I actually have everything I need to go through this area now... It turns out this area isn't as hard as I initially thought. Of course, now that I have a ton more life capacity and save capacity, this helps a lot.

There's another glowing orb thing that you gotta carry around, just like in Forlorn Ruins, except instead of allowing you to walk up certain walls/ceilings, this glowing orb lights up the area around you and also makes certain invisible platforms visible, and makes those blue light doors invisible so you can pass through them. You don't have access to any of your acrobatic abilities while carrying the orb, so it's a bit tougher of a platforming challenge... fortunately you can still drop the orb whenever you are safely on the ground, in order to more easily kill the enemies around you to make carrying the orb around easier. I just realized how useful the bash ability is in combat. Using it to deflect the enemy projectiles back at them as a means of getting rid of them, is much safer than rying to engage in close combat and platforming while at the same time dancing around their projectiles.

After getting through the darkness area and putting the orb back in its place, the entire area becomes bright again... and I already managed to get all the ability cell pickups here while it was dark lol... but the path in Black Root Burrows actually continues... I get the dash ability, which apparently is completely optional outside of this extra area... and since I already unlocked air dash in the ability tree I have that move now as well... This makes navigating through the world even faster and less tedious than before (and it already wasn't very tedious at all).

Next is a few platforming sections making use of the dash, and then you get to ANOTHER new ability, the Light Burst, which is basically a Yoshi's Island egg throw. This place uses this ability a lot to activate switches that only the Light Burst can reach... and you can also through the Light Burst straight up and then do a bash off of it in midair to get extra height without the use of an enemy... this opens up so much... I think pretty much nothing is out of reach anymore...

I'm not sure what's up with this little story sequence at the end of this area... it shows ghost images of a bunch more of those fat characters like the one who adopted Ori in the beginning... one of them died and then the other left home and went somewhere else.

Screenshots:

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