Many SPOILERS are contained throughout these posts. You have been warned!

Sunday, August 26, 2012

Sonic 3 & Knuckles high playthrough 2

After my first high playthrough a month ago, I played through Sonic 3 Complete again with Tails only, then again with Knuckles only... and then I started a Sonic-only file and used the special stage rings found in the first 2 acts of the game to clear all the special stages and unlock Super Sonic... now on that save file with Super Sonic unlocked, I'll play through the game again while high...

This is basically an easy mode playthrough at this point, because of how Super Sonic makes you invincible as long as you keep collecting rings... it'll be interesting to go through the whole game like this and see how different it feels from my earlier high playthrough.

Lava Reef Zone... overall I think this is my favorite zone in the game... even with Hyper Sonic, gotta be careful not to get crushed in Act 1 or fall off in Act 2... Act 2 also leads into that weird Master Emerald shrine bathed in darkness, in a cave...

Saturday, July 28, 2012

Sonic 3 & Knuckles high playthrough 1

Started a playthrough of this while vaping weed... Using the "Sonic 3 Complete" patch which makes it feel more like a single cohesive game and gets rid of the continuity errors and fixes some other stuff. It also adds the Sonic 3 final boss back into the game, which would've been cut out in the vanilla version of S3&K.

Got my first game over at Ice Cap act 2.

Holy hell I forgot how annoying AI Tails is in these games... so many times where he hits the boss right before you're about to and you get caught in the boss's invulnerability frames and screw up...

Launch Base Zone... this music epic...Sonic stole Eggman's ride at the end, found Knuckles, he fell off, the then the base launched and took off and Sonic went back on it to get to go after Eggman...

Got another game over at the Launch Base Eggman boss (the 2nd phase, the 1st phase was pathetically easy)... Also Tails isn't with me anymore on this boss so I can't blame that.

The 3rd phase is pretty hard too, mostly because you get 3 rings at the beginning and that's all you get for all 3 phases of the boss.

Sunday, July 15, 2012

Sonic Adventure 2 hi res dolphin playthrough while high

Decided to get high and replay this game, after doing the same with Sonic Adventure DX. I remember liking this game a lot, especially doing all the missions, A-ranking everything... it was quite a fun challenge.

Sonic's levels varied from annoying (Crazy Gadget) to really fun (Final Rush)... overall they were worse than the SA1 Sonic levels.

Tails' levels were... meh... I think I liked Gamma's shooting levels a lot more, and the Tails flying platforming levels in SA1 more than that.

Knuckles' and Rouge's levels were fun all around... way better designed than the SA1 Knuckles levels, and also way more confusing.

The Chao garden in this is way more addicting... probably in part because you can get to it very easily and quickly compared to the one in SADX.

Eggman's levels just felt like alternate paths to the Tails levels, with more of the same shit. Actually these can be kinda fun sometimes... the little extra platforming challenges to get to 1ups and stuff are fun.

I managed to A-rank a few of the Sonic and Shadow levels on the first try, like Radical Highway, White Jungle... as some of the Knuckles/Rouge levels, and a few of the Tails/Eggman levels I got A-rank on mostly from comboing so many things... but mostly got C-D on everything else...

The level where Rouge breaks into Eggman's base... it's like Death Chamber but with patrol robots and E-series bots...

Security Hall is the hardest treasure hunting level in the game for sure...

There's some really lazy stuff in this game though... That Golem turning against Eggman, just an excuse to reuse the same boss fight...

Mad Spaaaace... this is probably my favorite treasure hunting level.

Eggman's last level is pretty fun... A-ranked it on the first try.

C-ranked the Last Story mission...

"The controller is the one who unifies the chaos" = "Chaos Control"
mind blown...

I underestimated how short this game was... Beat all of it in one sitting while high... I guess when you're not going for emblems and stuff it's much shorter than Sonic Adventure 1.


Screenshots:


Sonic Adventure 2 dolphin screenshot Sonic Adventure 2 dolphin screenshot

Sunday, July 8, 2012

Sonic Adventure DX hi res dolphin playthrough part 3/3 - Big, Gamma, and Final story

Although I finished most of Knuckles' story in the 2nd session, I left a bit of it for later... Now for this weed edible session, I plan to do Big's story, then finish Knuckles, then E-102 Gamma's story, then do the final ending.

I beat all of Big's levels in less than an hour... Froggy merged with Chaos 6, and I had to fish him out...

The Tikal scene with Big is really really weird...

Time to go and finish repairing the Master Emerald...
Got to the jungle with Knuckles...
Two stone statues... the door to the past...
You have to explore this jungle maze to open the next level... found a silver statue hidden in a dead end underground...

Found the Lost World level... then Knuckles gets teleported to the Angel Island ruins of the past... Tikal is begging the Master Emerald to leave this place before her father finds it...

Back in the present, Knuckles follows E-102 to the Egg Carrier for the last remaining pieces...

Found Eggman's private room... wow I don't remember this at all.

Sky Deck... this level is kinda hard, with those missiles coming out of the wall constantly...

Knuckles fights Chaos 6, while Sonic goes after Eggman... Knuckles considers the story over at this point once the Master Emerald is restored.

E-102... yeah like I thought, the Final Egg is the training level...

Captured the frog at the beach... got teleported to past Angel Island... this is even weirder than Big's trip to the past.
Location: Unknown. This presents a problem...
Gamma goes into the wrong room, sees one of the other robots in pieces...

Sunday, July 1, 2012

Sonic Adventure DX hi res dolphin playthrough part 2/3 - Tails, Knuckles and Amy levels

Another high edible session... The previous session was just going through Sonic's story, which is the longest of all the characters. This time I went through the much shorter Tails, Knuckles, and Amy stories.

Tails is mostly just the same as Sonic's story... even most of the levels are the same... but you get to see a bit more of how he found some of the emeralds...

A frog takes the red chaos emerald that Tails found in the forest... chased it at Sand Hill...

Tails met Tikal in the past... exploring this place with Tails' flying ability is really fun.

The Sky Deck level with Tails is so ridiculously easy...

Tails rescues Amy while Sonic puts a stop to Eggman's plan...

oh shit I forgot this part... Tails' story goes on a bit further past the point where Sonic's story ends. Egman crashes into Station Square, and tries to detonate a missile.... then you have to race through the Speed Highway level against Eggman... the flying shortcuts make it an entirely different level basically.

Tails fights a big endgame Eggman boss battle...

Knuckles' story goes by really fast... it starts to get a bit hard at the Red Mountain level... you have to rely on the wind gusts to save you from falling and sometimes they don't work.

Amy's story is the most interesting non-Sonic story, because she crosses paths with the main plot at various times while going on her own unrelated adventure.

She rescues a bird from Eggman's robot... thinks the robot is after her...

Sunday, June 24, 2012

Sonic Adventure DX hi res dolphin playthrough part 1/3 - Sonic's levels

Right after 100% completing Sonic Generations, I decided to get high and replay this game on dolphin... Here's some random unorganized thoughts I wrote down as I played through Sonic's story.

This Sonic is in a weird mid range between classic Sonic and modern Sonic... he's a bit of both.

The first couple levels are very easy to find in the hub world... nothing much to say about them. It's immediately noticeable how bad this game really is in comparison to the newer 3d Sonic games like Generations and Colors... The music is so good though, it's probably the main thing that made me love this game back then.

Casinopolis is the first level that's a bit tricky to get to... it involves finding the lightspeed dash ability that is randomly found in the sewer...

Found this cool card pinball minigame with a NiGHTS cameo... and also a slot machine pinball area like in Sonic 2.
The lobby/shower area is weird... Every time you come out of the pinball zone it fills up with rings and you have to go through a short action/platforming section to get back to the lobby, until you deposit enough rings to get to the chaos emerald.
Sonic: "Hmm, pinball"
yes...

Took ice key to the west cave in Mystic Ruins
Icecap... this level has some old school platforming, it really feels like a classic Sonic level, with some slow parts mixed in.

These levels are easy on the "C" mission, which is just "get to the goal ring/emerald", but the later missions are quite a bit more challenging...

So Eggman is in control of this Chaos character... in other words... he has... Chaos Control?

Sunday, May 20, 2012

VVVVVV high playthrough log

Wow, how did I not know about this awesome game until now... This is the perfect game to play the first playthrough while high on edibles... This soundtrack... This humor... so amazing

Rescued Violet, found the ship + teleporter hub... the others are lost somewhere in this VVVVVV dimension and can't teleport back cuz they don't know where they are in relation to where the ship is.

Found Vermilion in the tower...
If you fall up, just pick yourself down.
Doing things the hard way...
uh... should I... yeah

I love all these self aware level names... each screen has a different title... this game is genius.

Finally found the yellow guy, Vitellary... there's this cool dual-character gameplay section.
WTF flashing lsd elephant... and a very far out of the way trinket...

These parts are levels/dungeons... you can see the tiles but not the stuff inside them...
Rescued Verdigris after that Pacman-like area...

One crew member remains...

New area: Gravitron... this game officially wants me dead. At least there's a lot of checkpoints.

New area: Single Slit Experiment...

WOOOW this is amazing... these gravity flippers kind of turn it into a standard sidescrolling platformer with weird glitches... "SYNTAX ERROR" lmao

Sunday, May 6, 2012

Sonic Generations high playthrough log

Just some unorganized notes/thoughts I had when I got high and played through Sonic Generations for the first time...



Okay, so this Sonic is from the original Genesis game... he doesn't talk at all...

Tails and Amy come to this dimension after Chemical Plant...

The red rings you collect in the levels actually have a good reward, you can exchange them for new abilities, like Power Break.

Knuckles showed up after clearing Sky Sanctuary.

Exploring the hub... there's Challenge gates... Boss gates locked by keys... alright... Found Casino Night Zone hidden in a breakable wall... cool it's like a bonus pinball stage.

Knuckles buried treasure challenge... Sky Sanctuary speed challenge... Chemical Plant with bubble shield challenge... Amy spinning top race... Wow these challenges are really fun and unique. A lot of these challenges are actually completely new levels, while others are the same levels you've beaten already but with a gimmick.

Metal Sonic battle for a chaos emerald... easy S rank.

Death Egg robot... epic music for a pathetically easy boss... another easy S rank and chaos emerald...

Speed Highway... lol this level feels weird with classic Sonic. S-ranked Act 2 with modern Sonic first try.
Cream and Cheese show up after that...
OMG 2D City Escape is brilliant... and 3D City Escape is a huge improvement over SA2.
Rouge showed up and met classic Sonic...

Sunday, April 22, 2012

Banjo-Kazooie high playthrough part 3/3

Finished the rest of the game on another 10/10 high edibles session.

Finished everything at Gobi's Valley, then went to do the 2nd crocodile minigame in Bubblegloop Swamp, and the 2nd Boggy race in Freezeezy Peak. That race was actually decently challenging.

Mad Monster Mansion portrait near the Rusty Bucket Bay entrance... I'm kinda remembering now how all the portraits in the hub world are kinda placed in a way that makes you find where the next level after that is... except for the Click Clock Wood one.

That timed glass sliding puzzle thing is only hard because of the camera angel.
Swam down the well and got the stuff at the bottom of it, even though I know it's much easier to do this later as a pumpkin...
The giant haunted church, with the rhyming ghost piano player... this part is really huge and atmospheric... almost missed finding the flight pad.
Creepy potted plants that say "thank you" in a really strange voice... wow
Some of the windows lead to random hidden rooms with nothing but monsters + consumable pickups
I remember having a lot of trouble at this hedge maze part when I first played this, I guess I didn't know back then that you can kill the ghosts with gold feathers and they don't respawn.
Exploring this level again as the pumpkin, with all the enemies gone, is really fun... just taking in the atmosphere...

Friday, April 20, 2012

Banjo-Kazooie high playthrough part 2/3

Did some vaping and played through Freezeezy Peak and Gobi's Valley... the only 2 levels where you have to go back to them after getting an ability in the other level

Beak-bombing all those annoying snowmen on their hats is so satisfying... then as I was running low on feathers I went ontop of the giant snowman and got the 2 jiggies that were just sitting there out in the open.

These levels with flight pads in them... there's like no reason to do any of the intended platforming obstacles, you can just bypass everything... lol N64 game design.

Turning into a walrus... this is the point where they kinda ran out of interesting ideas for transformations... you can't do anything with it except slowly crawl around everywhere.

Brentilda, a fairy that you can find throughout the hub world... tells you little tidbits of trivia about Gruntilda's personal life... this game is so silly
Cockroaches and Cream... god damn that sounds nasty

lol the architecture of Grunty's tower makes no sense... going inside the mouth of a Grunty statue leads to a lava pit room out of nowhere... found the Gobi's Valley portrait here... and then it leads to an outdoor graveyard area... what? am I still inside the tower?

Despite it being weirdly designed, I still find it easy to find my way around even after all this time.

Died for the first time ever at the timed pyramid maze thing...

Banjo Kazooie screenshot Banjo Kazooie screenshot