The Manor level in Subcon Forest chapter is insane...
Even just the approach into the manor is kinda unsettling, as the
atmosphere suddenly changes to a spooky, desolate snowy area with a
bunch of abandoned shacks... and then you see the mansion off in the
distance...
I like to play video games and write lots of words about them... Sometimes while high on weed. On this site I'm archiving all of my video game logs, including any initial impressions, progress updates, retrospective opinions, and other notes that I feel are worth sharing.
Many SPOILERS are contained throughout these posts. You have been warned!
Sunday, October 15, 2017
Thursday, October 12, 2017
A Hat in Time screenshots log part 4
I could either continue Chapter 3 now or start Chapter 4: Alpine Skyline.
Chapter 4's hub area is a few rooms... there's another relic stand you can find by using the Dweller's Mask, and getting to the world itself requires the hookshot badge.
This chapter doesn't seem to have any acts... just one level labeled "FREE ROAM - Do Whatever You'd Like"
Woah... this place is really epic looking... it feels like an outdoor Zelda dungeon.
Chapter 4's hub area is a few rooms... there's another relic stand you can find by using the Dweller's Mask, and getting to the world itself requires the hookshot badge.
This chapter doesn't seem to have any acts... just one level labeled "FREE ROAM - Do Whatever You'd Like"
Woah... this place is really epic looking... it feels like an outdoor Zelda dungeon.
A Hat in Time screenshots log part 2
I did everything I could in Chapter 2... the next act requires an ability I don't have yet, and I still need to beat 1 more act to unlock the boss.
Went back to world 1... there's a couple time rifts here I haven't found yet, including a purple one that I know the location of but I can't get the portal to appear. I guess the purple ones require something special that you have to figure out, unlike the blue ones which are just straightforward?
lol this one yarn piece I found is so pointless. It requires the Ice Hat to get to it, and it's just another Ice Hat yarn piece which you don't need anymore by the time you're able to get it.
Oh I see... the purple rift portal was floating in the air, I just didn't see it before. The purple portals are where the time piece hit somebody on the head, and created a world made up of that person's memories. There's a bunch of optional photos you can find in these memory rift levels.
Act 2 of Chapter 3 is very long... first you have to fully explore the expansive forest/swamp section and platform across a lot of tree branches. using the dweller spirits to make the green tree platforms solid... it took me a while to realize I had the yarn for a new hat, the Dweller Mask, which lets you have the same "dweller vision" except anywhere.
After opening up the whole forest by feeding all the paintings to to the fire spirits, I spent a lot of time exploring the treetops and collecting all the yarn pieces and relics I could find... then I finally went inside the well where Act 2 actually starts for real. This part is just a very simple linear path to try out your new hookshot badge.
Went back to world 1... there's a couple time rifts here I haven't found yet, including a purple one that I know the location of but I can't get the portal to appear. I guess the purple ones require something special that you have to figure out, unlike the blue ones which are just straightforward?
lol this one yarn piece I found is so pointless. It requires the Ice Hat to get to it, and it's just another Ice Hat yarn piece which you don't need anymore by the time you're able to get it.
Oh I see... the purple rift portal was floating in the air, I just didn't see it before. The purple portals are where the time piece hit somebody on the head, and created a world made up of that person's memories. There's a bunch of optional photos you can find in these memory rift levels.
Act 2 of Chapter 3 is very long... first you have to fully explore the expansive forest/swamp section and platform across a lot of tree branches. using the dweller spirits to make the green tree platforms solid... it took me a while to realize I had the yarn for a new hat, the Dweller Mask, which lets you have the same "dweller vision" except anywhere.
After opening up the whole forest by feeding all the paintings to to the fire spirits, I spent a lot of time exploring the treetops and collecting all the yarn pieces and relics I could find... then I finally went inside the well where Act 2 actually starts for real. This part is just a very simple linear path to try out your new hookshot badge.
Wednesday, October 11, 2017
A Hat in Time screenshots log part 1
Started playing this today. I got through most of the first world and started the 2nd world.
It's pretty much just like Mario Sunshine. It's the same sort of world/mission structure where you go into a mission with the objective of collecting a time piece (the shines of this game). Although the hub world is very small (more like the Mario Galaxy hubs), there's a lot of neat things going on in it though, and it feels much less empty and dull than the Yooka Laylee hub. The secret void levels from Sunshine are in this game too... it's like, not even trying to hide the Mario Sunshine influence.
The level designs definitely feel much more Mario-style than Banjo-style, as in, they're much more conducive to your faster, more acrobatic moveset, and traveling around through the world feels fun and not just like a chore... There's a little bit of story/cutscenes involved sometimes, but they're very simple and non-obtrusive.
All the NPCs have fully voiced dialog like in Psychonauts. The main character is a mute, and everyone just calls her "Hat Kid". The cutscenes are all really cute and funny... it's a different kind of humor than Yooka Laylee was going for, it's much less in your face and more of a charming, cute type of humor.
The movement is great, it's just like Mario Sunshine but without the fludd, and Hat Kid can run up walls and climb up them very quickly... There's more movement options that you unlock throughout the game by gaining more hats, which are unlocked by finding certain pieces of yarn in the levels. These yarn pieces are very easy to spot, so I don't think unlocking all the hats will be a problem. So far I've found a hat that lets you run, and a witch hat that lets you cook projectiles or something (I dunno I never used that one much, I'm all about the running hat). The default top hat is the most useful if you are stuck, it can point you in the direction of your current objective.
There's also a bunch of little jewels scattered around throughout the levels. At first I thought these were like the notes in BK, and I'm like "wtf this is ridiculous, there's way too many, I'll never finish collecting all of them", but then I quickly realized these things are more like coins in Mario games, and there's no level counter for them. They are used as currency to buy badges, which give you secondary abilities or effects. You can only have so many badges equipped at once. The one that lets you not get knocked back when you run into walls while air-dashing is a must-have imo.
Oh and there's another type of collectible called "Relics", and there's some sort of hub world thing that you do with them to unlock various non-important things like new skins for your hats or something... I'm not quite sure. These and the currency collectible seem very optional, and not meant to take your focus away from the main objective of collecting time pieces. It's just something to reward you for exploring.
The music is alright so far. Maybe not something I'd download listen to by itself, but it's very pleasant.
The 1st world reminded me a lot of Sunshine, but the 2nd world has major Psychonauts vibes. There's a lot of stealth and adventure elements.
Act 2 is a lot of running around collecting clues and finding keys to unlock doors, while you act in a movie called "Murder on the Owl Express". There's a murder of crows that are investigating a murder and asking everyone all sorts of personal questions.
The acts in world 2 switch back and forth between helping the 2 movie film rivals. In Act 3 you help DJ Grooves by becoming a popular diva and going around gaining fan club points by doing interviews with DJ Grooves and getting your photo taken and stuff.
I went into world 3 as soon as I unlocked it. It's actually back in the first room where you started the game, where the pillow pile is. The Subcon Forest is a really dark, creepy level that kinda has Banjo-Kazooie-esque level design but with more Psychonauts-esque creepyness. The first thing I did there was climb the giant tree that goes up WAY higher than I imagined. I fell off a lot, but eventually finally made it to the top to find a relic.
It took me a while to figure out how to destroy the ice blocks in this world, until I realized that the big fruits you can carry around become explosive bombs when a bomb ghost merges into it. At first I thought of trying the witch hat projectiles to destroy the ice, then I tried the Ice Hat I recently got in world 2 to destroy it with a ground pound... seems like the only purpose of the ice hat is to specifically bounce off the platforms with the ice symbol on them.
It's pretty much just like Mario Sunshine. It's the same sort of world/mission structure where you go into a mission with the objective of collecting a time piece (the shines of this game). Although the hub world is very small (more like the Mario Galaxy hubs), there's a lot of neat things going on in it though, and it feels much less empty and dull than the Yooka Laylee hub. The secret void levels from Sunshine are in this game too... it's like, not even trying to hide the Mario Sunshine influence.
The level designs definitely feel much more Mario-style than Banjo-style, as in, they're much more conducive to your faster, more acrobatic moveset, and traveling around through the world feels fun and not just like a chore... There's a little bit of story/cutscenes involved sometimes, but they're very simple and non-obtrusive.
All the NPCs have fully voiced dialog like in Psychonauts. The main character is a mute, and everyone just calls her "Hat Kid". The cutscenes are all really cute and funny... it's a different kind of humor than Yooka Laylee was going for, it's much less in your face and more of a charming, cute type of humor.
The movement is great, it's just like Mario Sunshine but without the fludd, and Hat Kid can run up walls and climb up them very quickly... There's more movement options that you unlock throughout the game by gaining more hats, which are unlocked by finding certain pieces of yarn in the levels. These yarn pieces are very easy to spot, so I don't think unlocking all the hats will be a problem. So far I've found a hat that lets you run, and a witch hat that lets you cook projectiles or something (I dunno I never used that one much, I'm all about the running hat). The default top hat is the most useful if you are stuck, it can point you in the direction of your current objective.
There's also a bunch of little jewels scattered around throughout the levels. At first I thought these were like the notes in BK, and I'm like "wtf this is ridiculous, there's way too many, I'll never finish collecting all of them", but then I quickly realized these things are more like coins in Mario games, and there's no level counter for them. They are used as currency to buy badges, which give you secondary abilities or effects. You can only have so many badges equipped at once. The one that lets you not get knocked back when you run into walls while air-dashing is a must-have imo.
Oh and there's another type of collectible called "Relics", and there's some sort of hub world thing that you do with them to unlock various non-important things like new skins for your hats or something... I'm not quite sure. These and the currency collectible seem very optional, and not meant to take your focus away from the main objective of collecting time pieces. It's just something to reward you for exploring.
The music is alright so far. Maybe not something I'd download listen to by itself, but it's very pleasant.
The 1st world reminded me a lot of Sunshine, but the 2nd world has major Psychonauts vibes. There's a lot of stealth and adventure elements.
Act 2 is a lot of running around collecting clues and finding keys to unlock doors, while you act in a movie called "Murder on the Owl Express". There's a murder of crows that are investigating a murder and asking everyone all sorts of personal questions.
The acts in world 2 switch back and forth between helping the 2 movie film rivals. In Act 3 you help DJ Grooves by becoming a popular diva and going around gaining fan club points by doing interviews with DJ Grooves and getting your photo taken and stuff.
I went into world 3 as soon as I unlocked it. It's actually back in the first room where you started the game, where the pillow pile is. The Subcon Forest is a really dark, creepy level that kinda has Banjo-Kazooie-esque level design but with more Psychonauts-esque creepyness. The first thing I did there was climb the giant tree that goes up WAY higher than I imagined. I fell off a lot, but eventually finally made it to the top to find a relic.
It took me a while to figure out how to destroy the ice blocks in this world, until I realized that the big fruits you can carry around become explosive bombs when a bomb ghost merges into it. At first I thought of trying the witch hat projectiles to destroy the ice, then I tried the Ice Hat I recently got in world 2 to destroy it with a ground pound... seems like the only purpose of the ice hat is to specifically bounce off the platforms with the ice symbol on them.
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