This game starts off really boring, but then it picks up as you gain more and more abilities. At first you're just exploring a barren, linear path using your flash light to see where to go.. and then you gain stuff like a Mass Generator that lets you sink into water, and a stabilizer that lets you fly with more precision.
Then it starts to get good when there are actual obstacles you have to avoid. Getting hit usually just makes you restart right before where you died, so it's just trial and error. the game keeps a log of all the stuff that has happened to your ship, including your deaths, so it kind of challenges you to get through without dying once.
Later you get the electric engine, which makes way less heat and noise than the fuel engine, and it's needed for sneaking passed certain objects that attack you if they sense too much heat or sound.. there's also objects that sense electricity levels, and those I think the only way to get through them is with going really slowly with minimum thrusters.
Level 13 is where it starts to get really hard. there's an enemy with homing missiles that shoots if it senses you, and you actually NEED it to sense and shoot at you in order to unlock certain doors... or at least that's what I assumed at first. I died a lot trying to do it that way, but actually all you need to do is sneak past this enemy with the Mass Generator and then hit the switch behind him to open the door.
The puzzles keep getting more and more tricky... this game actually turned out to be really good.
Level 30 is crazy.. it's entirely filled with enemies that sense sound and electricity, so you can't move with your fuel engine or your electric engine or else you're dead. the new "booster" engine was introduced in the previous level, but this engine requires you to charge its battery every so often, and charging it is loud... there's way too many enemies to go through them all on one charge, but some parts you can actually lure the enemies away for a few seconds in order to charge and then resume using the booster.
I didn't know this at first, and I got through most of it by just having everything in my electric engine turned off except for the anti-gravity, and it used just barely a low enough electricity level that I could sneak through by flipping my gravity on/off and using the tilted ceiling to gain small bits of forward momentum..
Level 31 starts to get kinda creepy.. there's some weird special effect that keeps happening and makes my ship change its configuration and/or lose some of its abilities, without warning.
I really like how this level looks.. the subtle 3d effect with the lighting looks really cool.
And then it gets creepier... the ship's system gets a virus or something and a bunch of stuff goes haywire.. and then shuts down and has to reboot. the control screen now has a crack in it and missing some controls.
Level 35 is really neat.. there's hot sections and cold sections, and you gotta build up heat in the hot section in order to survive the cold section long enough to open the door with the electric engine.. then you gotta build up cold in the cold section in order to make it through the next hot section..
The next few levels go through even more tricky hot+cold combination puzzles. also I keep on losing more and more of my ship's features. I think pretty soon I'll be back to what it was like in the beginning of the game
level 37 is mostly outside in a blizzard, where if you go too far in any direction you'll freeze and die no matter what.. there's little pockets of warm caves where you can build up heat, but they're not easy to find..
The ending was really cute and silly.. also kinda depressing. I like this game a lot.
Tried out the bonus levels. but these are way too hard, the 1st bonus level requires you to do some precise awkward dive into the water while shooting the switch at the lowest point in the dive. this seems more like it's focused on really hard to execute physics rather than puzzle solving.
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