Just finished this game on Hero mode. I didn't go for 100% completion, but I did all of the major sidequests and stuff without ever opening a walkthrough.
Here's some spoiler-filled screenshots that I took throughout my playthrough
http://www.flickr.com/photos/113754103@N04/11827047776/
http://www.flickr.com/photos/113754103@N04/11826714504/
http://www.flickr.com/photos/113754103@N04/11827302606/
http://www.flickr.com/photos/113754103@N04/11915174604/
http://www.flickr.com/photos/113754103@N04/12002670566/
http://www.flickr.com/photos/113754103@N04/12001911405/
http://www.flickr.com/photos/113754103@N04/12002995696/
http://www.flickr.com/photos/113754103@N04/12003910796/
man... my love of this game is totally renewed. I always seem to forget
exactly how great this game is until I go and replay it again.
I like to play video games and write lots of words about them... Sometimes while high on weed. On this site I'm archiving all of my video game logs, including any initial impressions, progress updates, retrospective opinions, and other notes that I feel are worth sharing.
Many SPOILERS are contained throughout these posts. You have been warned!
Saturday, January 18, 2014
Saturday, October 5, 2013
Super Mario 3D World is everything great about Mario games bundled into one
If there's one series that has consistently gotten better and better with each new sequel, it's the main console Mario 3D platformer series. The last one we got was Super Mario Galaxy 2, which did every thing Galaxy 1 did but way better. Galaxy 1 was better than Sunshine, and Sunshine improved upon what made Super Mario 64 great.
Wednesday, September 11, 2013
Flower (PS3) high playthrough log
Played this while vaping some dank flower... I really liked playing Journey while high, hoping for a similar experience with this.
wow that 3rd level... riding the fast wind through a valley of flower...
4th level... nighttime... flowers can only be seen in light, so now when I get to a set of flowers, a firefly comes, and I make it light up all the other fireflies in the grase, then that makes street lights turn on... oh wait, now the lights are getting dimmer...
gah... it's dark and scary now... this is a lot like that part in Journey where you are dropped into a pit of darkness and despair... now I'm looking for the faintest glimmer of light to head towards...
5th level... gotta sneak around the hard to see electrified metal... getting the flowers lights up the metal and guides you to the next set of flowers...
with more and more towers lit up, it becomes easier to collect the flowers scattered on the hills...
now in another windy cavern/trench, with split path choices... failing to dodge all the metal... wait how can wind get electrified anyway?
6th level... pedal power is so huge now... can't even collect all the flowers, there's too many...
so, I'm like a magical flower virus, going around rampaging through all the mechanical city structures and other non-flower things, and turning it all into flower fields... I even turned a big electrical tower into a giant cherry tree...
7th level is the credits sequence...
This game was so fun... felt awesome covering the whole city in flowers.
wow that 3rd level... riding the fast wind through a valley of flower...
4th level... nighttime... flowers can only be seen in light, so now when I get to a set of flowers, a firefly comes, and I make it light up all the other fireflies in the grase, then that makes street lights turn on... oh wait, now the lights are getting dimmer...
gah... it's dark and scary now... this is a lot like that part in Journey where you are dropped into a pit of darkness and despair... now I'm looking for the faintest glimmer of light to head towards...
5th level... gotta sneak around the hard to see electrified metal... getting the flowers lights up the metal and guides you to the next set of flowers...
with more and more towers lit up, it becomes easier to collect the flowers scattered on the hills...
now in another windy cavern/trench, with split path choices... failing to dodge all the metal... wait how can wind get electrified anyway?
6th level... pedal power is so huge now... can't even collect all the flowers, there's too many...
so, I'm like a magical flower virus, going around rampaging through all the mechanical city structures and other non-flower things, and turning it all into flower fields... I even turned a big electrical tower into a giant cherry tree...
7th level is the credits sequence...
This game was so fun... felt awesome covering the whole city in flowers.
Wednesday, July 10, 2013
Journey (PS3) high playthrough log
In this game, you're a strange 2 legged creature wearing a robe of ribbons... there are other ribbons with that same design floating around, and you call to them with a bell noise to increase your ribbon power, allowing you to temporarily fly... it's like just being in proximity to these special ribbons gives you flight power... It's like a cat designed this game...
When you don't have any ribbon power, all you can do is walk and climb up small ledges... you end up going so slowly that it just makes you give up on trying to go in any direction where there's no ribbon power to collect... The ribbons guide you on the linear path through the game.
Each... checkpoint? is like a mural printed on a wall of sand... when you light up all the monuments near it, the wall of sand opens up a tunnel... the mural is like some metaphoric religious journey or something...
Oh man... the more ribbons you set free, the more "floaty" the game feels... it starts becoming more and more of a flying game rather than a platformer... it's not about controlling the ribbons or leading them... trying to do that only gets you going the wrong way... the whole point is to follow along with the crowd of ribbons... trust that they won't lead you into danger...
But then... inside a dark mountain... you fall into the pit of darkness and despair... no ribbons in sight... but wait, I see a glimmer of light in the distance... that's the way to go! The statues lead the way... eventually I find a map on the wall, and the ribbons catch up to me and start brightening the place up and making the game more "floaty" again... There's so many ribbons here now, this sacred temple looking area is like a free-flying zone. I keep raising the level of the pool of ribbon magic, allowing me to keep flying higher and higher, and got to the next mural checkpoint...
Sunday, August 26, 2012
Sonic 3 & Knuckles high playthrough 2
After my first high playthrough a month ago, I played through Sonic 3 Complete again with Tails only, then again with Knuckles only... and then I started a Sonic-only file and used the special stage rings found in the first 2 acts of the game to clear all the special stages and unlock Super Sonic... now on that save file with Super Sonic unlocked, I'll play through the game again while high...
This is basically an easy mode playthrough at this point, because of how Super Sonic makes you invincible as long as you keep collecting rings... it'll be interesting to go through the whole game like this and see how different it feels from my earlier high playthrough.
Lava Reef Zone... overall I think this is my favorite zone in the game... even with Hyper Sonic, gotta be careful not to get crushed in Act 1 or fall off in Act 2... Act 2 also leads into that weird Master Emerald shrine bathed in darkness, in a cave...
This is basically an easy mode playthrough at this point, because of how Super Sonic makes you invincible as long as you keep collecting rings... it'll be interesting to go through the whole game like this and see how different it feels from my earlier high playthrough.
Lava Reef Zone... overall I think this is my favorite zone in the game... even with Hyper Sonic, gotta be careful not to get crushed in Act 1 or fall off in Act 2... Act 2 also leads into that weird Master Emerald shrine bathed in darkness, in a cave...
Saturday, July 28, 2012
Sonic 3 & Knuckles high playthrough 1
Started a playthrough of this while vaping weed... Using the "Sonic 3 Complete" patch which makes it feel more like a single cohesive game and gets rid of the continuity errors and fixes some other stuff. It also adds the Sonic 3 final boss back into the game, which would've been cut out in the vanilla version of S3&K.
Got my first game over at Ice Cap act 2.
Holy hell I forgot how annoying AI Tails is in these games... so many times where he hits the boss right before you're about to and you get caught in the boss's invulnerability frames and screw up...
Launch Base Zone... this music epic...Sonic stole Eggman's ride at the end, found Knuckles, he fell off, the then the base launched and took off and Sonic went back on it to get to go after Eggman...
Got another game over at the Launch Base Eggman boss (the 2nd phase, the 1st phase was pathetically easy)... Also Tails isn't with me anymore on this boss so I can't blame that.
The 3rd phase is pretty hard too, mostly because you get 3 rings at the beginning and that's all you get for all 3 phases of the boss.
Got my first game over at Ice Cap act 2.
Holy hell I forgot how annoying AI Tails is in these games... so many times where he hits the boss right before you're about to and you get caught in the boss's invulnerability frames and screw up...
Launch Base Zone... this music epic...Sonic stole Eggman's ride at the end, found Knuckles, he fell off, the then the base launched and took off and Sonic went back on it to get to go after Eggman...
Got another game over at the Launch Base Eggman boss (the 2nd phase, the 1st phase was pathetically easy)... Also Tails isn't with me anymore on this boss so I can't blame that.
The 3rd phase is pretty hard too, mostly because you get 3 rings at the beginning and that's all you get for all 3 phases of the boss.
Sunday, July 15, 2012
Sonic Adventure 2 hi res dolphin playthrough while high
Decided to get high and replay this game, after doing the same with Sonic Adventure DX. I remember liking this game a lot, especially doing all the missions, A-ranking everything... it was quite a fun challenge.
Sonic's levels varied from annoying (Crazy Gadget) to really fun (Final Rush)... overall they were worse than the SA1 Sonic levels.
Tails' levels were... meh... I think I liked Gamma's shooting levels a lot more, and the Tails flying platforming levels in SA1 more than that.
Knuckles' and Rouge's levels were fun all around... way better designed than the SA1 Knuckles levels, and also way more confusing.
The Chao garden in this is way more addicting... probably in part because you can get to it very easily and quickly compared to the one in SADX.
Eggman's levels just felt like alternate paths to the Tails levels, with more of the same shit. Actually these can be kinda fun sometimes... the little extra platforming challenges to get to 1ups and stuff are fun.
I managed to A-rank a few of the Sonic and Shadow levels on the first try, like Radical Highway, White Jungle... as some of the Knuckles/Rouge levels, and a few of the Tails/Eggman levels I got A-rank on mostly from comboing so many things... but mostly got C-D on everything else...
The level where Rouge breaks into Eggman's base... it's like Death Chamber but with patrol robots and E-series bots...
Security Hall is the hardest treasure hunting level in the game for sure...
There's some really lazy stuff in this game though... That Golem turning against Eggman, just an excuse to reuse the same boss fight...
Mad Spaaaace... this is probably my favorite treasure hunting level.
Eggman's last level is pretty fun... A-ranked it on the first try.
C-ranked the Last Story mission...
"The controller is the one who unifies the chaos" = "Chaos Control"
mind blown...
I underestimated how short this game was... Beat all of it in one sitting while high... I guess when you're not going for emblems and stuff it's much shorter than Sonic Adventure 1.
Screenshots:
Sonic's levels varied from annoying (Crazy Gadget) to really fun (Final Rush)... overall they were worse than the SA1 Sonic levels.
Tails' levels were... meh... I think I liked Gamma's shooting levels a lot more, and the Tails flying platforming levels in SA1 more than that.
Knuckles' and Rouge's levels were fun all around... way better designed than the SA1 Knuckles levels, and also way more confusing.
The Chao garden in this is way more addicting... probably in part because you can get to it very easily and quickly compared to the one in SADX.
Eggman's levels just felt like alternate paths to the Tails levels, with more of the same shit. Actually these can be kinda fun sometimes... the little extra platforming challenges to get to 1ups and stuff are fun.
I managed to A-rank a few of the Sonic and Shadow levels on the first try, like Radical Highway, White Jungle... as some of the Knuckles/Rouge levels, and a few of the Tails/Eggman levels I got A-rank on mostly from comboing so many things... but mostly got C-D on everything else...
The level where Rouge breaks into Eggman's base... it's like Death Chamber but with patrol robots and E-series bots...
Security Hall is the hardest treasure hunting level in the game for sure...
There's some really lazy stuff in this game though... That Golem turning against Eggman, just an excuse to reuse the same boss fight...
Mad Spaaaace... this is probably my favorite treasure hunting level.
Eggman's last level is pretty fun... A-ranked it on the first try.
C-ranked the Last Story mission...
"The controller is the one who unifies the chaos" = "Chaos Control"
mind blown...
I underestimated how short this game was... Beat all of it in one sitting while high... I guess when you're not going for emblems and stuff it's much shorter than Sonic Adventure 1.
Screenshots:
Sunday, July 8, 2012
Sonic Adventure DX hi res dolphin playthrough part 3/3 - Big, Gamma, and Final story
Although I finished most of Knuckles' story in the 2nd session, I left a bit of it for later... Now for this weed edible session, I plan to do Big's story, then finish Knuckles, then E-102 Gamma's story, then do the final ending.
I beat all of Big's levels in less than an hour... Froggy merged with Chaos 6, and I had to fish him out...
The Tikal scene with Big is really really weird...
Time to go and finish repairing the Master Emerald...
Got to the jungle with Knuckles...
Found the Lost World level... then Knuckles gets teleported to the Angel Island ruins of the past... Tikal is begging the Master Emerald to leave this place before her father finds it...
Back in the present, Knuckles follows E-102 to the Egg Carrier for the last remaining pieces...
Found Eggman's private room... wow I don't remember this at all.
Sky Deck... this level is kinda hard, with those missiles coming out of the wall constantly...
Knuckles fights Chaos 6, while Sonic goes after Eggman... Knuckles considers the story over at this point once the Master Emerald is restored.
E-102... yeah like I thought, the Final Egg is the training level...
Captured the frog at the beach... got teleported to past Angel Island... this is even weirder than Big's trip to the past.
I beat all of Big's levels in less than an hour... Froggy merged with Chaos 6, and I had to fish him out...
The Tikal scene with Big is really really weird...
Time to go and finish repairing the Master Emerald...
Got to the jungle with Knuckles...
Two stone statues... the door to the past...You have to explore this jungle maze to open the next level... found a silver statue hidden in a dead end underground...
Found the Lost World level... then Knuckles gets teleported to the Angel Island ruins of the past... Tikal is begging the Master Emerald to leave this place before her father finds it...
Back in the present, Knuckles follows E-102 to the Egg Carrier for the last remaining pieces...
Found Eggman's private room... wow I don't remember this at all.
Sky Deck... this level is kinda hard, with those missiles coming out of the wall constantly...
Knuckles fights Chaos 6, while Sonic goes after Eggman... Knuckles considers the story over at this point once the Master Emerald is restored.
E-102... yeah like I thought, the Final Egg is the training level...
Captured the frog at the beach... got teleported to past Angel Island... this is even weirder than Big's trip to the past.
Location: Unknown. This presents a problem...Gamma goes into the wrong room, sees one of the other robots in pieces...
Sunday, July 1, 2012
Sonic Adventure DX hi res dolphin playthrough part 2/3 - Tails, Knuckles and Amy levels
Another high edible session... The previous session was just going through Sonic's story, which is the longest of all the characters. This time I went through the much shorter Tails, Knuckles, and Amy stories.
Tails is mostly just the same as Sonic's story... even most of the levels are the same... but you get to see a bit more of how he found some of the emeralds...
A frog takes the red chaos emerald that Tails found in the forest... chased it at Sand Hill...
Tails met Tikal in the past... exploring this place with Tails' flying ability is really fun.
The Sky Deck level with Tails is so ridiculously easy...
Tails rescues Amy while Sonic puts a stop to Eggman's plan...
oh shit I forgot this part... Tails' story goes on a bit further past the point where Sonic's story ends. Egman crashes into Station Square, and tries to detonate a missile.... then you have to race through the Speed Highway level against Eggman... the flying shortcuts make it an entirely different level basically.
Tails fights a big endgame Eggman boss battle...
Knuckles' story goes by really fast... it starts to get a bit hard at the Red Mountain level... you have to rely on the wind gusts to save you from falling and sometimes they don't work.
Amy's story is the most interesting non-Sonic story, because she crosses paths with the main plot at various times while going on her own unrelated adventure.
She rescues a bird from Eggman's robot... thinks the robot is after her...
Tails is mostly just the same as Sonic's story... even most of the levels are the same... but you get to see a bit more of how he found some of the emeralds...
A frog takes the red chaos emerald that Tails found in the forest... chased it at Sand Hill...
Tails met Tikal in the past... exploring this place with Tails' flying ability is really fun.
The Sky Deck level with Tails is so ridiculously easy...
Tails rescues Amy while Sonic puts a stop to Eggman's plan...
oh shit I forgot this part... Tails' story goes on a bit further past the point where Sonic's story ends. Egman crashes into Station Square, and tries to detonate a missile.... then you have to race through the Speed Highway level against Eggman... the flying shortcuts make it an entirely different level basically.
Tails fights a big endgame Eggman boss battle...
Knuckles' story goes by really fast... it starts to get a bit hard at the Red Mountain level... you have to rely on the wind gusts to save you from falling and sometimes they don't work.
Amy's story is the most interesting non-Sonic story, because she crosses paths with the main plot at various times while going on her own unrelated adventure.
She rescues a bird from Eggman's robot... thinks the robot is after her...
Sunday, June 24, 2012
Sonic Adventure DX hi res dolphin playthrough part 1/3 - Sonic's levels
Right after 100% completing Sonic Generations, I decided to get high and replay this game on dolphin... Here's some random unorganized thoughts I wrote down as I played through Sonic's story.
This Sonic is in a weird mid range between classic Sonic and modern Sonic... he's a bit of both.
The first couple levels are very easy to find in the hub world... nothing much to say about them. It's immediately noticeable how bad this game really is in comparison to the newer 3d Sonic games like Generations and Colors... The music is so good though, it's probably the main thing that made me love this game back then.
Casinopolis is the first level that's a bit tricky to get to... it involves finding the lightspeed dash ability that is randomly found in the sewer...
Found this cool card pinball minigame with a NiGHTS cameo... and also a slot machine pinball area like in Sonic 2.
The lobby/shower area is weird... Every time you come out of the pinball zone it fills up with rings and you have to go through a short action/platforming section to get back to the lobby, until you deposit enough rings to get to the chaos emerald.
Sonic: "Hmm, pinball"
yes...
Took ice key to the west cave in Mystic Ruins
Icecap... this level has some old school platforming, it really feels like a classic Sonic level, with some slow parts mixed in.
These levels are easy on the "C" mission, which is just "get to the goal ring/emerald", but the later missions are quite a bit more challenging...
So Eggman is in control of this Chaos character... in other words... he has... Chaos Control?
This Sonic is in a weird mid range between classic Sonic and modern Sonic... he's a bit of both.
The first couple levels are very easy to find in the hub world... nothing much to say about them. It's immediately noticeable how bad this game really is in comparison to the newer 3d Sonic games like Generations and Colors... The music is so good though, it's probably the main thing that made me love this game back then.
Casinopolis is the first level that's a bit tricky to get to... it involves finding the lightspeed dash ability that is randomly found in the sewer...
Found this cool card pinball minigame with a NiGHTS cameo... and also a slot machine pinball area like in Sonic 2.
The lobby/shower area is weird... Every time you come out of the pinball zone it fills up with rings and you have to go through a short action/platforming section to get back to the lobby, until you deposit enough rings to get to the chaos emerald.
Sonic: "Hmm, pinball"
yes...
Took ice key to the west cave in Mystic Ruins
Icecap... this level has some old school platforming, it really feels like a classic Sonic level, with some slow parts mixed in.
These levels are easy on the "C" mission, which is just "get to the goal ring/emerald", but the later missions are quite a bit more challenging...
So Eggman is in control of this Chaos character... in other words... he has... Chaos Control?
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