Many SPOILERS are contained throughout these posts. You have been warned!

Friday, October 16, 2015

Mother 1 high playthrough part 5 (finale)

After going back to magicant to get Teddy fully equipped... used a guide to find out I had to "check" the dragon in order to wake him up and fight him... For some reason I only tried using telepathy before and it did nothing... Got the 6th melody from the dragon...

- Holy Loly Mountain -

I know this place is called "Mt. Itoi" in the original translation...

Got everyone's best weapons in this first maze section. enemies are kinda tough here but not bad with lots of PSI... Franklin Badge blocks some Starman attacks...

Levels are now at: 41, 31, 28...

Now on Itoi Cliffs / Holy Loly Mountain outside F1/F2... A tree trunk is blocking the way... Telepathy does nothing... Check... Danger Seems to be lurking nearby... Oh of course, I can just walk around it.

Got defeated by a couple of confusing/stoning scorpions...
Your friend Teddy was just brought in, and is still unconscious... Oh, you don't want to pay? Your friend could die you know.
Damn stingy health care system...

Okay this time I'm not messing around with these scorpions... either escape with Dimens. Warp or PK Beam Omega them with Ana to end the fight quickly. Found a doctor's house way up here... Teddy lets Ninten and Ana be alone in the room together...
Ninten... please stay with me. It's so quiet here. Would you like to dance?
*queue dancing scene, emotional music, more dialog with Yes/No flavor text options*
Ninten... Do you like me?
Teddy comes in to say it's time to go... suddenly a giant robot attacks.
Def Up Beta, PK Beam Gamma... nope its still futile even with our best moves...
Lloyd comes in on a tank to save us... Teddy still unconsious... you don't have any options except try to talk to Teddy...
Welp... Lloyd's still a wimp... but Ninten and Ana can pretty much carry the party at this point anyway...

Ugh this Brainger enemy is so much harder now
Brainshock... no effect on Brainger
Brainger danger...

Few... made it to the doctor checkpoint...
Really really tough alien enemies here... Lloyd is so useless... PSI Shield Beta and PK Beam Omega is really the best way to get through them...
Levels are now at: 43 34 36...

Found a boat at the lake dock, Holy Loly Mountain outside F2... Lloyd managed to get it running. Went straight into a whirlpool...
Is... this...
Oh nooooooooo!
It's the same sort of area as duncan factory... took a looong elevator down... this looks HUGE!!
Used Check. "No problem here"
oh,

Friday, October 9, 2015

Castlevania: Legacy of Darkness - Cornell - high playthrough log

Castlevania screenshot Castlevania screenshot Castlevania screenshot Castlevania screenshot

Legacy of Darkness is actually an expanded remake of the first N64 Castlevania game. It starts with a new werewolf character who has a different story that takes place before Reinhart and Carrie's stories. And then after you beat Cornell's story you unlock Reinhart and Carrie and their story modes are the same as they were on the original version. Also there's some overlap in the levels between the 3 character stories, but each character has at least 1 or 2 of their own unique levels that no other character goes through...

Oh yeah also there's a 4th character, Henry, that you also unlock after you complete it with Cornell. Henry's story mode is just a pointless little fetch quest where you have a limited time to save all the children, and he doesn't have any unique levels.

First I'm gonna play through all of Cornell's story while high.

high session 1: 10/09/2015

This was a GREAT first high session with this game omg...
I've played and beaten this game before, like about 7 years ago, and I'm really glad I decided to replay this while high.

Sunday, September 20, 2015

Mother 1 high playthrough log part 4

To start with, I had to rely on a guide to know that the next area is the Desert, east of Santa Claus Station... I bet there was some NPC hint that would've lead me here, but I don't remember and didn't write it down...

- Yucca Desert part 1 -

This place is very big... I don't wanna get lost in this clusterfuck overworld again, so I'm just gonna go straight toward the dot. Found an oasis, someone camping out there with a little plane, says he can't find the last land mine he planted in this desert a long time ago...

So uh... do I wanna ride in the plane or do I wanna look for this land mine? hmmm... oh and I get to ride in the tank if I buy enough plane tickets.. okay sure.
Course A: it just flies around over the desert and lands back at the tent... this shows that there's there's a ruins area a bit farther to the east.
Course B: It flies west to the factory and past some houses I'm not sure if I've been to or not...
Can't carry all 10 stubs... sigh, gotta warp back to Magicant and deposit items...

Ugh, apparenly one of the melodies is hidden near some random cactuses in the desert that you pass by in the plane course A... may as well take this time to explore the perimeter of this giant area and try and see what's available... Oh wow, I can get all the way to Easter station. Which would've been the next stop after Santa Claus Station if the bridge tracks weren't broken. I guess I'll explore here for now before finishing the desert stuff.

- Easter -

Some creepy Lavender Town-esque music here...

Seems a lot of people have gone missing.
Bring my mommy and daddy back, please.
A big flying ship took all the grown ups away.
At the left side of this town is the house of a brother and sister and a strange baby.
Mommy told me this baby has a special power.
Oh hello there. My name is Tom Garrickson. Introducing myself is my hobby.
lmao

Used telepathy on the baby.
I am this baby's consciousness. I have psychic powers, just as you do. I possess the ability to teleport. With it, you can return to anywhere you've been before.
Learned teleportation PSI... sweet, now I can warp to anywhere, not just Magicant. in fact I probably don't even need to carry around the

Saturday, August 29, 2015

Mother 1 high playthrough log part 3

Re-explored the Thanksgiving area to make sure I'm not missing anything... there's another dot just a bit north of the Duncan Factory, but I can't get there...

Also it seems like I can walk through the whole train track tunnel to the next town if I wanted to? Unless maybe the enemies in that tunnel are way too tough or something. There's a skeleton inside the tunnel:
You'll end up like me if you don't take the train.
Yeah.. that's not worth it after all.. the enemies aren't impossible, but they are hard, and the tunnel is VERY long...

- Snowman -

That pretty much covers everything I'm able to do here. Now off to Santa Claus Station, on the tracks north of Thanksgiving... If you go a bit beyond that, there's a weird maze of terrain that eventually leads to the area behind Duncan Factory, and you can see a cave but I can't see any way to get to it... oh wait, yeah, that was the first Magicant cave... And you can also explore a giant mess of trees and random terrain, that just seems to stretch out across the whole empty parts of the map where there are no towns or dots. and ultimately leads you nowhere... The bridge to the east is broken, so the train can only go to Reindeer, Halloween, and Snowman. all these seasonal themed areas...

I'll go to Reindeer first...
An old woman asks me to return a hat to a girl in Snowman. It has the name "Ana" on it. I don't really see any reason not to go there right now, so that I can get a new party member and start having some more inventory space... Reindeer exploration can be a bit later I guess.

Snowman is a very small self contained area... Here there's a couple that wants to go to Easter to look for their son, but the tracks are broken..
I heard the people of Easter were spirited away.
People telling me about Ana who lives in the church, and hasn't been to school.. also coughing at me and making my party sick...

Talked to the phone, and instead of asking me to save, Ninten's dad asked for my own name (as in me the player).

Ana says she saw Ninten in her dream.. and joins me to help find her mom in Easter.. she's very weak, so I just warped back to Magicant to train her... Oh wow..

Thursday, August 20, 2015

Kirby's Return to Dream Land - high playthrough part 3

Went back to worlds 4-6 to get all the energy spheres I missed, didn't take long at all.

Dangerous Dinner

This volcano area has an amazing art style...
7-1... Used Snow Bowl ontop of a volcano... just barely beat the sphere doomer first try... had to shoot some heavy blocks at the dimensional curtain to push it back...
7-2... lava elevator... carrying a candle while floating across the water... a grey section with moving walls that crush you... beat the sphere doomer easily with Leaf power.
7-3... Weird cosmic area with sun/lava balls moving across... This art style keeps getting better....
The floor is moving in a loop... ceiling doesn't move...
Starting to get really tricky with these huge areas that expand vertically and horizontally... having Bird Kirby makes these parts way easier since you can fly a lot faster...

Saturday, August 15, 2015

Metroid II high playthrough log part 1/2

Wow this backstory in the instruction manual is really good... looks like the enemy variety is very unique and huge compared to the first game...

In this you go to SR388 to destroy all the metroids... You start off with the long beam, the last game's high jump, and morph ball ability already.

- Level 1 -
- Metroid #39 down easily.. now the lava has fallen a bit, and this next area splits into 2 separate side areas.

- Level 2 -
- The first split path is a slightly complex Brinstar-like subsection with the bomb, 1 energy tank, ice beam, spider ball, some missile paks ... and 1 metroid... and a refill way up on the ceiling...
The spider ball is teased if you go to the dead end past the missile pak that you can't reach yet... have to back track here after getting it.

This game is deceptively linear... I'm gonna have to try doing a non-100% blind run while sober later on.

wow yeah... the spider ball makes exploring on your own way more fun... at the end of Level 2 you face 3 alpha metroids in a row with a bit of health refills (unless you grind)

- Level 3 -
omg this fortress submap is SO complex... tuuuuuubes

Saturday, August 8, 2015

Wonder Boy in Monster Land playthrough log

Starting playing this while high... first read through the manual... it shows a drawn world map and names all the areas..
- Rack up points to get extra heart containers...
- an hourglass timer starts to remove health if it runs out...
- pause has Zelda-style status screen.. has slots for the hint items "Scroll to Catherine" and a "Letter to Betty" that you can find
- Guantlet and Helmet are like Link's Awakening powerups.. Wing Boots are like the Kid Icarus wings, guessing potion works like fairies..
- Flute, Star Charm, Hero's Emblem, Bell, and Ruby I don't know, the manual is very vague on what those do
- Shops become harder to find later in the game, and some shops become traps, some are even invisible to hide from the villains
- Boot upgrades allow faster running and higher jumping
- Some bosses have sword upgrades instead of the level exit
- Taverns flip the hourglass over to give you more time if you're running out... and something happens if you have 2 drinks apparently?

Playthrough attempt #1
Round 2.. found a guy hidden in the wall who tells me that the Emblem is needed to defeat the dragon... and he tells me to give a letter to Catherine in Boroboro.. that hint shows up as a reminder in the pause screen

wait really...? I died at round 4? the enemies there get kind of fast and hard to hit... your sword has very weak range.. and items/upgrades are expensive given what little money you are able to get (money doesn't respawn but enemies do)... I guess that was 1/3rd of the game?

Wednesday, August 5, 2015

Kirby's Return to Dream Land - high playthrough part 2

White Wafers
Slippery ice stages... Mega Hammer ability is fun
Snow Bowl... ice cream hat...
4-5 is non-linear... has weird waddle dee genies
Used Fighting Kirby (with some of Ryu's moveset) to beat the easy snow monster boss, got the ship's emblem back.

Missing 4 gears in this world... getting pretty hard now.

Bomb Challenge - Got bronze with 16230 points first try

Nutty Noon
6-1... omg this game looks AMAZING... there's something about these aesthetics, I don't know why I love it so much.
Cloud/beanstalk area... this part reminds me of the Triple Deluxe overworld...
When you get up high enough you can see the planet skyline in the background... wow... a tower that ascends into outer space...

Tuesday, August 4, 2015

Wonder Boy 1 playthrough comments

This is one of those extremely simple old platformers. I love this kind of simplistic, but tight platforming. Every obstacle is designed so there's a relatively easy way to avoid everything even when you don't have the hatchet attack... but if you do have it you can make things easier, or screw up and die while trying to do so...

The skateboard powerup is always useful to have when you can get it... You are way more likely to die by getting hit than by falling in pits in this game, and while the skateboard makes it more likely for you to fall off if you aren't careful, it also protects you against a single hit.

The Tawna bonus rounds you get from the accessories only appear once, and if you restart the level from a continue they're gone.

The bosses at the end of each level are all exactly the same, it's just a matter of hitting their head a variable number of times while avoiding their slow attacks.

This game starts out very easy but it ramps up in difficulty very consistently through the 10 worlds (called Areas). Area 4 is where I had to start being more careful. I was still keeping most of my lives at that point though... Area 8 is where the game starts to get serious.

Saturday, August 1, 2015

Mother 1 high playthrough log part 2

- Magicant -

The bridge east of the zoo is the next place I went to check out. There's a strange rock in a mountain cave past here. You can use telepathy to talk to the rock, it just asks you about the god's tail.. I think you're supposed to bring the diary here with you?
That which was left behind by the ship that soars the heavens.
Suddenly I teleport to this strange magical candy land... the characters here have really strange dialog.
I'm a swimming cat. Have you heard of a candy that gives courage and strength weaklings? You're a strong boy, so I doubt you need any.
Also most of the villagers are witches?
I had a dream that Magicant vanished into thin air. My heart's still pounding, even now.
Heard about a fountain that turns items into magical items..

There's a guy in this one house (houses are seashells here) who imitates talking to your dad on the phone.
If you need to see a helpful old man, go to Mary's Fountain. He'll come if he hears a cry from the heart.
Deep in the forest there's a guitar player who likes solitude.
Outside? What is this "outside" you speak of?
Happiness won't just walk into your life on its own. But neither will unhappiness. So if you don't want trouble in your life... then you'd best stay still and never move a muscle.
This is so weird... some NPC asks you if you've seen the NPC who talks about happiness, and then says:
You can't part if you've never met.
...then another NPC asks if you've seen the "can't part if you've never met" guy....

I fixed a kid's spoon by unbending it, and he let me stay the night.. there's actually a bunch of places where you can heal.
This whole village is just surreal...

Exploring outside the town now...
I'm an unsinging monkey. But monkeys don't normally sing anyway. Any questions? You look kind of like Queen Mary, I wonder why that is.
I've heard about a man who was forgotten, but I forget what his story was.
I'm a cat that swims in the ground. Can you guess what I'm holding in my paw?
... uh... dirt?

Top of far left area.. found the guitar playing guy.
I was just in the middle of pondering philosophical questions. It's hard for me to focus with all this guitar music, though. Oh! Whoops! I didn't realize I was the one playing the guitar! How careless of me! ... This is a secret between you and me: come back here when you're stronger.
hmm... okay