Many SPOILERS are contained throughout these posts. You have been warned!

Monday, February 29, 2016

Undertale genocide route high playthrough part 3/3 - Not such a bad time after all

Hotland - 40 left.

Mettaton is a lot more intimidating towards the human now...

Yep... it's abandoned... a forcefield takes the place of the guards leading to Asgore...

Most of the Hotland is blocked off actually... the Royal Guards were nothing against my Burnt Pan... and now I'm at the Spider already...

A spider places a flower for Muffet...
YOU WON!
You earned 300 XP and 78 gold.

The MTT employee hasn't left though...
Evacuation? You're yanking my chain, little weirdo. So WHAT if everybody else left work? So WHAT if nobody's buying anything?
Par for the course, little weirdo. Par for the course.
Sorry, little weirdo, threats don't work on me. I can't go to hell. I'm all out of vacation days.
Got to the hotel...
"But, like." "Nobody came and stuff."
These shopkeepers left a lengthy note for the death harbinger...
"But, first, we gotta use up these gel pens." "Yeah! Chill, Alphys! We don't wanna waste pens!"

Found that the early part of the Hotland seems to be the best place for finding encounters...

I'm almost there now... I just did some walking in place while putting on some music and doing other stuff... this run would be absolutely torturous if not for that walking in place exploit.

Just two bosses left...

* Determination.
warpio LV14 452:39
Hotland-Core End
Save Return
MY. MY. SO YOU FINALLY ARRIVE. AFTER OUR FIRST MEETING, I REALIZED... SOMETHING GHASTLY.
YOU'RE NOT JUST A THREAT TO MONSTERS... BUT HUMANITY, AS WELL.
OH MY. THAT's AN ISSUE. YOU SEE, I CAN'T BE A STAR WITHOUT AN AUDIENCE.
AND BESIDES... THERE ARE SOME PEOPLE... I WANT TO PROTECT.
...
AH HA. EAGER AS ALWAYS, I SEE. BUT DON'T TOUCH THAT DIAL. THERE'S SOMETHING YOU HAVEN'T ACCOUNTED FOR.
AS ANY TRUE FAN WOULD KNOW, I WAS FIRST CREATED AS A HUMAN ERADICATION ROBOT.
IT WAS ONLY AFTER BECOMING A STAR THAT I WAS GIVEN A MORE... PHOTOGENIC BODY.
HOWEVER. THOSE ORIGINAL FUNCTIONS HAVE NEVER BEEN FULLY REMOVED...
COME ANY CLOSER, AND I'LL BE FORCED TO SHOW YOU... MY TRUE FORM!
Mettaton NEO blocks the way!
Took him out with a single 90'000+ hit KO.
huh... no "YOU WIN - EXP GOLD" for this...

Now at Asgore's Castle... went through to New Home... no encounters.
Save points now skip the kill count and determination, just go straight to save/return.

The Locket - Armor DF 99 - You can feel it beating.
Real Knife - Weapon AT 99 - Here we are!

Finally... started encountering Flowey...
Remember when we used to play here? Hehehe... boy... Today's gonna be just as fun.
Now when

Sunday, February 28, 2016

Undertale genocide route high playthrough part 2/3

There's no junk coming down from the waterfall now...

There's no dialog when you first encounter fish-lady... and the music seems creepier maybe?
oh but then that dumb kid shows up with some dialog.
She was just standing there waiting FOREVER, and then you just...!!!
I just noticed there's a smiley face that pops up above the human whenever you get an encounter... was that there before?

Found the Abandoned Quiche under the bench, at that hidden area with the water flower puzzle...
I just wasn't ready for responsibility
Woshua... "Your SOUL is unclean."
Woshua is revolted at its own wounds.

One of the signs talking about the war between humans and monsters...
(It's an illustration of a strange creature... There's something very unsettling about this drawing.)

Same old Undyne chase sequence #1...
This waterfall place is so much more relaxing with the reduced encounter rate... and that super eerie music...

The attack prompts are getting more and more complex now... even against weaker enemies like Moldsmal you're still able to go all out.
Oh I get it... each of the different weapons have different attack styles... the Ballet shoes have their own style.

When Shyren dies, the thing it was hiding behind stays alive...

Carrying too many annoying dogs, can't get the rare artifact...
You deployed the dog... the dog takes the artifact...
It sounds like it came from over here...
Oh, you've fallen down, haven't you?
Are you okay?
Here, get up...
...
warpio, huh?
That's a nice name.
M y n a m e is ... (fades to white, human wakes up on a bed of flowers just like the last time he fell...)
omg... I SO love that symbolism... never noticed until now how symbolic it is that you wake up on Asriel's flowerbed whenever you've "fallen".

"Dog Residue" - Dog Item - Jigsaw puzzle left unfinished by a dog.

The ghost inside this dummy is angry... Not only is his cousin, the one who used to live in that other dummy that human beat up, is now gone, but now all of the neighbor ghosts are gone, too. Suddenly... the dummy ghost fused with its body in that moment of unbridled emotion.
I'm fully corporeal now! My lifelong dream, realized!
Glad Dummy lets you go.
YOU WON!
You earned 0 XP and 0 gold.

oh shit... this game is REALLY good...

The river crossing duck isn't there anymore...

North: Bloock Acres, East: Hotland, ???: Temmie Village... very close to the end... this place is deserted... Random encounters are super rare now...

The turtle hates

Wednesday, February 24, 2016

Undertale genocide route high playthrough part 1/3

I don't recommend playing through the genocide route (or reading this, obviously), until AFTER you've beaten a true pacifist playthrough. It feels so much more evil and creepy to kill all those characters that you spent so much time with in the previous playthrough...

After finishing the true pacifist run... Flowey greets you the next time you load the game... Everyone is happy... monsters have returned to the surface... there's nothing left to worry about.
...
Well, there is one thing. one last threat... one being with the power to erase EVERYTHING...

(oh I see, you're gonna make a meta-feels thing about the concept of erasing your progress in a game)

If you so choose, everyone will be ripped back from this happy timeline... and sent back before all of this ever happened. Flowey says this is the power that he wanted to use... but he could never think of using it again after that event...
... So please, just let them go. Let Frisk be happy.

If you do erase everything... you'll have to erase my memories too.
Oh yeah I, the player, am not actually Frisk, I'm warpio... that's the name I entered in when I first started this game... Frisk is the character I played as in the true pacifist route.

warpio LV1 705:47
The End
Continue | True Reset
Joystick Config

omg... I get it now, the joke with this title screen... it's subtle...
Name the fallen human.
The letters in the naming screen are wierdly vibrating... like they're shivering in fear... this is so creepy...

I still love this intro...
Flowey is friendly, and giving you advice on how the world down here works... by showing and explaining the battle system.
Your SOUL starts off weak, but can grow strong if you gain a lot of LV.
What's LV stand for? Why, LOVE, of course!
You want some LOVE, don't you?
Don't worry, I'll share some with you :P
Down here, LOVE is shared through... Little white... friendliness pellets.
You ready? Move around... get as many as you can....
You idiot. >:D
Goat mom with the save.
What a terrible creature, torturing such a poor, innocent youth...
lol... she's gonna regret saving this kid.
The ruins are filled with puzzles. Ancient fusions between diversions and door keys.
Only the fearless may proceed. Brave ones, foolish ones. Both walk not the middle road.
Whoa... I'm starting to GET this game a lot more now... this quote is referring to both sides of the extreme...
The True Pacifist and Genocide

Tuesday, January 19, 2016

Wonder Boy III: The Dragon's Trap playthrough log

Wonder Boy III: The Dragon's Trap box cover artWonder Boy III: The Dragon's Trap box cover artWonder Boy III: The Dragon's Trap box cover artWonder Boy III: The Dragon's Trap box cover artWonder Boy III: The Dragon's Trap box cover art

Wow... this is WAY better than the first Monster World game... For one thing, money isn't limited anymore so you can actually save up and buy all the best equipment in the game. The exploration is similar to the first game, but it's somewhat easier to backtrack and see what all the different paths lead to now.

I started playing the Turbographx-16 port of this game, which seems like the definitive version since it has save files. (EDIT: This is no longer the case, the definitive version is now the HD remake on Steam/Switch)

It starts right from where Wonder Boy in Monster Land left off... In fact the first part of the game is kind of a redo of the final part of the previous game.. after killing the Meka Dragon, Wonder Boy gets cursed and turns into a Dragon. Then you escape the castle and enter the town where the real game begins...

I played all the way through up until I defeated the 2nd boss and transformed into the "Mouse-Man" form... I can now walk along certain walls and ceilings and get through small passages that I couldn't before...

Monday, December 28, 2015

Undertale pacifist ending high playthrough

Finished the Pacifist route while high...

Most of it was the same as my first playthrough, but I did a little better and didn't kill Toriel, and petted Lesser dog a lot and made his neck huge... and did the Undyne's house cooking scene this time (I skipped that on my first playthrough cuz I didn't know about it), and this unlocked the Undyne+Papyrus phone conversations, where they say something different in every room in the game. Before then I went back through the entire game and listened to all of those phone conversations, and kept doing that throughout the Hotlands and Core... that was really fun...

Starting from the beginning of the CORE... I got high and tried to play through the rest of the pacifist route... I underestimated how much of the game was left. After dying from Asgore, I went back to buy some stuff, and got a call from Undyne telling me to come over to Papyrus's house... and also talked to the new CORE NPCs that showed up.. I totally wasn't expecting the whole "True Laboratory quest after that... this was the quest to make Alphys into your friend...

After that, I got teleported back to the End area, and this time when I started the battle with Asgore, Toriel and all the other boss enemies came in and interrupted, telling us both not to fight... then Flowey came in and absorbed all the monster's souls, turned into a soulless Asriel, and fought me...

I was able to save Asriel's soul and turn him back to normal... It was pretty much like the EarthBound final boss except way less subtle...

Asriel explained the plot with him and the human who's named after what you named your save file... and the human you're playing as introduces himself as "Frisk"... then Frisk decides to give all the monster souls back but before he does, he destroys the barrier, freeing everyone. Then I'm at the end area with all the main monster friends there with some more dialog, and they all eventually suggest I go back through the world and re-talk to every NPC again...

I went literally through every room and made sure to talk to everyone... Talked to Asriel way back at the beginning of the game, and couldn't convince him to come with me... that was pointless... then I walked all the way back, taking shortcuts, and finally finished the game...

Monday, November 9, 2015

Shantae: Risky's Revenge playthrough log

Shantae: Risky's Revenge box cover art

Oh wow, this gameplay is so much smoother than the first game... I really appreciate how the death pits are clearly marked with death clouds floating up out of them. The attack items are now tied to magic instead of inventory, so you can actually use them now. also this game has the same sorta thing as Wario Land VB and Kirby TD, where you go can through multiple layers of the Z-dimension.

But the biggest improvement is... This game actually has a built in overworld map. Just that is enough to make me want to play this completely blind without a walkthrough... If it turns out I'm missing some hidden stuff I'll use a walkthrough after beating the game to get everything.

11/11/2015

I started to notice this game was gonna be very short and easy compared to the first one... If there's really only 3 seals to collect and that map of Sequin Land covers every area in the game...

The first labyrinth was expectedly easy. It had the monkey transformation (which has much better controls now), and I think I got all the magic jams in the level. You need magic jams in addition to gems in order to buy all higher level magic powers.

The 2nd level wasn't actually a proper labyrinth.. It has you exploring a desert with lots of bottomless pits, and a fairly complex network of caves... Before going here though, the characters back in town hint you towards going to see the mayor who is currently near the lighthouse at the beginning of the game...

Thursday, November 5, 2015

Shantae playthrough log

Shantae box cover art

Reading the manual for the first game now... it seems kind of interesting. A looping overworld section leading to 5 separate town areas, a day/night system, and labyrinths (the game's dungeons) which are locked until you do some specific story tasks. The pause screen is very Zelda-like, showing a bunch of optional hidden collectibles as well as required story items.

One of the optional collectibles, warp squids, give you different warp dance powers that warp you to a certain place depending which warp room you returned those warp squids to.

Shantae has dance powers. Magical dances that give her different abilities. The dancing mechanic works kind of like playing the ocarina or conducting the wind. There's also a secret dance you can only learn if playing the game on a GBA.

Wow, this game is tough... not only is it tough to just survive (enemies ambush you constantly), it's also tough to find your way around... In particular I got kind of lost at this huge waterfall area on the way to the 2nd town, and the respawning enemies and pitfalls make it very inconvenient to explore...

Saturday, October 31, 2015

Undertale blind playthrough log

I first heard a bit about this game on a retsutalk video... it has a really cool battle system where you can either reason with/manipulate your enemies into quitting the battle, or do a sort of danmaku fight against them.. and you can do a "genocide run" where you fight/kill everything and the music/atmosphere and characterization of your character becomes entirely different.

It starts off a bit slow... that dumb goat woman (named "Toriel", heh get it) keeps mothering you and tries to keep you from heading into danger, and literally holds your hand through the whole thing... it seems like there's a lot of variations in dialog options but I'm not sure what it all means. In order to proceed past this tutorial area, you have to fight the goat woman and defeat her.. so far all the battles could be won without killing, but this battle I couldn't figure out what to do so I ended up killing her... the scene was kind of sad...

The next section of the game was really fun. These two retarded skeleton brothers keep trying and failing badly at capturing me... there's some really funny and cute dialog here... I made it all the way through the snow forest section and into the first town before stopping there.

I did the date thing with Papyrus, then I ran away from Undyne and went through the waterfall area... that section was kinda creepy, especially when the flowers started talking and shit... then I ran away from Undyne again, and managed to spare her and run away to Hotlands... it got kinda hard here but I still had no trouble mostly...

The atmosphere got really heavy as soon as that lizard girl told me that in order to cross the border, I'd have to kill the king and take his soul... Sans met me at the hallway leading to the throne room, and gave me some speech about the whole "EXP = Execution points" stuff... I was only at lvl 7 by now, so I guess that's why he let me go without too much trouble.

King Asgore was just a male version of Toriel from the beginning... their houses were even exactly the same... except for the fact that Asgore's house had golden flowers everywhere, instead of those sausage plants.

As I was walking around, a bunch of monsters that I

Friday, October 16, 2015

Mother 1 high playthrough part 5 (finale)

After going back to magicant to get Teddy fully equipped... used a guide to find out I had to "check" the dragon in order to wake him up and fight him... For some reason I only tried using telepathy before and it did nothing... Got the 6th melody from the dragon...

- Holy Loly Mountain -

I know this place is called "Mt. Itoi" in the original translation...

Got everyone's best weapons in this first maze section. enemies are kinda tough here but not bad with lots of PSI... Franklin Badge blocks some Starman attacks...

Levels are now at: 41, 31, 28...

Now on Itoi Cliffs / Holy Loly Mountain outside F1/F2... A tree trunk is blocking the way... Telepathy does nothing... Check... Danger Seems to be lurking nearby... Oh of course, I can just walk around it.

Got defeated by a couple of confusing/stoning scorpions...
Your friend Teddy was just brought in, and is still unconscious... Oh, you don't want to pay? Your friend could die you know.
Damn stingy health care system...

Okay this time I'm not messing around with these scorpions... either escape with Dimens. Warp or PK Beam Omega them with Ana to end the fight quickly. Found a doctor's house way up here... Teddy lets Ninten and Ana be alone in the room together...
Ninten... please stay with me. It's so quiet here. Would you like to dance?
*queue dancing scene, emotional music, more dialog with Yes/No flavor text options*
Ninten... Do you like me?
Teddy comes in to say it's time to go... suddenly a giant robot attacks.
Def Up Beta, PK Beam Gamma... nope its still futile even with our best moves...
Lloyd comes in on a tank to save us... Teddy still unconsious... you don't have any options except try to talk to Teddy...
Welp... Lloyd's still a wimp... but Ninten and Ana can pretty much carry the party at this point anyway...

Ugh this Brainger enemy is so much harder now
Brainshock... no effect on Brainger
Brainger danger...

Few... made it to the doctor checkpoint...
Really really tough alien enemies here... Lloyd is so useless... PSI Shield Beta and PK Beam Omega is really the best way to get through them...
Levels are now at: 43 34 36...

Found a boat at the lake dock, Holy Loly Mountain outside F2... Lloyd managed to get it running. Went straight into a whirlpool...
Is... this...
Oh nooooooooo!
It's the same sort of area as duncan factory... took a looong elevator down... this looks HUGE!!
Used Check. "No problem here"
oh,

Friday, October 9, 2015

Castlevania: Legacy of Darkness - Cornell - high playthrough log

Castlevania screenshot Castlevania screenshot Castlevania screenshot Castlevania screenshot

Legacy of Darkness is actually an expanded remake of the first N64 Castlevania game. It starts with a new werewolf character who has a different story that takes place before Reinhart and Carrie's stories. And then after you beat Cornell's story you unlock Reinhart and Carrie and their story modes are the same as they were on the original version. Also there's some overlap in the levels between the 3 character stories, but each character has at least 1 or 2 of their own unique levels that no other character goes through...

Oh yeah also there's a 4th character, Henry, that you also unlock after you complete it with Cornell. Henry's story mode is just a pointless little fetch quest where you have a limited time to save all the children, and he doesn't have any unique levels.

First I'm gonna play through all of Cornell's story while high.

high session 1: 10/09/2015

This was a GREAT first high session with this game omg...
I've played and beaten this game before, like about 7 years ago, and I'm really glad I decided to replay this while high.