Many SPOILERS are contained throughout these posts. You have been warned!

Thursday, August 11, 2016

Chameleon Twist (N64) high playthrough log

Chameleon Twist screenshot Chameleon Twist screenshot Chameleon Twist screenshot

the high scores on the practice mode are insane wtf... was this my old save file from when I played 11 years ago?
stage 1, beat it in 13 minutes with 22/25 crowns... I was pretty sure I got every crown but I guess I missed some secrets...
kinda hard to get used to the terrible depth perception in this game, especially when doing the tongue rotation move to get to tricky platforms... but no sweat so far.
I have the Nintendo Power guide for this game open, but haven't been using it other than just getting a quick preview of the first level...

level 2, ant land, that's where I started having some trouble... those infinite respawning enemies are such a nuisance.. and there's this one really hard crown to get near the end where it seems like the only way to make the jump is to pole vault from a weird angle... I've gotten game over so many times now trying to get this (and luckily there is no punishment for a gameover other time/points)... oh, but then I found out you can very easily just normal jump there... lmao.. actually I guess that's how you're supposed to avoid the onslaught of ants here... managed to get 25/25 crowns there, and 22 minutes (ranked 5th)... that queen ant boss was easy up until the last phase... her spinning around was so easy to avoid it was laughable, but in the last phase she summons so many ants that it's really hard to get a clear path to trip her with the tongue rotation.

stage 3, bomb land... the most annoying stage by far...

Saturday, August 6, 2016

Mega Man X high playthrough log part 1/2

Currently reading the manual... I've played this game a lot but never actually read the manual before... wow the story is actually a lot better than I thought. Dr. Cain found Dr. Light's abandoned laboratory, where a capsule containing the code to create self-aware robots like X was stored and self-maintained... Cain used this to create a bunch of "reploids" meant to help serve humans... but then some of these reploids went maverick and started attacking humans. Eventually even Sigma, the leader of the maverick hunter team that Cain set up, eventually betrayed him and joined the mavericks... X, angry with the current events, starts going out to hunt the mavericks himself...

the rest of the manual doesn't tell me anything I didn't already know.. but I can really appreciate now how good a job it does at describing the game's features using in-game lore... stuff like an "escape unit" made by Dr. Light that lets X escape from levels, but only the ones that he's fully been through before... also it brings up how the new convenient weapon-switching system using L and R is a thing that wasn't possible using the older technology of the first MM generation...

also I love how ironic it is that the "X" button is the only button that doesn't do anything in a game starring a character named "X". (although I'm aware you can change the controls, the manual doesn't mention this button at all though)

Sunday, July 10, 2016

Super Metroid high playthrough log part 2

Brinstar/Norfair part 2


Super Metroid screenshot Super Metroid screenshot Super Metroid screenshot


So yeah... next I'm going back through Norfair, to Brinstar, while looking for unmapped sidepaths and stuff that I needed speed for.

well yeah there's that right path near the beginning for one... it leads to an unmapped place where you need the ice beam to platform over lava with the morph ball... and a side path with the ice beam. oh wow, and that whole room was to introduce enemies that you can't kill and can only freeze... some genius level design...

Back to the bottom right of Brinstar... oh wow, there's the Spazer beam in a small upper ceiling path that I could've gotten before. I can now easily get back up that east Brinstar shaft I fell down, and go further up to more blue map...about to go up through to the 3rd Crateria elevator, but first there's an unmapped path with the Power Bombs... now do I go up or go back down for all the extra Power Bomb stuff including the Maridia tunnel? obviously...

lol just noticed the door back down where you came is yellow, so it locks you on into new path until you get the power bombs, but they still are possible to miss... also wtf that side area just before the Brinstar elevator, just a trap room that locks you out with a grey door until you defeat all the killable enemies? if you power bomb the floor here there are spikes and unkillable plant monsters with serpent tongues that grab at you... like no reason to be here at all looks like...

Tuesday, April 5, 2016

Super Metroid high playthrough log part 1

Starting a highly detailed documented replay of Super Metroid. It's the first time I've played this game in over 10 years so I've forgotten a lot about it.

Samus retells the story of the first two games... she leaves the baby metroid behind with the scientists, then suddenly that space station gets attacked, and Ridley kidnaps the baby metroid... the space colony activates its self-destruct as a safety against this, but I guess it failed... then she flies away to Planet Zebes... starting off at Crateria.

Crateria part 1


Super Metroid screenshot Super Metroid screenshot Super Metroid screenshot Super Metroid screenshot


right now there's only one path and it's... holy shit... it's literally Metroid 1 going backwards... I go down through a blue door on the ground below me... and that leads to the elevator that you ended the game at in Metroid 1, you go in through the busted Mother Brain tube and empty tourian (just a bunch of tiny lifeforms that dont do anything to Samus so far)

but then... at the end of the mother brain hall is just an elevator leading directly into brinstar...

Wednesday, March 16, 2016

Kirby's Adventure high playthrough log

Kirby's Adventure screenshot High replay started, on Kirby's Dream Collection for Wii... I'm glad I went with this port for the high replay, instead of the GBA remake version called Nightmare in Dreamland.

wow, an actual tricky sword puzzle in 2-3 for a hidden UFO power and tomato... This makes that recurring miniboss gang actually really easy.

3-5 has a hammer at the end...

First 3 worlds... it's VERY easy so far... It's even easier than Dream Land 1 because of the powers... so far at least... even the sun+moon boss which I remember being very hard, is a piece of cake if you have the cutter or laser. And there are powerups/miniboss arenas you can go back for infinite times...

31% ~Swift Hunter~

Friday, March 11, 2016

Metroid II high playthrough log part 2/2

Okay, just finished going over what I went through with my first high session, 7 months ago...

This does some like a really decent half-way point (well more like 2/3rds of the way probably)... I did a great job of documenting where I left off on that map.

now for Level 7..

there's this VERY huge tower in the middle of this level that you can climb up with the spider ball, and also 3 little side areas to the right/upper right, a bottom path underneath the tower (where I started off from this session), a couple sidepaths left of the tower, and then 3 little interconnected paths in the middle of the tower, that can be entered from the left side, the top, and the upper right side... oh and a little spiderball passage at the ceiling above the tower with missiles/energy tank.

altogether this level has 4 "gamma?" 'r' metroids and 3 "zeta" metroids...

Metroid #12 was a Zeta... holy shit these were hard at first, until I learned to deal with their pattern. stand still and duck until they swoop down to attack you, then you have a (JUST short enough) span of time where you can jump up in front of it and shoot a few missiles at its torso, which is its only weak spot... and then repeat the pattern.

okay what's my reward...
wait a sec... OH WOW, I just got the joke with this first inner tower area (upper left entrance)... it's like the chozo statue rooms in metroid 1, but in reverse, you're coming in from the secret underground passageway.

Monday, February 29, 2016

Undertale genocide route high playthrough part 3/3 - Not such a bad time after all

Hotland - 40 left.

Mettaton is a lot more intimidating towards the human now...

Yep... it's abandoned... a forcefield takes the place of the guards leading to Asgore...

Most of the Hotland is blocked off actually... the Royal Guards were nothing against my Burnt Pan... and now I'm at the Spider already...

A spider places a flower for Muffet...
YOU WON!
You earned 300 XP and 78 gold.

The MTT employee hasn't left though...
Evacuation? You're yanking my chain, little weirdo. So WHAT if everybody else left work? So WHAT if nobody's buying anything?
Par for the course, little weirdo. Par for the course.
Sorry, little weirdo, threats don't work on me. I can't go to hell. I'm all out of vacation days.
Got to the hotel...
"But, like." "Nobody came and stuff."
These shopkeepers left a lengthy note for the death harbinger...
"But, first, we gotta use up these gel pens." "Yeah! Chill, Alphys! We don't wanna waste pens!"

Found that the early part of the Hotland seems to be the best place for finding encounters...

I'm almost there now... I just did some walking in place while putting on some music and doing other stuff... this run would be absolutely torturous if not for that walking in place exploit.

Just two bosses left...

* Determination.
warpio LV14 452:39
Hotland-Core End
Save Return
MY. MY. SO YOU FINALLY ARRIVE. AFTER OUR FIRST MEETING, I REALIZED... SOMETHING GHASTLY.
YOU'RE NOT JUST A THREAT TO MONSTERS... BUT HUMANITY, AS WELL.
OH MY. THAT's AN ISSUE. YOU SEE, I CAN'T BE A STAR WITHOUT AN AUDIENCE.
AND BESIDES... THERE ARE SOME PEOPLE... I WANT TO PROTECT.
...
AH HA. EAGER AS ALWAYS, I SEE. BUT DON'T TOUCH THAT DIAL. THERE'S SOMETHING YOU HAVEN'T ACCOUNTED FOR.
AS ANY TRUE FAN WOULD KNOW, I WAS FIRST CREATED AS A HUMAN ERADICATION ROBOT.
IT WAS ONLY AFTER BECOMING A STAR THAT I WAS GIVEN A MORE... PHOTOGENIC BODY.
HOWEVER. THOSE ORIGINAL FUNCTIONS HAVE NEVER BEEN FULLY REMOVED...
COME ANY CLOSER, AND I'LL BE FORCED TO SHOW YOU... MY TRUE FORM!
Mettaton NEO blocks the way!
Took him out with a single 90'000+ hit KO.
huh... no "YOU WIN - EXP GOLD" for this...

Now at Asgore's Castle... went through to New Home... no encounters.
Save points now skip the kill count and determination, just go straight to save/return.

The Locket - Armor DF 99 - You can feel it beating.
Real Knife - Weapon AT 99 - Here we are!

Finally... started encountering Flowey...
Remember when we used to play here? Hehehe... boy... Today's gonna be just as fun.
Now when

Sunday, February 28, 2016

Undertale genocide route high playthrough part 2/3

There's no junk coming down from the waterfall now...

There's no dialog when you first encounter fish-lady... and the music seems creepier maybe?
oh but then that dumb kid shows up with some dialog.
She was just standing there waiting FOREVER, and then you just...!!!
I just noticed there's a smiley face that pops up above the human whenever you get an encounter... was that there before?

Found the Abandoned Quiche under the bench, at that hidden area with the water flower puzzle...
I just wasn't ready for responsibility
Woshua... "Your SOUL is unclean."
Woshua is revolted at its own wounds.

One of the signs talking about the war between humans and monsters...
(It's an illustration of a strange creature... There's something very unsettling about this drawing.)

Same old Undyne chase sequence #1...
This waterfall place is so much more relaxing with the reduced encounter rate... and that super eerie music...

The attack prompts are getting more and more complex now... even against weaker enemies like Moldsmal you're still able to go all out.
Oh I get it... each of the different weapons have different attack styles... the Ballet shoes have their own style.

When Shyren dies, the thing it was hiding behind stays alive...

Carrying too many annoying dogs, can't get the rare artifact...
You deployed the dog... the dog takes the artifact...
It sounds like it came from over here...
Oh, you've fallen down, haven't you?
Are you okay?
Here, get up...
...
warpio, huh?
That's a nice name.
M y n a m e is ... (fades to white, human wakes up on a bed of flowers just like the last time he fell...)
omg... I SO love that symbolism... never noticed until now how symbolic it is that you wake up on Asriel's flowerbed whenever you've "fallen".

"Dog Residue" - Dog Item - Jigsaw puzzle left unfinished by a dog.

The ghost inside this dummy is angry... Not only is his cousin, the one who used to live in that other dummy that human beat up, is now gone, but now all of the neighbor ghosts are gone, too. Suddenly... the dummy ghost fused with its body in that moment of unbridled emotion.
I'm fully corporeal now! My lifelong dream, realized!
Glad Dummy lets you go.
YOU WON!
You earned 0 XP and 0 gold.

oh shit... this game is REALLY good...

The river crossing duck isn't there anymore...

North: Bloock Acres, East: Hotland, ???: Temmie Village... very close to the end... this place is deserted... Random encounters are super rare now...

The turtle hates

Wednesday, February 24, 2016

Undertale genocide route high playthrough part 1/3

I don't recommend playing through the genocide route (or reading this, obviously), until AFTER you've beaten a true pacifist playthrough. It feels so much more evil and creepy to kill all those characters that you spent so much time with in the previous playthrough...

After finishing the true pacifist run... Flowey greets you the next time you load the game... Everyone is happy... monsters have returned to the surface... there's nothing left to worry about.
...
Well, there is one thing. one last threat... one being with the power to erase EVERYTHING...

(oh I see, you're gonna make a meta-feels thing about the concept of erasing your progress in a game)

If you so choose, everyone will be ripped back from this happy timeline... and sent back before all of this ever happened. Flowey says this is the power that he wanted to use... but he could never think of using it again after that event...
... So please, just let them go. Let Frisk be happy.

If you do erase everything... you'll have to erase my memories too.
Oh yeah I, the player, am not actually Frisk, I'm warpio... that's the name I entered in when I first started this game... Frisk is the character I played as in the true pacifist route.

warpio LV1 705:47
The End
Continue | True Reset
Joystick Config

omg... I get it now, the joke with this title screen... it's subtle...
Name the fallen human.
The letters in the naming screen are wierdly vibrating... like they're shivering in fear... this is so creepy...

I still love this intro...
Flowey is friendly, and giving you advice on how the world down here works... by showing and explaining the battle system.
Your SOUL starts off weak, but can grow strong if you gain a lot of LV.
What's LV stand for? Why, LOVE, of course!
You want some LOVE, don't you?
Don't worry, I'll share some with you :P
Down here, LOVE is shared through... Little white... friendliness pellets.
You ready? Move around... get as many as you can....
You idiot. >:D
Goat mom with the save.
What a terrible creature, torturing such a poor, innocent youth...
lol... she's gonna regret saving this kid.
The ruins are filled with puzzles. Ancient fusions between diversions and door keys.
Only the fearless may proceed. Brave ones, foolish ones. Both walk not the middle road.
Whoa... I'm starting to GET this game a lot more now... this quote is referring to both sides of the extreme...
The True Pacifist and Genocide

Tuesday, January 19, 2016

Wonder Boy III: The Dragon's Trap playthrough log

Wonder Boy III: The Dragon's Trap box cover artWonder Boy III: The Dragon's Trap box cover artWonder Boy III: The Dragon's Trap box cover artWonder Boy III: The Dragon's Trap box cover artWonder Boy III: The Dragon's Trap box cover art

Wow... this is WAY better than the first Monster World game... For one thing, money isn't limited anymore so you can actually save up and buy all the best equipment in the game. The exploration is similar to the first game, but it's somewhat easier to backtrack and see what all the different paths lead to now.

I started playing the Turbographx-16 port of this game, which seems like the definitive version since it has save files. (EDIT: This is no longer the case, the definitive version is now the HD remake on Steam/Switch)

It starts right from where Wonder Boy in Monster Land left off... In fact the first part of the game is kind of a redo of the final part of the previous game.. after killing the Meka Dragon, Wonder Boy gets cursed and turns into a Dragon. Then you escape the castle and enter the town where the real game begins...

I played all the way through up until I defeated the 2nd boss and transformed into the "Mouse-Man" form... I can now walk along certain walls and ceilings and get through small passages that I couldn't before...